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There hasn't been a spaceworld since the Mario Sunshine/Wind Waker announcement. So the reply from a slew of forum users who will remain nameless declared "There has not been a Spaceworld in years, admit it Nintendo have screwed up". "Don't be so optimistic Dringo" and so forth.
Now both Miyamoto and Kaplin has confirmed that Spaceworld is certainly on the cards and Iwata has declared all the revolution info will be released by the end of the year.
And after hardcore reaction it seems almost essential.
I have to admit, that the new Nintendo console looks the best out of all of the rivals, and that makes a change!
Its getting a liiiiitle bit repetitive now!
> Now I've said that around 5 times and you still haven't taken it in,
> yet you try your cheap shots in order to look big and clever.
I'm not disagreeing with you gerrid, stop fighting me, you have a weird obsession with fighting people. I'm fighting the fans of which you speak.
If the big company themselves hands out the middleware with the dev kit, then the developers can't really complain about it.
Still, if Ninty use an out-of-order one, then can get comparatively high performance from a lower spec CPU, whereas the XB360 / PS3 ones will run slower than stated.
Of course, the extra expense and space need for an OFO core doesn't really sound much like Ninty's idea of thing.
Bah.
Although would getting the slower CPU keep the costs down?
"Rumors" which happen to be from people who are actually working on these chips, is that straight line gameplay code runs at 1/3 to 1/10 the speed at the same clock rate on an in order core as an out of order core.
This means that your new fancy 2 plus gigahertz CPU, and its Xenon, is going to run code as slow or slower than the 733 megahertz CPU in the Xbox 1. The PS3 will be even worse. "
Basically an out-of-order core allows you to write your code in any order and the processor will sort it out for you. An in-order core means that you have to write all your code in perfect sequence and if you don't it won't work, which means a lot more time spent writing the code and fixing bugs and whatnot, and basically requires super programmers to use properly, whereas pretty much anyone can use out-of-order cores. That's why you get so many independent PC programmers, as PCs use out-of-order cores, but with the PS3 and 360 using in-order cores, developers wil find that their programmers really struggle, unless the dev kits have specific programs to convert out of order processes into order (DirectX and other middleware does this - so Microsoft have a head start and don't really need to worry). THe problem is that it means all developers will be using only a few middleware products so a lot of games will end up being the same - think about everyone using the Unreal engine for instance, which isn't exactly great for diversity. Cell is definitely in-order though (that's how they can get 8 on one chip), which means developers are gonna have hella trouble with their games unless they use middleware.
Seems like most developers would prefer them anyway.
It'd certainly fit what Ninty appears to be pushing more than anything else in any case.
Although apparently in a direct comparison, IMB found that out-of-order cores were much more efficient.
I'm guessing that the reason they don't use out-of-order cores is because they are more expensive requiring more power and space, suggesting that Nintendo probably wouldn't want to use them. Darn.