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"[GAME] Luigi's Mansion 2 (3DS)"

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This thread has been linked to the game 'Luigi's Mansion 2'.
Fri 06/09/13 at 12:00
Regular
"And in last place.."
Posts: 2,054
If there’s something strange,
in the neighbourhood,
who you gonna call?
GHOSTBUSTERS!

And if they are busy you could always call on Luigi, a plumber with a sideline in ghost hunting. He is somewhat reluctant to eradicate ghosts and performs his job with less fanfare than the Ghostbusters but he is no less effective. If you have a ghostly problem to solve then it is probably worth getting a quote from both.

The story behind the game is relatively simple; the Dark Moon has shattered and numerous ghosts are now running amok. Professor E Gadd wants to restore some order and has called on Luigi to help. The Prof seems to take a great deal of pleasure in Luigi’s fear of ghosts, giggling away as Luigi trembles at the task ahead and nervously bites his fingers. The conversations between the two are quite amusing, the more fear Luigi shows the more the Prof enjoys it. .

Armed with what can only be described as a vacuum cleaner and a torch, Luigi is teleported into each of the 5 locations to clean up the ghosts and track down the pieces of the Dark Moon so the Prof can restore some order.

The first thing that will strike you is the atmosphere that Nintendo have created. The attention to detail is fantastic from Luigi's reactions to the locations with their classic haunted house effects such as cobwebs, suits of armour and bats. The music is very fitting and catchy enough for Luigi to start humming along to as he tries to ease his fears. At other times Luigi will hopefully call out “hello” in the hope that any ghost lurking in the room will reveal themselves rather than jump out on him. At times it almost feels surprisingly spooky for Nintendo’s usual family friendly approach. Graphically the game is a treat and the 3D is very good, even if no more than a novelty.

There are several levels for each of the locations. The Prof sets the objective at the start and teleports Luigi to the starting location. Luigi knows full well that he is going to encounter ghosts on the way to his target so with a sigh, off he plods. Luigi needs to make use of both of his tools to perform his ghost busting but only after he (and sometimes the player) has composed himself from the initial fright of a ghost springing out on him. A blinding flash of the torch stuns the ghosts and the vacuum cleaner can then be used to suck up the paranormal visitors. The ghosts put up a struggle which requires Luigi to move to keep the suction on the ghosts.

The ghosts steal the show. There are a variety of ghosts classes ranging from the mischievous cackling away at their antics to the thugs almost stomping about to the crafty which you just know are up to something. At times you will be able to look through a window or peer through a hole in the wall to watch what the ghosts are up to which always raises a smile. The ghosts are equally alarmed at Luigi’s presence as he is to theirs and they get a startle when they see him and will dash off to hide or disappear through a wall to escape. Luigi will have to search drawers, cupboards and every possible hiding hole to track them down. Other times the ghosts will ambush our fearful friend, block any escape routes and attack in numbers; they always have a trick up their sleeves to catch out Luigi.

The ghosts get wise to Luigi’s blinding light trick and wear sun glasses to protect themselves or kit themselves out in some makeshift armour in the shape of pots and pans to make the suction capture ineffective. The means of protection the ghost use always keeps you on your toes.

With visiting the same area several times, repetition is avoided by different rooms becoming accessible in later levels. This also means that the size of the levels grows as you get access to more of the rooms with some of the levels taking close to an hour to complete if you explore. And exploration is always worthwhile if you want to see everything the game has to offer. At the end of a level you are given the low-down on your stats; time taken, ghosts captured, health lost, money found and your ranking. To get the 3 star ranking you will need to work on a good time, capturing all ghosts (of which there can be several you have missed if you just concentrate on the objective), collecting as much money as you can and losing as little health as possible. Money, like the ghosts, is scattered about and not always in full view.

Unconnected to your ranking is finding the gems in each level as well as the Boo. It wouldn’t be right for a ghostly Nintendo game not to feature Boo. Like the other ghosts, Boo needs to be tracked down but this time using the dark light filter on the torch. This beam can show items which are not visible to the naked eye and bring them into view. This is where replaying the levels comes in handy; you naturally become familiar with the decor without realising it and you’ll find yourself wondering if there shouldn’t be a dressing table in that corner. Shine the dark light and you’ll find you were right. Boo isn’t visible without a blast of dark light. The dark light also aids general exploration and helps you appreciate just how much Nintendo has squeezed into the locations.

There are a couple of niggles in the game. With the ghosts frantically trying to escape from the suction range of the vacuum cleaner, you will find yourself missing a right analogue stick to adjust the aim. And the exploration in each level can see you venturing into the same area too often. Minor points which are squashed but the multitude of positives.

Luigi’s Mansion 2 is an excellent game, full of charm, atmosphere and character and it is a joy to play. And there is plenty of it to play.

9

There is a multiplayer side to the game but I’ve not touched on that since I haven’t sampled it, I’m having too much fun in the single player mode.
There have been no replies to this thread yet.
Fri 06/09/13 at 12:00
Regular
"And in last place.."
Posts: 2,054
If there’s something strange,
in the neighbourhood,
who you gonna call?
GHOSTBUSTERS!

And if they are busy you could always call on Luigi, a plumber with a sideline in ghost hunting. He is somewhat reluctant to eradicate ghosts and performs his job with less fanfare than the Ghostbusters but he is no less effective. If you have a ghostly problem to solve then it is probably worth getting a quote from both.

The story behind the game is relatively simple; the Dark Moon has shattered and numerous ghosts are now running amok. Professor E Gadd wants to restore some order and has called on Luigi to help. The Prof seems to take a great deal of pleasure in Luigi’s fear of ghosts, giggling away as Luigi trembles at the task ahead and nervously bites his fingers. The conversations between the two are quite amusing, the more fear Luigi shows the more the Prof enjoys it. .

Armed with what can only be described as a vacuum cleaner and a torch, Luigi is teleported into each of the 5 locations to clean up the ghosts and track down the pieces of the Dark Moon so the Prof can restore some order.

The first thing that will strike you is the atmosphere that Nintendo have created. The attention to detail is fantastic from Luigi's reactions to the locations with their classic haunted house effects such as cobwebs, suits of armour and bats. The music is very fitting and catchy enough for Luigi to start humming along to as he tries to ease his fears. At other times Luigi will hopefully call out “hello” in the hope that any ghost lurking in the room will reveal themselves rather than jump out on him. At times it almost feels surprisingly spooky for Nintendo’s usual family friendly approach. Graphically the game is a treat and the 3D is very good, even if no more than a novelty.

There are several levels for each of the locations. The Prof sets the objective at the start and teleports Luigi to the starting location. Luigi knows full well that he is going to encounter ghosts on the way to his target so with a sigh, off he plods. Luigi needs to make use of both of his tools to perform his ghost busting but only after he (and sometimes the player) has composed himself from the initial fright of a ghost springing out on him. A blinding flash of the torch stuns the ghosts and the vacuum cleaner can then be used to suck up the paranormal visitors. The ghosts put up a struggle which requires Luigi to move to keep the suction on the ghosts.

The ghosts steal the show. There are a variety of ghosts classes ranging from the mischievous cackling away at their antics to the thugs almost stomping about to the crafty which you just know are up to something. At times you will be able to look through a window or peer through a hole in the wall to watch what the ghosts are up to which always raises a smile. The ghosts are equally alarmed at Luigi’s presence as he is to theirs and they get a startle when they see him and will dash off to hide or disappear through a wall to escape. Luigi will have to search drawers, cupboards and every possible hiding hole to track them down. Other times the ghosts will ambush our fearful friend, block any escape routes and attack in numbers; they always have a trick up their sleeves to catch out Luigi.

The ghosts get wise to Luigi’s blinding light trick and wear sun glasses to protect themselves or kit themselves out in some makeshift armour in the shape of pots and pans to make the suction capture ineffective. The means of protection the ghost use always keeps you on your toes.

With visiting the same area several times, repetition is avoided by different rooms becoming accessible in later levels. This also means that the size of the levels grows as you get access to more of the rooms with some of the levels taking close to an hour to complete if you explore. And exploration is always worthwhile if you want to see everything the game has to offer. At the end of a level you are given the low-down on your stats; time taken, ghosts captured, health lost, money found and your ranking. To get the 3 star ranking you will need to work on a good time, capturing all ghosts (of which there can be several you have missed if you just concentrate on the objective), collecting as much money as you can and losing as little health as possible. Money, like the ghosts, is scattered about and not always in full view.

Unconnected to your ranking is finding the gems in each level as well as the Boo. It wouldn’t be right for a ghostly Nintendo game not to feature Boo. Like the other ghosts, Boo needs to be tracked down but this time using the dark light filter on the torch. This beam can show items which are not visible to the naked eye and bring them into view. This is where replaying the levels comes in handy; you naturally become familiar with the decor without realising it and you’ll find yourself wondering if there shouldn’t be a dressing table in that corner. Shine the dark light and you’ll find you were right. Boo isn’t visible without a blast of dark light. The dark light also aids general exploration and helps you appreciate just how much Nintendo has squeezed into the locations.

There are a couple of niggles in the game. With the ghosts frantically trying to escape from the suction range of the vacuum cleaner, you will find yourself missing a right analogue stick to adjust the aim. And the exploration in each level can see you venturing into the same area too often. Minor points which are squashed but the multitude of positives.

Luigi’s Mansion 2 is an excellent game, full of charm, atmosphere and character and it is a joy to play. And there is plenty of it to play.

9

There is a multiplayer side to the game but I’ve not touched on that since I haven’t sampled it, I’m having too much fun in the single player mode.

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