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"[Game]Goldeneye 007"

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This thread has been linked to the game 'GoldenEye 007'.
Tue 23/11/10 at 21:25
Regular
Posts: 15,681
The name’s Bond...James Bond. I am here to tell you a story of betrayal, murder, terrorism, love and disaster. I first started out as a blocky Pierce Brosnan. My friend, colleague and nemesis, Sean Bean. I trusted him with my life. But he turned against his beliefs...against everything he fought so hard to protect. And for what? Money? Power? Or a chance to actually survive a movie*? A decade later I awake as the more serious Daniel Craig. Like Peter Pan, I’ve not aged. If anything I’ve become smoother, rounder...and I look better in speedos. But who the hell is playing Alec? And what’s all this about weapons fairs in Dubai? And who decided Nicole Sherzinger would actually be good at singing my theme tune?

So, our favourite spy is back with a licence to thrill in the new Goldeneye 007 game. No Dr Doak, missile silos, or enemies that act like they’ve discovered a paper cut when they’re shot in the arm. Instead, we have the new hardcore James Bond reboot that Daniel Craig brought to Casino Royale and Quantum of Solace, tied neatly with a bow to a Call of Duty James Bond game. Infact, anyone who is already a fan of the Call of Duty series is likely to feel at home on Goldeneye. The game’s style feels very similar to Modern Warfare 2 but with the familiarity of the Goldeneye story, twisted and polished to bring it into the 21st Century**.

Eurocom’s Goldeneye is more of a stealth-shooter when compared to the all action Rareware original. Sneaking around with a silenced weapon and quickly taking out the enemy guards before they realise what is going on is more rewarding than going in all guns blazing. If you’re really good, you’ll be able to creep up on enemies and snap their necks before they can shout “M’s a woman now?” saving your silenced ammo for harder targets. When you face danger of being spotted, a weird inhale sound effect comes through your TV’s speakers to let you know. Quickly take out the enemies who have been alerted and an exhale sound plays. It’s serious stuff you know!

However, as I am typing this, the theme tune to You Only Live Twice is playing through my PC’s speakers. It reminds me what classic Bond is all about. Although nothing like the books, the classic Bond movies were fun, cheesy, naughty***, and normally involved James Bond going into an enemy stronghold all guns blazing against random grunts who were all poor shot. How many soldiers fired automatic machine gun rounds at Bond and never hit him? Why is this relevant? Well, compared to Rareware’s original game, the Wii-make is a little dark and serious. It’s like playing explosive pass the parcel to Adagio for Strings**** whilst the N64 original just felt like a brilliantly fun James Bond game.

This is moreso felt in the multiplayer modes. Splitscreen feels cold and dull. Online is a little better due to the player limit being larger, however the jerky play makes the original game feel much superior, even if it isn’t as glossy as the Wii-make. Although some of the favourite modes have been retained (paintball, licence to kill) it doesn’t feel like Goldeneye should and to pretend that it is comparable is shameful.

After being promised the original multiplayer levels and Wii-makes of the single player stages, such as Dam and Facility I thought I was going to feel a sense of nostalgia as I played through Eurocom’s game. I understood this wasn’t going to be the Rareware game that is still enjoyable today and went in open minded. Instead I was left with a couple of familiar moments followed by completely new stages given old names.

The trouble is, Goldeneye on the N64 set new standards of FPS gaming. It revolutionised gaming as we knew it. Anyone who remembers this game is going to make comparisons if they play the Wii-make, no matter how many times Eurocom, or Official Nintendo Magazine, or anyone else tries to tell them not to. Instead of enjoying one of the Wii’s best shooters, they’ll be disappointed with a lack of the original title.

I purchased the limited edition version with the gold-coloured classic controller pro. An extra tenner for a twenty-quid controller was probably one of the best parts of the game. I haven’t tried the game with any other controller combination but Goldeneye feels very well suited to the Classic Controller Pro. I just can’t see myself playing an FPS of this standard with motion controls.

So to summarise, Goldeneye is a decent enough Wii shooter which any Nintendo fan should try. Just remember that it isn’t a re-make of the classic Rareware shooter. It’s new Bond, not old Bond. The multiplayer could be better but it’s still alright. And oddly, Xenia Omnatop doesn’t give me the same excitement her polygonal original version did...oh, and none of the original faces appear in this game^. It’s got more in common with CODBLOPS than it has TimeSplitters.

So...now that we’ve got the Wiimake...can Rareware, Microsoft, Nintendo and Activision get round the table and negotiate the Xbox Live Arcade release of the N64 original?

7/10

*Equilibrium? The Fellowship of the Ring? Goldeneye?
**Yes, Goldeneye 007 was released on the N64 in the last century. Yes, you’re old if you remember it :P
***If you squint hard at the opening sequences, you sometimes see lady flesh!
****Better known as the theme from Platoon!
^With the exception of some classic enemies...Notably Oddjob and Blofeld...or was that Feldodd and Bl..?
Fri 16/11/12 at 05:48
Regular
Posts: 5
Goldeneye is the best, theres no doubt about it. None whatsoever. I got it at 5 yrs of age, it is now 2012, and i still go back and play it more often than i care to admit. It's the multiplayer that makes the game. You can see in Perfect Dark that the developers realised Goldeneye's multiplayer was what made the game so good (perfect dark however, just failed to top goldeneye, co-op was great, however non-story multiplayer was a bit of a dissapointment).

Ps, frankly put, i think banjo kazooie (n64) is the only other game that holds a candle to Goldeneye, didn't you just love using the cheats to find the secret key, eggs, etc. even once you found that the stop 'n swap idea had been abandoned (if it stop 'n swap was implemented, goldeneye would have been in big trouble for the top spot)

Thx
Fri 16/11/12 at 05:34
Regular
Posts: 5
GOLDENEYE 007 N64 IS THE BEST GAME OF ALL TIME
Even now when the graphics are extremely outdated i find myself returning to the IMPOSSIBLE difficulty of control, running through the Jungle, and playing facility over and over again, quite simply because i love to shoot people while they're in the bathroom.

Even the sound of those double doors opening, or the sound of your watch magnet at work gives me a chill down my spine.

However, it is my belief that the multiplayer is what really made this game brilliant.

It was for these reasons that i bought the new goldeneye, thinking it was going to blow my mind, but rather conform to the non conforming style of the old Goldeneye, activision decided to mess it up by making it like cod with bad graphics. The old goldeneye was great because it was so different from anything else out there. Dont get me wrong, i know now there is a lot more competition, since the only fps that came close to Goldeneye N64 was the Doom series (as well as Perfect dark), however the new goldeneye has nothing special about it. The best bit of the New goldeneye is when you get to use the Wii remote as a phone, and that is what makes me so sad.

Thx 4 reading my rant (hope it made at least a little sense)

Go GOLDENEYE 007 N64
Tue 23/11/10 at 21:25
Regular
Posts: 15,681
The name’s Bond...James Bond. I am here to tell you a story of betrayal, murder, terrorism, love and disaster. I first started out as a blocky Pierce Brosnan. My friend, colleague and nemesis, Sean Bean. I trusted him with my life. But he turned against his beliefs...against everything he fought so hard to protect. And for what? Money? Power? Or a chance to actually survive a movie*? A decade later I awake as the more serious Daniel Craig. Like Peter Pan, I’ve not aged. If anything I’ve become smoother, rounder...and I look better in speedos. But who the hell is playing Alec? And what’s all this about weapons fairs in Dubai? And who decided Nicole Sherzinger would actually be good at singing my theme tune?

So, our favourite spy is back with a licence to thrill in the new Goldeneye 007 game. No Dr Doak, missile silos, or enemies that act like they’ve discovered a paper cut when they’re shot in the arm. Instead, we have the new hardcore James Bond reboot that Daniel Craig brought to Casino Royale and Quantum of Solace, tied neatly with a bow to a Call of Duty James Bond game. Infact, anyone who is already a fan of the Call of Duty series is likely to feel at home on Goldeneye. The game’s style feels very similar to Modern Warfare 2 but with the familiarity of the Goldeneye story, twisted and polished to bring it into the 21st Century**.

Eurocom’s Goldeneye is more of a stealth-shooter when compared to the all action Rareware original. Sneaking around with a silenced weapon and quickly taking out the enemy guards before they realise what is going on is more rewarding than going in all guns blazing. If you’re really good, you’ll be able to creep up on enemies and snap their necks before they can shout “M’s a woman now?” saving your silenced ammo for harder targets. When you face danger of being spotted, a weird inhale sound effect comes through your TV’s speakers to let you know. Quickly take out the enemies who have been alerted and an exhale sound plays. It’s serious stuff you know!

However, as I am typing this, the theme tune to You Only Live Twice is playing through my PC’s speakers. It reminds me what classic Bond is all about. Although nothing like the books, the classic Bond movies were fun, cheesy, naughty***, and normally involved James Bond going into an enemy stronghold all guns blazing against random grunts who were all poor shot. How many soldiers fired automatic machine gun rounds at Bond and never hit him? Why is this relevant? Well, compared to Rareware’s original game, the Wii-make is a little dark and serious. It’s like playing explosive pass the parcel to Adagio for Strings**** whilst the N64 original just felt like a brilliantly fun James Bond game.

This is moreso felt in the multiplayer modes. Splitscreen feels cold and dull. Online is a little better due to the player limit being larger, however the jerky play makes the original game feel much superior, even if it isn’t as glossy as the Wii-make. Although some of the favourite modes have been retained (paintball, licence to kill) it doesn’t feel like Goldeneye should and to pretend that it is comparable is shameful.

After being promised the original multiplayer levels and Wii-makes of the single player stages, such as Dam and Facility I thought I was going to feel a sense of nostalgia as I played through Eurocom’s game. I understood this wasn’t going to be the Rareware game that is still enjoyable today and went in open minded. Instead I was left with a couple of familiar moments followed by completely new stages given old names.

The trouble is, Goldeneye on the N64 set new standards of FPS gaming. It revolutionised gaming as we knew it. Anyone who remembers this game is going to make comparisons if they play the Wii-make, no matter how many times Eurocom, or Official Nintendo Magazine, or anyone else tries to tell them not to. Instead of enjoying one of the Wii’s best shooters, they’ll be disappointed with a lack of the original title.

I purchased the limited edition version with the gold-coloured classic controller pro. An extra tenner for a twenty-quid controller was probably one of the best parts of the game. I haven’t tried the game with any other controller combination but Goldeneye feels very well suited to the Classic Controller Pro. I just can’t see myself playing an FPS of this standard with motion controls.

So to summarise, Goldeneye is a decent enough Wii shooter which any Nintendo fan should try. Just remember that it isn’t a re-make of the classic Rareware shooter. It’s new Bond, not old Bond. The multiplayer could be better but it’s still alright. And oddly, Xenia Omnatop doesn’t give me the same excitement her polygonal original version did...oh, and none of the original faces appear in this game^. It’s got more in common with CODBLOPS than it has TimeSplitters.

So...now that we’ve got the Wiimake...can Rareware, Microsoft, Nintendo and Activision get round the table and negotiate the Xbox Live Arcade release of the N64 original?

7/10

*Equilibrium? The Fellowship of the Ring? Goldeneye?
**Yes, Goldeneye 007 was released on the N64 in the last century. Yes, you’re old if you remember it :P
***If you squint hard at the opening sequences, you sometimes see lady flesh!
****Better known as the theme from Platoon!
^With the exception of some classic enemies...Notably Oddjob and Blofeld...or was that Feldodd and Bl..?

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