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This mission entails dressing up in a space-tuxedo and heading over to the estate of one Donovan Hock, a collector of fine artifacts, and stealing a specific item from him. Hock is a larger than life character, not unlike a James Bond villain, and he's not going to part with the item willingly, so it's a case of wandering in, finding the item, and blasting your way out. All in all, the mission will take you about ninety minutes to complete.
And... er, that's it. Not much for four pounds, really. Frankly, Kasumi's Stolen Memory is a bit of a disappointment. If it had been given away to Cerberus network users - in other words, people who bought the game new - it wouldn't be a problem. But you actually get very little bang for your buck. There's also no real stealth element involved either. Despite Kasumi having some abilities which she can use in combat, at no point do you have to sneak past guards, playing as Kasumi. Instead, you just wander around Hock's estate willy nilly until the game decides to throw some baddies at you.
Kasumi herself isn't particularly rounded, either. Like Zaeed, the other Cerberus-enabled downloadable character, she just sits in her room and you can't actually have a proper conversation with you like you can with your other squadmates. So you don't learn much more about her than you do during her mission. Which was mildly disappointing in the case of Zaeed, but he was a free character after all. It's pretty damn annoying when you've forked out four pounds for the privelege of getting Kasumi on your crew. Oh, and you also get an extra gun - but that's about it.
It's not that DLC has to be like this, either. Fallout 3 had a range of content price only slightly higher than this piece of DLC. And Fallout 3's DLC was superior in every way - even the least impressive piece of Fallout 3 DLC, probably Operation Anchorage, took longer to complete and was more entertaining. If this was half the price, it might be worth a look, but at four quid it's too short to be worth picking up.
This mission entails dressing up in a space-tuxedo and heading over to the estate of one Donovan Hock, a collector of fine artifacts, and stealing a specific item from him. Hock is a larger than life character, not unlike a James Bond villain, and he's not going to part with the item willingly, so it's a case of wandering in, finding the item, and blasting your way out. All in all, the mission will take you about ninety minutes to complete.
And... er, that's it. Not much for four pounds, really. Frankly, Kasumi's Stolen Memory is a bit of a disappointment. If it had been given away to Cerberus network users - in other words, people who bought the game new - it wouldn't be a problem. But you actually get very little bang for your buck. There's also no real stealth element involved either. Despite Kasumi having some abilities which she can use in combat, at no point do you have to sneak past guards, playing as Kasumi. Instead, you just wander around Hock's estate willy nilly until the game decides to throw some baddies at you.
Kasumi herself isn't particularly rounded, either. Like Zaeed, the other Cerberus-enabled downloadable character, she just sits in her room and you can't actually have a proper conversation with you like you can with your other squadmates. So you don't learn much more about her than you do during her mission. Which was mildly disappointing in the case of Zaeed, but he was a free character after all. It's pretty damn annoying when you've forked out four pounds for the privelege of getting Kasumi on your crew. Oh, and you also get an extra gun - but that's about it.
It's not that DLC has to be like this, either. Fallout 3 had a range of content price only slightly higher than this piece of DLC. And Fallout 3's DLC was superior in every way - even the least impressive piece of Fallout 3 DLC, probably Operation Anchorage, took longer to complete and was more entertaining. If this was half the price, it might be worth a look, but at four quid it's too short to be worth picking up.