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It's basically Doom 3 with different enemies.
> I'm tempted to try this myself after the immense bumming it's been
> getting here, just one thing. It doesn't have any of those stupid
> bits where enemies jump out at you from cupboards and spawn rape you
> from behind does it? That's what killed Doom 3 for me.
Thankfully, no. I hated the "monster in a cupboard" syndrome in D3.
> Aha - that would be it... brings back that Resi Evil 4 kind of
> feeling of never fully being in control, with lots of set pieces to
> get you on your linear way... who said linear gaming was over?
Pandaemonium wrote:
> Mackieee wrote:
> Who gives a damm about the single player, its the mutliplayer where
> it
> counts
>
> Not unless you're looking for a storyline and plot as opposed to
> spawnKillDeath for a change.
>
> [edit] The opening assult event on the first of the three towers is
> superb. It's nice to get suprised by the imagination some
> developers show, and especially wringing such impressive results out
> of the limited Doom3 engine.
;D
>
> I've put a finger on why I've found it so time comsuming this past
> week. It's because it feels like a console game.
>
Aha - that would be it... brings back that Resi Evil 4 kind of feeling of never fully being in control, with lots of set pieces to get you on your linear way... who said linear gaming was over?
Quake4 makes Doom 3 feel about as much fun as watching fence paint dry in the wet, on a cold cold day, with no raincoat, no jacket come to think of it in the nude.
How the hell PC Gamer gave it a lower score than Doom 3 is quite beyond me, they should downrate D3 to around 65% and give Q4 at least 90%...
Sooo much fun... ALMOST...ALMOST has that Quake2 feel about it - Now if only Quake5 could recapture the medieval feel of the original Quake...
> stuff
Games come down to personal opinion and i think highly of the team that did Quake 4, where as RTCW enemy territory wasn't great IMO and so i'm kinda disappointed that they are going to be working on it.