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The numbers of games are increasing in numbers dramatically; as new consoles come out we can expect at least 150 titles to be out on each one. This is great for us gamers because there is an even wider market of games. We will never be able to buy all these games (unless we are loaded) so its great we have a wide range to choose from. Most of the games are very different, people have thought up these games and then spent lots of time developing them. Where do the makers of these fantastic games get their inspiration to create characters such as Mario?
The world as we know it is full of material things and will eventually be packed full of man-made objects. Some artists walk around the countryside and get inspiration from nature. Where would you get the inspiration to create a character such as Crash Bandicoot? Did they sit their drinking orange juice, and looking through an animal book and suddenly *pop* they started work on the now loved Crash Bandicoot series. Maybe the makers were on holiday, visiting a zoo whilst happily munching on a banana when *wham* out of the blue a monkey came rolling out of its cage in a large hamster wheel! Could it be that the makers of Sonic the Hedgehog were one day strolling round the public footpaths in the countryside, when a cute little hedgehog suddenly zoomed along the footpath?
When I am looking for inspiration I usually turn to listening to music and usually my ideas develop from there. Maybe the makers of Rez were listening to some funky music and decided that it would be amazing if a game were based around music. It would be great if the makers of all these great games got together and wrote a book about where they get their inspiration. This would help the future generation of developers to make top class games that are out now.
What do you think inspired the makers of Donkey Kong, Yoshi, and Wario? If you were or even if you are, where would/do you get your inspiration to create such famous characters?
Thanks for reading :)
Titles such as; Super Monkey Ball, Pikmin, Rez etc. All games based on a basic ethos, that a developer has taken that idea from and built the game in their vision.
More often than not, it's these "simple" games that prove to be the most rewarding.
Inspiration can come from anywhere. Have you ever been sat staring into a mug of coffee and had your mind wander onto just about anything? Imagining you half spider, half baboon, and saving the world from rogue flowerpots or something? Maybe that one is just me, but then, inspiration is very individual. Who can say how someone else's mind works?
Nice topic though.
Concerning the last paragraph about game designers writting books, an ever increasing number of designers are having biographies written about them. A couple of month back a book about Yu Suzuki (the man behind classics like the Virtua Fighter Series, F355 and lots of other driving games, and the Shenmue series) was released that talks about the development of his first 5 games- it even came with copies of the games (for the DC I think).
Unfortunately I don't know whether it'll ever come out over here though.
Certainly books like this are interesting, but they will never allow people to make original titles- it's just a gift I guess. You could read every development biography ever, and never think of an idea like Rez- it's just natural talent.
Good post!
Sonic
> Can I get some feedback on this please :)
I thought it was quite good. :)
Can I get some feedback on this please :)
Thanks
The numbers of games are increasing in numbers dramatically; as new consoles come out we can expect at least 150 titles to be out on each one. This is great for us gamers because there is an even wider market of games. We will never be able to buy all these games (unless we are loaded) so its great we have a wide range to choose from. Most of the games are very different, people have thought up these games and then spent lots of time developing them. Where do the makers of these fantastic games get their inspiration to create characters such as Mario?
The world as we know it is full of material things and will eventually be packed full of man-made objects. Some artists walk around the countryside and get inspiration from nature. Where would you get the inspiration to create a character such as Crash Bandicoot? Did they sit their drinking orange juice, and looking through an animal book and suddenly *pop* they started work on the now loved Crash Bandicoot series. Maybe the makers were on holiday, visiting a zoo whilst happily munching on a banana when *wham* out of the blue a monkey came rolling out of its cage in a large hamster wheel! Could it be that the makers of Sonic the Hedgehog were one day strolling round the public footpaths in the countryside, when a cute little hedgehog suddenly zoomed along the footpath?
When I am looking for inspiration I usually turn to listening to music and usually my ideas develop from there. Maybe the makers of Rez were listening to some funky music and decided that it would be amazing if a game were based around music. It would be great if the makers of all these great games got together and wrote a book about where they get their inspiration. This would help the future generation of developers to make top class games that are out now.
What do you think inspired the makers of Donkey Kong, Yoshi, and Wario? If you were or even if you are, where would/do you get your inspiration to create such famous characters?
Thanks for reading :)