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The Nintendo gaming community rallied together campaigning for an external hard drive compatability that would allow us to save and run our games on the Wii without concerns about how much memory they'll take. Nintendo responded stating the average Wii gamer doesn't suffer any memory-shortage*, despite the ever-increasing catalogue of downloadable channels and games.
So Nintendo fans once again complained about the lack of memory. Nintendo announce they'll look into letting us save our games direct to the SD cards and to include quicker transfer systems to allow us to transfer the games back and fore at ease.
This week, Nintendo lit up our Wiis in that funky light blue to tell us the SD upgrade to the firmware is here! Even better, we can play games straight from the new SD card feature meaning no need to transfer games! I have also read that this upgrade now means the Wii will support 32GB SD memory cards, meaning we can use our SD cards to store anything from music to play in games to epic collections of SNES, N64 and MegaDrive games (potentially, Saturn games should SEGA and Nintendo become that generous with the Wii Virtual Console). Does it deliver on its promises though?
Yes.
After quick tests of Tetris Party (Wiiware), Super Mario Bros: The Lost Levels (NES), Super Mario Bros 3 (NES), Super Mario World (SNES), New Adventure Island (Turbografx), and Sin & Punishment (N64) I can quite categorically say this feature works, and so far with no hiccups. The games didn’t require any transferring of the save files (still in the Wii memory) to remember where I was or my high scores, but just like using a disc, there’s a short loading period. Thankfully this only took a few seconds even on an N64 game, but when you consider what we had to go through before to ensure there was enough memory available, then it’s barely worth mentioning. The Wii’s auto-save feature that seems to apply when you exit a game to the dashboard saves to the Wii’s System Memory instead of the SD card, but those files can be easily transferred as they take only a fraction of the space the full games actually take.
You could say that this upgrade to the Wii is the equivalent to the release of the Memory Card 251 on the GameCube**. It isn’t revolutionary in that you can play better games, or improve the graphical capabilities of the system in any way, but expands on the Wii’s convienience and hopefully will allow Nintendo fans to regain a small amount of faith in ole Ninty.
Now all we need is for Nintendo to announce the next new handheld and in a few years maybe a system like the Wii with better online capabilities and functionality that rivals the next gen*** Sony and Microsoft machines.
*Thinking our lack of memory will cause us to forget about the problem, maybe?
**Or in my case, the imported Memory Card 1019
***And by that I mean next gen, not current gen that developers and media often hype up by misusing that phrase...
The Nintendo gaming community rallied together campaigning for an external hard drive compatability that would allow us to save and run our games on the Wii without concerns about how much memory they'll take. Nintendo responded stating the average Wii gamer doesn't suffer any memory-shortage*, despite the ever-increasing catalogue of downloadable channels and games.
So Nintendo fans once again complained about the lack of memory. Nintendo announce they'll look into letting us save our games direct to the SD cards and to include quicker transfer systems to allow us to transfer the games back and fore at ease.
This week, Nintendo lit up our Wiis in that funky light blue to tell us the SD upgrade to the firmware is here! Even better, we can play games straight from the new SD card feature meaning no need to transfer games! I have also read that this upgrade now means the Wii will support 32GB SD memory cards, meaning we can use our SD cards to store anything from music to play in games to epic collections of SNES, N64 and MegaDrive games (potentially, Saturn games should SEGA and Nintendo become that generous with the Wii Virtual Console). Does it deliver on its promises though?
Yes.
After quick tests of Tetris Party (Wiiware), Super Mario Bros: The Lost Levels (NES), Super Mario Bros 3 (NES), Super Mario World (SNES), New Adventure Island (Turbografx), and Sin & Punishment (N64) I can quite categorically say this feature works, and so far with no hiccups. The games didn’t require any transferring of the save files (still in the Wii memory) to remember where I was or my high scores, but just like using a disc, there’s a short loading period. Thankfully this only took a few seconds even on an N64 game, but when you consider what we had to go through before to ensure there was enough memory available, then it’s barely worth mentioning. The Wii’s auto-save feature that seems to apply when you exit a game to the dashboard saves to the Wii’s System Memory instead of the SD card, but those files can be easily transferred as they take only a fraction of the space the full games actually take.
You could say that this upgrade to the Wii is the equivalent to the release of the Memory Card 251 on the GameCube**. It isn’t revolutionary in that you can play better games, or improve the graphical capabilities of the system in any way, but expands on the Wii’s convienience and hopefully will allow Nintendo fans to regain a small amount of faith in ole Ninty.
Now all we need is for Nintendo to announce the next new handheld and in a few years maybe a system like the Wii with better online capabilities and functionality that rivals the next gen*** Sony and Microsoft machines.
*Thinking our lack of memory will cause us to forget about the problem, maybe?
**Or in my case, the imported Memory Card 1019
***And by that I mean next gen, not current gen that developers and media often hype up by misusing that phrase...
I've heard the Strongbad games on WiiWare are good if you like point & click adventures.