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"Ocarina of Time Rocks!"

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Thu 04/08/05 at 18:05
"Hey whats up?"
Posts: 5
Out of the Zelda games all ready out Ocarina is the best so far in my opinion. This was one of the first Zelda game I played on. From then on Legend Of Zelda became my favourite gaming series.
Sat 06/08/05 at 20:10
Regular
"bit of a brain"
Posts: 18,933
you can either use the i or the word 'custom'!
Sat 06/08/05 at 20:07
Regular
"Jog on, sunshine"
Posts: 8,979
gerrid wrote:
> No, it had ONE 64-bit MIPS custom R4300 CPU which ran at 93.75MHz, if
> I remember correctly.


Pfft, get it right. :D It had the R4300i CPU. The "i" is important. ;)
Sat 06/08/05 at 19:54
Regular
"bit of a brain"
Posts: 18,933
;' }
Sat 06/08/05 at 19:48
Regular
"0228"
Posts: 5,953
gerrid wrote:
> No, it had ONE 64-bit MIPS custom R4300 CPU which ran at 93.75MHz, if
> I remember correctly.
>
> It also had a complementary chip, the RCP, which handled most of the
> sound and graphics processing and interfaced directly with the CPU.

You really shouldn't know that much information. It's scary.
Sat 06/08/05 at 19:39
Regular
"bit of a brain"
Posts: 18,933
No, it had ONE 64-bit MIPS custom R4300 CPU which ran at 93.75MHz, if I remember correctly.

It also had a complementary chip, the RCP, which handled most of the sound and graphics processing and interfaced directly with the CPU.
Sat 06/08/05 at 19:35
Regular
Posts: 2,769
the N64 was 2x 32 bit.
Sat 06/08/05 at 18:46
Regular
"bit of a brain"
Posts: 18,933
Listen. I can catagorically state that the NES was 8 bit, the SNES was 16 bit, the Playstation was 32 bit and the N64 was 64 bit.

Also, OOT is a legendary game. Classic/legendary/amazing/best of all time, who cares? It's great.
Sat 06/08/05 at 17:22
Regular
Posts: 3,611
gimo80 wrote:
> Nes is 8 bit, and so is GBC. Mega Drive/SNES are 16 bit,
> Playstation/GBA 32 bit (although the GBA had no way the same amount
> of graphical capabilities) and the N64 is really weirdly 64 bit. I
> mean, who would of guessed that?

Correct, least someone has their head screwed on. I remember when the Nintendo 64 was out and every Playstation owner including their grandma tried to persuade people that it was a 64 bit machine as well. Muppets.
Fri 05/08/05 at 19:09
Regular
"Divine Davine"
Posts: 799
Hm, well the SNES did have the Mode 7 graphics chip, and that made it look better than the Mega Drive, despite having the same raw power - it enabled the console to have 3d graphics despite containing 2d sprites, although some Mega Drive games did that, too. Not as well though, as it didn't have as much flexability.

Nes is 8 bit, and so is GBC. Mega Drive/SNES are 16 bit, Playstation/GBA 32 bit (although the GBA had no way the same amount of graphical capabilities) and the N64 is really weirdly 64 bit. I mean, who would of guessed that?
Fri 05/08/05 at 18:28
Regular
"Jog on, sunshine"
Posts: 8,979
Psyİho Fox 19 wrote:

> It was, the NES was 16 bit.

The GBC was 8-bit, there's no way the NES could be 16-bit. :D

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