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"Swat 4... (Serious Jizzums)"

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This thread has been linked to the game 'SWAT 4'.
Sun 10/04/05 at 01:51
Regular
Posts: 10,489
Picked it up this morning as my bank account was a little more fri*ged than I originally thought :) (got it from Gamestation Bullet, cheers)...

Firstly I will get all the major jizzums out of the way and will give an overview of pretty much what to expect.

The premise of the game for those who don't know is as such. You control a 5 man squad (you are only fully in control of a the leading office) which consist of a 2 man red team and a 2 man blue team, you can command each individually or you can issue commands to the whole squad. Each mission is totally unique and there is by no means any story linking them up, any crappy cut-scenes, no over the top FMV's etc, you get the picture. Before each missions you get a really in-depth briefing, some of them you get to listen to the 911 calls and you can study the floor plans which is really helpful as due to the random NPC's/enemy placements you can't memorise where they are laid out and rather than having set patterns it appears they are completely random each time, an example of this was the first mission was when I started firing bean-bags at a chef having a cig round the back of a restaurant, this set the dogs off and the element of surprise was screwed, the time before that there was no one there and the time before that the restaurant manager was taking some bags outside, really unpredictable.

Equipment selection is really important as well as the M4-A1 is really difficult to control when set to automatic mode so in close quaters it is really worth picking up a tactical shotgun or none leathal shotgun. Outside of the rifles, hand guns you can take pepper spray, breaching shotguns for locked doors and even door wedges to stop people from making a run out a door you don't want to cover with one of your squads, the attention to detail and attention to realism is absolutely incredible. The pepper spray is really funny as it sounds as though they are in serious pain so it's worth taking to use on all the suspects that are really hard to get under control. Snipers aren't selectable and are in place automatically in crucial positions but you are in full control of when they shoot as you have to enter a viewing window and actually aim/pull the trigger yourself. Those who have played Rainbow Six Raven Shield/3 will be aware of the Zulu command, this is slightly different as you can actually enter a seperate window, travel to a different door yet still see the door through their visor and pick the command you want them to use, works a lot better for me.

Ordering your team about is a piece of pish, you have four button layouts to choose from as to how you want it setup, I chose right lick to bring up the menu, another right click to select and left click to exit, that is how easy it is to bring up the available actions for your selected team for the object you are pointing at, aside from that everything is context sensitive. Your action button will enable any action brought up on screen at that current time and if you don't have any context options it acts as your Swat shout which is used when chargring towards the enemies/after breaching a room, depending on how scared they are some drop the floor straight away, others will take cover or make a run to get out of that room, for this reason I always take a none-leathal weapon with me. The none-lethal shotgun is excellent as it fires bean bags which is enough to make them drop most of the time and if that doesn't one of your other guys will shout as a last resort. This isn't the type of game like Rainbow Six 3 on the Xbox where you can shoot anyone down at any stage, you get punished for not following the police/Swat code and shooting lethal rounds is a last resort, thankfully you are in full control of which each member of your team uses for all their equipment, unless it is a really tough mission (like a bank robbery) then I usually only let 2 of the members take lethal rifles.

The environments are unbelievable, they look real and as pretty much every review has pointed out, they feel like people have actually lived in them etc. The Hitman games have a similar feel to them but this takes it to a totally new level (mainly because of the sweet visuals which push it a hell of a lot further than Swat 3). The first mission takes place in a restaurant where-by a Columbian Hitman is meeting the owner of the restaurant to get his weapon modded for a new hit. The restaurant looks superb and the owner lives in a flat upstairs which has so many little neat touches (and a few cliches like a Chinese guy having a kung-fu DVD collection and a calendar of mid 20's American sweet hearts laying in the buff, as well as rats running around etc, never played a game with environments so vibrant with real life references in such amazing detail, not even Half-Life 2 felt this real.

A few extras worth pointing out... The training mission covers everything, play that and you will pick it up straight away - it does sound hella lot more complicated than it is in practice, the interface simplifies it in a really good way. AA and AF will have to be activated outside of the game but everything else is completely customisable from the visuals to key bindings. The missions work on a scoring system where you have to hit that score before the next mission will be available to you. Elite requires 95/100, Hard 75/100 right down to Easy which just requires you complete the mission. You are punished for opening fire in a public place, taking damage, shooting compliant enemies and are rewarded for cuffing/arresting as many as you come across, reporting them back to HQ and in general following the real life Swat code and if you think you can get away with tricking the system it really doesn't work (tried it myself :D). The AI is incredible, really clever, if you stick a door wedge under a door and they try to leave that way they will sometimes kick the door and swear in desperation, your Swat team don't crack jokes as such but they make some really funny but really believable comments. All the missions are apparently based on real life Swat situations, right down to the locations.

Overall so far it has serious jizzum value, excellent fun to play, look superb, sounds superb and it has gone straight up into the number one tactical shooter slot as far as I am concerned.

In a word...

Sexual.
Sun 10/04/05 at 01:51
Regular
Posts: 10,489
Picked it up this morning as my bank account was a little more fri*ged than I originally thought :) (got it from Gamestation Bullet, cheers)...

Firstly I will get all the major jizzums out of the way and will give an overview of pretty much what to expect.

The premise of the game for those who don't know is as such. You control a 5 man squad (you are only fully in control of a the leading office) which consist of a 2 man red team and a 2 man blue team, you can command each individually or you can issue commands to the whole squad. Each mission is totally unique and there is by no means any story linking them up, any crappy cut-scenes, no over the top FMV's etc, you get the picture. Before each missions you get a really in-depth briefing, some of them you get to listen to the 911 calls and you can study the floor plans which is really helpful as due to the random NPC's/enemy placements you can't memorise where they are laid out and rather than having set patterns it appears they are completely random each time, an example of this was the first mission was when I started firing bean-bags at a chef having a cig round the back of a restaurant, this set the dogs off and the element of surprise was screwed, the time before that there was no one there and the time before that the restaurant manager was taking some bags outside, really unpredictable.

Equipment selection is really important as well as the M4-A1 is really difficult to control when set to automatic mode so in close quaters it is really worth picking up a tactical shotgun or none leathal shotgun. Outside of the rifles, hand guns you can take pepper spray, breaching shotguns for locked doors and even door wedges to stop people from making a run out a door you don't want to cover with one of your squads, the attention to detail and attention to realism is absolutely incredible. The pepper spray is really funny as it sounds as though they are in serious pain so it's worth taking to use on all the suspects that are really hard to get under control. Snipers aren't selectable and are in place automatically in crucial positions but you are in full control of when they shoot as you have to enter a viewing window and actually aim/pull the trigger yourself. Those who have played Rainbow Six Raven Shield/3 will be aware of the Zulu command, this is slightly different as you can actually enter a seperate window, travel to a different door yet still see the door through their visor and pick the command you want them to use, works a lot better for me.

Ordering your team about is a piece of pish, you have four button layouts to choose from as to how you want it setup, I chose right lick to bring up the menu, another right click to select and left click to exit, that is how easy it is to bring up the available actions for your selected team for the object you are pointing at, aside from that everything is context sensitive. Your action button will enable any action brought up on screen at that current time and if you don't have any context options it acts as your Swat shout which is used when chargring towards the enemies/after breaching a room, depending on how scared they are some drop the floor straight away, others will take cover or make a run to get out of that room, for this reason I always take a none-leathal weapon with me. The none-lethal shotgun is excellent as it fires bean bags which is enough to make them drop most of the time and if that doesn't one of your other guys will shout as a last resort. This isn't the type of game like Rainbow Six 3 on the Xbox where you can shoot anyone down at any stage, you get punished for not following the police/Swat code and shooting lethal rounds is a last resort, thankfully you are in full control of which each member of your team uses for all their equipment, unless it is a really tough mission (like a bank robbery) then I usually only let 2 of the members take lethal rifles.

The environments are unbelievable, they look real and as pretty much every review has pointed out, they feel like people have actually lived in them etc. The Hitman games have a similar feel to them but this takes it to a totally new level (mainly because of the sweet visuals which push it a hell of a lot further than Swat 3). The first mission takes place in a restaurant where-by a Columbian Hitman is meeting the owner of the restaurant to get his weapon modded for a new hit. The restaurant looks superb and the owner lives in a flat upstairs which has so many little neat touches (and a few cliches like a Chinese guy having a kung-fu DVD collection and a calendar of mid 20's American sweet hearts laying in the buff, as well as rats running around etc, never played a game with environments so vibrant with real life references in such amazing detail, not even Half-Life 2 felt this real.

A few extras worth pointing out... The training mission covers everything, play that and you will pick it up straight away - it does sound hella lot more complicated than it is in practice, the interface simplifies it in a really good way. AA and AF will have to be activated outside of the game but everything else is completely customisable from the visuals to key bindings. The missions work on a scoring system where you have to hit that score before the next mission will be available to you. Elite requires 95/100, Hard 75/100 right down to Easy which just requires you complete the mission. You are punished for opening fire in a public place, taking damage, shooting compliant enemies and are rewarded for cuffing/arresting as many as you come across, reporting them back to HQ and in general following the real life Swat code and if you think you can get away with tricking the system it really doesn't work (tried it myself :D). The AI is incredible, really clever, if you stick a door wedge under a door and they try to leave that way they will sometimes kick the door and swear in desperation, your Swat team don't crack jokes as such but they make some really funny but really believable comments. All the missions are apparently based on real life Swat situations, right down to the locations.

Overall so far it has serious jizzum value, excellent fun to play, look superb, sounds superb and it has gone straight up into the number one tactical shooter slot as far as I am concerned.

In a word...

Sexual.
Sun 10/04/05 at 02:01
Posts: 15,443
It's jism.
Sun 10/04/05 at 02:04
Regular
Posts: 10,489
Seeing as jism is an acronym for nothing related to sexual leakage I don't think it matters :D
Sun 10/04/05 at 22:11
Regular
"Fishing For Reddies"
Posts: 4,986
Played a demo and I thought it was okay. Graphically it's not bad. You can't interact with the environments much. I love the way the music racts to the players moves. If you throw a grenade or go instane the music gets a lot louder - very atmospheric!

IN all, probably a worthy purchase... Didn't check anything about a multi-player, although I doubt it'd challenge Rainbow's top-spot.
Mon 11/04/05 at 07:21
Regular
Posts: 14,437
I might just pick this up - the box looked pretty interesting when I was pricing up, I just held off as my PC is kind of out of action.

I might grab it when I'm through with Chaos Theory single player.
Mon 11/04/05 at 08:28
Regular
Posts: 10,489
Game, the demo has been polished and given a serious butt wax before release. A lot of the jaggies have been cut out, character movement is slightly quicker, the team responds quicker, you get to listen to the whole brieifng, equop your team etc, you can choose your entry point, either to assault or go via stealth and general performance at the top end of the scale has improved.

A lot of people are moaning about performance on pretty decent systems but I haven't hit any trouble with everything maxed out, runs like a dream.

Personal favourite of mine was the second mission which was easy enough to crack 100/100 but the atmosphere was so fricking freaky. Think Silence of the Lambs meets Saw meets Seven. You are raiding a house for a guy who has murdered, raped and dismembered a series of college girls and the thoughts are the latest one is in his house after he becomes prime suspect after a DNA test on some tissues found in his latest victims blood. You get information that he lives with his mom who is a reculse and the Phychiatric report shows he is mentally very unstable.

As you go in through the back door there are bin bags on the floor with flies hovering aroudn them, the music is eerie and the atmosphere really tense. There are voodoo dolls hanging from the ceiling and the radio is on with the mother of the latest student to be taken (the one you are looking for) breaking down on the radio begging for her to be set free, really powerful stuff. At first I wasn't sure why it had an 18+ rating but it is quite clear the game really does have a phycological edge to it, in a similar vein to the Silent Hill series.

The Breaching Shotgun is sooooooo sweet, his mom was in the toilet when I got the element to stack up before breaching with the shotgun, she couldn't quite make the toilet and she wet herself, not before I pepper sprayed her eyes because she was resisting arrest.

Just buy it, simple as. The single player is absolutely awesome.
Mon 11/04/05 at 11:36
Regular
"serenity now!"
Posts: 527
Been playing this yesterday, ended up playing for about 5 hours. I haven't really played many tactical shooters before and I thought I might give up because I couldn't be bothered to learn the controls and game mechanics.

However, it is pretty simple to get the hang of, and when your tactics pay off it's pretty damn satisfying.

Suicide Soldier wrote:
> The Breaching Shotgun is sooooooo sweet, his mom was in the toilet
> when I got the element to stack up before breaching with the shotgun,
> she couldn't quite make the toilet and she wet herself, not before I
> pepper sprayed her eyes because she was resisting arrest.

That serial killer mission was great fun, loads of atmosphere. I used C4 to breach the door his Mum was in - she's in bad health apparently, and I thought I could give her a heart attack :D Didn't work, but she stoppped resisting without having to pepper spray her.

Now stuck on the nightclub mission - loads of entry points to each room and I keep getting ambushed. I think I need to split the team up, so I'll try that tonight.

All in all great fun though.
Mon 11/04/05 at 14:40
Regular
Posts: 10,489
Yeah the second mission really freaked me out, atmosphere was amazing and the situations are highly believed and superbly pulled off. I haven't played a game before with environments so realistic and atmospheric, excellent stuff. As you say as well, really easy to get into which Rainbow Six: Raven Shield really isn't. Enjoy them both but for me Swat 4 is a big step up the ladder.

Best thing to do is take the door wedges. If you look at the floor plans you should be able to follow a route which leads you from room to room, if each of your squad members takes 2 door wedges you shouldn't have a problem with being ambushed as you can shove them under each door you go through. Also take the pepper gun with one of your team mates, if you shoot them in the face they can't see. The pepper spray only really has a use when you are up close but the gun is decent from long distances.
Mon 11/04/05 at 16:05
Regular
"serenity now!"
Posts: 527
Suicide Soldier wrote:
>stuff about door wedges

Good thinking, I haven't used a door wedge yet. Gonna try this out.
Mon 11/04/05 at 16:16
Regular
"Picking a winner!"
Posts: 8,502
I didn't use the door wedges, instead opted to use the various grenades for clearing each room.

Found it best to split each team and enter the rooms with multiple access points at the same time. Made for some excellent grenade action, try having red open and gas, blue open and sting and you lob in a flash before you go in, becomes total mayhem if there is a load of folk in the room.

Enjoyed the game but felt it was a little short. Also one of the missions took me loads of goes as I kept failing to get a good enough score due to killing guys or having team members killed.

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