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The main selling point of the game is the damage modelling. Launch a missile at a wall and watch it crumble, drive a tank in to a building and laugh as it ploughs on through and over anyone standing in the way. What this means is that there is no-where to hide. Now snipers will need to not only watch their backs but also the ground they’re standing on or the window they’re sniping from. No longer can you take a breather inside a building; you’ll soon find that same building falling down around you!
The difference it makes to the strategies you use is pretty shocking when you first start to play. Being used to cover, you will instinctively try to use the scenery to afford that extra level of safety, only to find it disappearing as a tank trundles across your path. It’s not just a gimmick, it really does re-define the way you play.
That’s not to say Bad Company is perfect. The main issue I have with the game is spawn points. For one, you can only choose to spawn at your base or behind a team-mate, but you can’t choose which team-mate to follow, it’s automatically assigned. And the game isn’t too fussy about where you spawn either, sometimes right in the path of an oncoming tank. As well as this, there are graphical glitches and the occasional dodgy collision detection. But the important thing is that this does not detract from the fun.
The single player mode is, like many other games of this sort, quite short. What it does have in it’s favour though is the humour. The cut scenes never feel forced and the voice acting is actually quite good. It’s like being part of a war based sitcom at times. This mode will also let you unlock more weapons for the multiplayer, so it’s well worth playing.
The graphics in general are nice and do their job, without being quite as nice as those in COD4. This can be excused, however, considering the fact that they cope really well with the destruction and resulting mess. Making the destructive world believable is the most important aspect of the game. Sound is full DTS and it really does make you feel like being in a war zone if you have a half decent sound system.
Anyway, the long and short of it is that Battlefield Bad Company is an excellent multiplayer shooter which is really worth picking up.
9/10
The main selling point of the game is the damage modelling. Launch a missile at a wall and watch it crumble, drive a tank in to a building and laugh as it ploughs on through and over anyone standing in the way. What this means is that there is no-where to hide. Now snipers will need to not only watch their backs but also the ground they’re standing on or the window they’re sniping from. No longer can you take a breather inside a building; you’ll soon find that same building falling down around you!
The difference it makes to the strategies you use is pretty shocking when you first start to play. Being used to cover, you will instinctively try to use the scenery to afford that extra level of safety, only to find it disappearing as a tank trundles across your path. It’s not just a gimmick, it really does re-define the way you play.
That’s not to say Bad Company is perfect. The main issue I have with the game is spawn points. For one, you can only choose to spawn at your base or behind a team-mate, but you can’t choose which team-mate to follow, it’s automatically assigned. And the game isn’t too fussy about where you spawn either, sometimes right in the path of an oncoming tank. As well as this, there are graphical glitches and the occasional dodgy collision detection. But the important thing is that this does not detract from the fun.
The single player mode is, like many other games of this sort, quite short. What it does have in it’s favour though is the humour. The cut scenes never feel forced and the voice acting is actually quite good. It’s like being part of a war based sitcom at times. This mode will also let you unlock more weapons for the multiplayer, so it’s well worth playing.
The graphics in general are nice and do their job, without being quite as nice as those in COD4. This can be excused, however, considering the fact that they cope really well with the destruction and resulting mess. Making the destructive world believable is the most important aspect of the game. Sound is full DTS and it really does make you feel like being in a war zone if you have a half decent sound system.
Anyway, the long and short of it is that Battlefield Bad Company is an excellent multiplayer shooter which is really worth picking up.
9/10
I keep getting connection problems, but its because of only having 1 MB broadband at home : (
I've got a 2mb connection, near enough, but it seems fast enough.
> Mine seems fine, not had a problem starting a game, but I still
> can't work out how to host one.
>
> I've got a 2mb connection, near enough, but it seems fast
> enough.
I managed to host once! only me and one more and had like 5 people in the game in all - but basically went to custom game, then press square to see who is online and then invite from there and wait for them.
I think thats how i did it!
> I might buy this game this week now that I've read this review
> and had a personal recommendation from Black8704. Is it really
> worth paying £30 for a game when I already own COD4?
In my opinion it is better aswell, should reach level 25 tonight, been on it most nights its so addictuve. I also wrote a review on it if you want a second opinion, but it recieved the same score!
We should have a Freeola match on Battlefield!!