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> No, it had ONE 64-bit MIPS custom R4300 CPU which ran at 93.75MHz, if
> I remember correctly.
Pfft, get it right. :D It had the R4300i CPU. The "i" is important. ;)
> No, it had ONE 64-bit MIPS custom R4300 CPU which ran at 93.75MHz, if
> I remember correctly.
>
> It also had a complementary chip, the RCP, which handled most of the
> sound and graphics processing and interfaced directly with the CPU.
You really shouldn't know that much information. It's scary.
It also had a complementary chip, the RCP, which handled most of the sound and graphics processing and interfaced directly with the CPU.
Also, OOT is a legendary game. Classic/legendary/amazing/best of all time, who cares? It's great.
> Nes is 8 bit, and so is GBC. Mega Drive/SNES are 16 bit,
> Playstation/GBA 32 bit (although the GBA had no way the same amount
> of graphical capabilities) and the N64 is really weirdly 64 bit. I
> mean, who would of guessed that?
Correct, least someone has their head screwed on. I remember when the Nintendo 64 was out and every Playstation owner including their grandma tried to persuade people that it was a 64 bit machine as well. Muppets.
Nes is 8 bit, and so is GBC. Mega Drive/SNES are 16 bit, Playstation/GBA 32 bit (although the GBA had no way the same amount of graphical capabilities) and the N64 is really weirdly 64 bit. I mean, who would of guessed that?
> It was, the NES was 16 bit.
The GBC was 8-bit, there's no way the NES could be 16-bit. :D