The "Retro Game Reviews" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Which sounds like great fun, but in actual fact, 'Mothership Zeta' is something of a disappointment. It's extremely linear, unlike the previous 'Point Lookout' release, and doesn't really add much to the game. Mothership Zeta provides you with a couple of new outfits, and one or two new weapons, but the main quest itself is fairly disappointing. The ship doesn't quite have the fifties sci-fi feel that you'd expect it to have, looking only mildly retro. It's also pretty short, and will take you maybe two or three hours to finish. Point Lookout and Broken Steel, on the other hand, add far more to the game than Mothership Zeta.
All you really do is roam around the ship, dispatching a bunch of fairly ineffectual aliens - and a few robots - and you're done. Bethesda mentioned that the content would contain characters from Earth's past, but all you get is a bunch of fairly generic NPCs; a cowboy, a samurai, and a soldier. You don't get to run into Amelia Earheart or Elvis, more's the pity.
Unless you have a bunch of Microsoft Points burning a hole in your virtual pocket, Mothership Zeta isn't really worth buying. It's a fairly uninspiring add-on that's best left alone. It's just a shame that it's the last piece of Fallout 3 DLC - I was hoping Bethesda were going to give the game a better send off. Save your money for Fallout 3: New Vegas, which will be hitting consoles next year.
Which sounds like great fun, but in actual fact, 'Mothership Zeta' is something of a disappointment. It's extremely linear, unlike the previous 'Point Lookout' release, and doesn't really add much to the game. Mothership Zeta provides you with a couple of new outfits, and one or two new weapons, but the main quest itself is fairly disappointing. The ship doesn't quite have the fifties sci-fi feel that you'd expect it to have, looking only mildly retro. It's also pretty short, and will take you maybe two or three hours to finish. Point Lookout and Broken Steel, on the other hand, add far more to the game than Mothership Zeta.
All you really do is roam around the ship, dispatching a bunch of fairly ineffectual aliens - and a few robots - and you're done. Bethesda mentioned that the content would contain characters from Earth's past, but all you get is a bunch of fairly generic NPCs; a cowboy, a samurai, and a soldier. You don't get to run into Amelia Earheart or Elvis, more's the pity.
Unless you have a bunch of Microsoft Points burning a hole in your virtual pocket, Mothership Zeta isn't really worth buying. It's a fairly uninspiring add-on that's best left alone. It's just a shame that it's the last piece of Fallout 3 DLC - I was hoping Bethesda were going to give the game a better send off. Save your money for Fallout 3: New Vegas, which will be hitting consoles next year.