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Viewing Thread:
'[Game Review] The Elder Scrolls: Morrowind - PC/XBox'

This thread has been linked to the game 'The Elder Scrolls III: Morrowind'.
Tue 14/07/09 at 23:09:
Regular
"Braaains"
Posts: 436
Before there was The Elder Scrolls: Oblivion, there was Morrowind. And also Arena and Daggerfall, but those are reviews for another time. Morrowind was made available - and is still available on the PC and X-Box and, like Oblivion, casts you as a former prisoner tasked with putting the world to rights.

You do this by undertaking a variety of tasks - slaughtering monsters, taking objects from A to B and so forth, and talking to various non-player characters. Or you can ignore the main quest and join various guilds, take on other quests and so forth. There are more guilds and side quests present in Morrowind than there are in Oblivion. Though the quests in Oblivion are by and large less interesting than those found in Morrowind.

Another key difference between Oblivion and Morrowind is that in Morrowind it's very easy to get out of your depth. Oblivion sported a rather controversial system whereby your enemies leveled up with you, meaning you rarely found yourself getting utterly wasted by a foe. Morrowind, on the other hand, doesn't coddle you at all. You can walk into a dungeon and get your backside kicked in a matter of seconds. Which is a good thing, since it makes for a more challenging game.

Morrowind's scenery is also far more varied than Oblivion's. The play area in Morrowind is quite large, and many of the cities have a different look and feel to them. There are even cities where the houses seem to have been made entirely out of wax, or some strange alien substance. The story's reasonably compelling too, though the final boss is a bit of a letdown.

So, then, is it worth playing? Given that the PC Game of the Year version can be picked up for under a tenner, I'd say yes. The Game of the Year edition even comes with two additional areas, one of which gives you the ability to become a werewolf. I personally didn't enjoy it as much as Oblivion, but it's a good RPG in its own right. And the graphics aren't all that bad, considering how old the game is.

However: a warning. If you are planning on buying the X-Box version, make sure you get the Game of the Year edition, since the original version is horribly bugged to the point where some quests are uncompletable. In fact, if your PC can handle it, just get the PC version, since even the X-Box Game of the Year edition has a few quest-breaking bugs left in it. And whereas you can use the cheat menu to fix broken quests in the PC version, you can't do that on the X-Box.
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Tue 14/07/09 at 23:09:
Regular
"Braaains"
Posts: 436
Before there was The Elder Scrolls: Oblivion, there was Morrowind. And also Arena and Daggerfall, but those are reviews for another time. Morrowind was made available - and is still available on the PC and X-Box and, like Oblivion, casts you as a former prisoner tasked with putting the world to rights.

You do this by undertaking a variety of tasks - slaughtering monsters, taking objects from A to B and so forth, and talking to various non-player characters. Or you can ignore the main quest and join various guilds, take on other quests and so forth. There are more guilds and side quests present in Morrowind than there are in Oblivion. Though the quests in Oblivion are by and large less interesting than those found in Morrowind.

Another key difference between Oblivion and Morrowind is that in Morrowind it's very easy to get out of your depth. Oblivion sported a rather controversial system whereby your enemies leveled up with you, meaning you rarely found yourself getting utterly wasted by a foe. Morrowind, on the other hand, doesn't coddle you at all. You can walk into a dungeon and get your backside kicked in a matter of seconds. Which is a good thing, since it makes for a more challenging game.

Morrowind's scenery is also far more varied than Oblivion's. The play area in Morrowind is quite large, and many of the cities have a different look and feel to them. There are even cities where the houses seem to have been made entirely out of wax, or some strange alien substance. The story's reasonably compelling too, though the final boss is a bit of a letdown.

So, then, is it worth playing? Given that the PC Game of the Year version can be picked up for under a tenner, I'd say yes. The Game of the Year edition even comes with two additional areas, one of which gives you the ability to become a werewolf. I personally didn't enjoy it as much as Oblivion, but it's a good RPG in its own right. And the graphics aren't all that bad, considering how old the game is.

However: a warning. If you are planning on buying the X-Box version, make sure you get the Game of the Year edition, since the original version is horribly bugged to the point where some quests are uncompletable. In fact, if your PC can handle it, just get the PC version, since even the X-Box Game of the Year edition has a few quest-breaking bugs left in it. And whereas you can use the cheat menu to fix broken quests in the PC version, you can't do that on the X-Box.

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