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It's a snazzy concept though, you start the game and you're on an island with about 1000 miles of free-roaming road available to you, and you can see all the other XBox 360 users at the same time on your map, and can locate them and drive over to them and flash your lights to challenge them to a race etc.
But in essence it's just a long-winded way of hooking up with friends, viewing their cars and their accessories and then taking part in totally unabsorbing races (where you can see their cars and accessories).
To me it was Need for Speed with a new front end menu system and worse gameplay. Maybe I'm biased because I'm waiting for Forza 2...
I quite like the gran turismo games but forza sounds heaps better - going to go try find some trailers or previews of it now. :0)
Thanks
> So what kind of game is Forza2 going to be like?
>
> Never played the first one
OMG! Where do I start!?
OK, ok, *calms down a bit*
I used to be a HUGE fan of Gran Turismo, thought it was the bees knees in terms of grabbing a car that you own in real life (VW Golf in my case rather than a Skyline GT) and bombing it around a track with accurate physics which saved a fortune in speeding tickets and bodyshop bills.
When Forza came along, it's the same thing except... you can add over 100 layers of decals to your car, recreating an exact replica of the Mona Lisa on the bonnet should you wish or turn a Dodge Viper into a pretty good likeness of Herbie.
You can scrape against a barrier on a tough right hander and wipe off Mona Lisa's smile, it'll still be wiped off on the replay. You can also lose a wing-mirror, crumple a door, shatter windscreens, lose that all important rear-spoiler, and adjust the difficulty so that the AI is either Gran Turismo-esque (parade laps instead of races) or Forza Online-esque (you might as well paint an 'I Wub Saddam' bumper sticker on your tail for all the leeway the AI will give you on high difficulty).
It allows you to swap out the old engine and whack in a new one from the same range (e.g. Honda cars offer you VTEC, 1600, 1800i etc versions, all with different weights and power outputs, all of which allow you to set up different tuning part configurations).
It allows you to tweak everything to shave more 100ths of a second off your laptime; camber, toe-in/out, tyre-pressure, suspension stiffness/height, downforce, weight reductions, cages, brake ratios, it's all there.
But the most outstanding difference (there are many others like voice chat, car classes, point to point, time trials, hot laps) is that every time you complete a race, you instantly know how you compare to every other owner of Forza because it ranks your performance against your friends, against people who did the race in the same class of car, and against everybody in the world, because it displays the results on the screen straight after the race ends.
Never played the first one, is it a gran Turismo style racer where you can play around with car settings or is it more like PGR3 and the need for speed games?
You should be able to get out of cars, go in houses and hook up with mates to play poker. Or go in to the garden and play viva pinata...
...basically it should be a cool front end to getting in to multi-player games, not a one-game thing.
and yes, I know you couldn't do that at the moment unless it was for one publisher and all their games were on the hard drive etc. Just wishfull thinking...
The idea seems alright, but the levels and car controls just feel poor to be honest. Like the idea of cars and bikes and being able to drive around and pick races but I'd rather a more realistic and better realism to the game first.
It's a snazzy concept though, you start the game and you're on an island with about 1000 miles of free-roaming road available to you, and you can see all the other XBox 360 users at the same time on your map, and can locate them and drive over to them and flash your lights to challenge them to a race etc.
But in essence it's just a long-winded way of hooking up with friends, viewing their cars and their accessories and then taking part in totally unabsorbing races (where you can see their cars and accessories).
To me it was Need for Speed with a new front end menu system and worse gameplay. Maybe I'm biased because I'm waiting for Forza 2...