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What a cool demo. I'm buying this.
>
> There are definintely different endings and different sequences
> depending on what you do in certain situations. There's no way you'd
> see everything on one play through because at quite a few points
> throughout the game you have to make choices, and what you choose
> changes the rest of the game.
Ah, this is sounding much better than initial reports.
> Hedfix wrote:
> you HAVE to take the cab
>
>
>
> Not being picky or anything but you can also take the subway...
You can? Decent! I'm liking it more already. :)
> Although if you don't cover your tracks
> I expect it's easier for you when playing the detectives (or they
> react differently/say different things): if so then that is rather
> cool.#
Depending on how you act, the detectives and the other people all react differently to you. The most interesting aspect is the relationship between one of the cops and his girlfriend, which you are free to destroy or let flourish, or leave somewhere in the middle depending how you act towards her. It's great.
> Yeah, I would have gotten it straight away if they'd had the game
> branch off into good/evil ways to go through situations especially if
> you could switch from evil to good (or vice-versa) paths a few times
There are definintely different endings and different sequences depending on what you do in certain situations. There's no way you'd see everything on one play through because at quite a few points throughout the game you have to make choices, and what you choose changes the rest of the game.
you HAVE to take the cab
Not being picky or anything but you can also take the subway... I did enjoy playing the scenario multiple times just to see what would happen as a result of different actions.
One thing that annoyed me though is that the cop always finds the dead guy, and this is because of the bloody trail from the floor into the toilet, what was to stop the character from cleaning up the trail as well as the bloody big splodge of blood where he killed the guy argh, but apart from the little things I thoroughly enjoyed the demo.
> Yes but it's only the demo, i assume there are more ways to leave in
> the full game.
I bet there aren't.
> In a review I read about it, doing/not doing something
> in one scenario may effect what happens in another.
This could give it some replay value, but still at a game that takes around 6 hours to complete that's not that much. Could be enough though.
I think a lot of this might simply be how events/approaches affect a character's stress levels which are then passed on to the next scene/event that they're in. Although if you don't cover your tracks I expect it's easier for you when playing the detectives (or they react differently/say different things): if so then that is rather cool.
And since you play
> as both the criminal and detectives it gets quite interesting. Altho
> since the game will have to end in the same way, these things dont
> mean too much anyway...
Yeah, I would have gotten it straight away if they'd had the game branch off into good/evil ways to go through situations especially if you could switch from evil to good (or vice-versa) paths a few times through the game.
>
> You'd think in the standard point and clicks, Gabriel Knight, Monkey
> Island, the Dig and whatnot, that there wouldnt be any replay value,
> but i've played them loads of times.
I prefer how this title is presented. I tried playing a Myst game and one of the Fallout titles but they weren't my sort of thing.