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But what will become of all this software, will all the hard work done by Eidos go to waste? Well the answer is no. Bring on Hitnan 2: wrinkled assassin.
After poor old Ethel’s death in Eastenders she’s been wandering the streets aimlessly like a stray dog. Using the last of her retirement fund from the soap she decides to do something wild and go get her bunions scraped at a private hospital. The only problem is she goes for the appointment on the wrong day and as a result accidentally gets a genetic implant that gives her superhuman powers. Unfortunately for Ethel agent 74 who was meant to get the implant has kidnapped her cat ‘Mr Tiddums’ and will only return him in full health if she carries out assassinations for him and his boss. Using all her skills, knowledge and facial hair she must go about trying to get her friend back.
The freedom of Hitman 2 is probably one of its best-known elements so it would come to no surprise that you have just as much independence in Hitnan 2. Don’t be fooled by the name you don’t go about hitting old ladies (though that is one of your missions), you must infiltrate buildings and complexes in order to assassinate your target, and you can do it whichever way you like. Most missions have multiple routes and paths you can take in order to reach your goal, from dressing up as the Avon lady to riding across thin roof support beams in your wheel chair.
That’s a point; a new addition to the game to bring in all you vehicle and James bond fans is Ethel’s wheelchair. Not only can it go at a top speed of 5 miles per hour but it also has jet packs, rocket launchers and red go faster stripes!
You see the way that it works in the game is that if you kill someone without alerting them or another person you get an item (ala metal gear). These maybe ammo clips, boiled sweets or add ons for your mean machine that you can fix on at the end of the mission.
So what about weapons? Well most games these days have weapons, some of which are even quite dangerous. But Hitnan 2 throws those other games to the floor and drops something heavy on them (such as a moose) from a vast height in a stunt to display its superiority. Sure Ethel has a shoot gun and is pretty handy with a 9mm Uzi but as they say “the best weapons are made” (or is it presents?). A key feature in Hitnan 2 is Ethel’s skill of turning stringy material into doomsday devices. In training before and after a mission you get to test out your knitting skills, weaving fabric into sleek firearms. There are millions of possibilities such as woollen bulletproof vests, nylon lock picks and a personal favourite of mine, the cotton twin bladed spiked battle-axe. But hey not all arsenal can be crafted by one little old lady (even one with super human strength) so luckily for you’re your room mate (Alf) used to be a mechanic in the second world war and has the ability to create specialised weapons. For example you have the sniper riffle crutches (able to hit a target from over 1km away) and then there’s the semi-automatic rocket powered heat seeking Zima-frame.
Oh look at the time, I’d love to tell you more but I’ve got to be at the Hugo Boss advertising headquarters in 10 minutes.
*evil grin*
But what will become of all this software, will all the hard work done by Eidos go to waste? Well the answer is no. Bring on Hitnan 2: wrinkled assassin.
After poor old Ethel’s death in Eastenders she’s been wandering the streets aimlessly like a stray dog. Using the last of her retirement fund from the soap she decides to do something wild and go get her bunions scraped at a private hospital. The only problem is she goes for the appointment on the wrong day and as a result accidentally gets a genetic implant that gives her superhuman powers. Unfortunately for Ethel agent 74 who was meant to get the implant has kidnapped her cat ‘Mr Tiddums’ and will only return him in full health if she carries out assassinations for him and his boss. Using all her skills, knowledge and facial hair she must go about trying to get her friend back.
The freedom of Hitman 2 is probably one of its best-known elements so it would come to no surprise that you have just as much independence in Hitnan 2. Don’t be fooled by the name you don’t go about hitting old ladies (though that is one of your missions), you must infiltrate buildings and complexes in order to assassinate your target, and you can do it whichever way you like. Most missions have multiple routes and paths you can take in order to reach your goal, from dressing up as the Avon lady to riding across thin roof support beams in your wheel chair.
That’s a point; a new addition to the game to bring in all you vehicle and James bond fans is Ethel’s wheelchair. Not only can it go at a top speed of 5 miles per hour but it also has jet packs, rocket launchers and red go faster stripes!
You see the way that it works in the game is that if you kill someone without alerting them or another person you get an item (ala metal gear). These maybe ammo clips, boiled sweets or add ons for your mean machine that you can fix on at the end of the mission.
So what about weapons? Well most games these days have weapons, some of which are even quite dangerous. But Hitnan 2 throws those other games to the floor and drops something heavy on them (such as a moose) from a vast height in a stunt to display its superiority. Sure Ethel has a shoot gun and is pretty handy with a 9mm Uzi but as they say “the best weapons are made” (or is it presents?). A key feature in Hitnan 2 is Ethel’s skill of turning stringy material into doomsday devices. In training before and after a mission you get to test out your knitting skills, weaving fabric into sleek firearms. There are millions of possibilities such as woollen bulletproof vests, nylon lock picks and a personal favourite of mine, the cotton twin bladed spiked battle-axe. But hey not all arsenal can be crafted by one little old lady (even one with super human strength) so luckily for you’re your room mate (Alf) used to be a mechanic in the second world war and has the ability to create specialised weapons. For example you have the sniper riffle crutches (able to hit a target from over 1km away) and then there’s the semi-automatic rocket powered heat seeking Zima-frame.
Oh look at the time, I’d love to tell you more but I’ve got to be at the Hugo Boss advertising headquarters in 10 minutes.
*evil grin*
That makes me feel oh so very sick....
Well its just that I posted in this topic earlier today and its not on this topic so why bother to re post it?
Hilarious.