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"Underwater Gaming"

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Tue 14/05/02 at 01:29
Regular
Posts: 787
It's been done a few times before I think but, after playing Medal of Honour: Allied Assault, I feel inspired to jot down my thoughts on the topic of immersion. You see I didn't think much of MOH:AA. Yes, it was very, very well done: graphically excellent; challenging; half-decent storyline; some stunning set-pieces; I could go on. But the game committed a few unforgivable sins in the consistency of its universe. There were several moments when I thought, 'This is just a stupid GAME!' The lack of total immersion is what stops the game from being a classic.

So, what is immersion? How is it achieved and how is it lost?

The essence of gaming is to entertain. But the actual physical necessities of play - the pressing of buttons, the manipulation of a stick or d-pad - are themselves not at all entertsining. In fact, sitting in front of a powered-off PS2 and shoogling the joypad around is a deathly dull experience. There is a kind of magic at work in the software that can make you forget how bored your fingers must be. (This relationship, of course, cuts both ways, because without the joypad and the thrill of interaction, the magic is lost. How else to explain an exasperated parent asking if you are still playing that 'stupid game'?)

This magic is immersion, something that robs you of your self-awareness during play. And although few videogamers believe themselves to BE a world-class footballer (or rally-driver, or bouncing Italian plumber), even fewer think of themselves as sitting in front of a TV, tapping away at a piece of plastic. Few of us, after all, would bother to play a videogame that instead of transporting you to a hostile warzone or an alien galaxy, left you sprawled in your bedroom in front of a screen. It is immersion that gives videogames their uniqiue s entertainment: the ability to recreate myriad worlds and experiences on a single, otherwise unremarkable, piece of hardware.

Immersion, though, is hard won and fragile. It is easy for an ill-designed piece of software to fail to draw a player in, easier still for the player to be jarred back into the real world. Such rude awakenings can have external causes, such as being told that dinner is ready or the arrival of the baillifs. But it is the internal causes that I am most interested in.

For the sake of brevity, I'll just look at one way to ruin immersion: having an inconsistent game world. This was my major gripe with Medal of Honour: Allied Assault. Basically my feelings on this are: if a rule applies to one thing in a gaming universe, then it should apply to everything in that universe. This means that I should be able to blow up doors with a rocket launcher; and that a bullet which fatally wounds an enemy grunt should not pass unnoticed through the skull of an NPC. The inclusion of magic doors and magic heads into an otherwise very good physics engine really ruined the illusion for me: I want the freedom to use what has been given to me. The programmer might not approve of me killing my teammates, for example, but he should punish me for the action, not remove the freedom to do it.

The real killer in Medal of Honour, though, was receiving a new mission while trying to exfiltrate a base. Fair enough, you might think. But you'd be wrong. You see, not only did I receive my new orders while crawling along a ventilation duct, but the orders took the form of A NICELY TYPED LETTER BEARING THE SIGNATURE OF MY COMMANDING OFFICER! Whatever wartime propaganda might have had you believe, the postal service was never THAT good. This sort of thing makes me cringe: would it have been so difficult to have fitted me with a radio, and broadcast my orders through that? If the orders had to be displayed visually, then why not display a transcript of the conversation?

This is just one example of a rude ending to the immersive experience. But it goes to show how important an issue immersion is in games design: only the lack of it in MOH:AA stopped me from considering the game a true benchmark i nPC gaming.
Sat 18/05/02 at 21:52
Posts: 0
Excellent post, lots o'sense. Got me thinking about the Eye Toy thing that's being developed for PS2 - a ball and webcam arrangement through the usb where the ball or whatever becomes your controlled and effectively your room becomes the gamespace. Surely this will take immersion to a new level. It follows on then that we could well be on the way to doing without the joypad altogether.

Maybe the whole VR goggles nightmare from a few years back will give way to the idea that instead of getting us to look at the machine in a new way we'll get the machine to look at us and pay attention to our movements. Now we're talking underwater!

By the way do you really "shoogle" with the joypad with the power off? Sounds rude vicar.
Wed 15/05/02 at 15:56
Regular
Posts: 3,182
unknown kernel wrote:
> Yes, I'm one on those irritating people who give their topics
> intriguing names despite the topic being dull.

*

Oh I wouldn't say that. Too modest. You write good topics.... Crap titles but good topics. And if you look at my latest post's title, you'll discover that mine are even worse!
Wed 15/05/02 at 15:25
Regular
"Wotz a Tagline...?"
Posts: 1,422
Nice, I must try that. :D
Wed 15/05/02 at 15:21
Regular
"relocated"
Posts: 2,833
Nomad_Soul wrote:
> I suppose if you submerge yourself water you become totally immersed
> in where you are..... Why didn't unknown kernal just name his post
> "Immersive Gaming"? - Perhaps he likes being a riddler.

Yes, I'm one on those irritating people who give their topics intriguing names despite the topic being dull.
Wed 15/05/02 at 13:00
Posts: 0
I love that feeling of being totally immersed in concentrated play. FPS are the best types of games for this in my opinion.
Wed 15/05/02 at 12:26
Regular
Posts: 3,182
I suppose if you submerge yourself water you become totally immersed in where you are..... Why didn't unknown kernal just name his post "Immersive Gaming"? - Perhaps he likes being a riddler.
Wed 15/05/02 at 12:20
Regular
"Infantalised Forums"
Posts: 23,089
But that should be "submerged" then, as "immerse" is to merely place in, not envelop?

I'm sleepy.
Wed 15/05/02 at 12:16
Regular
Posts: 3,182
The post is about "immersion" - when you go underwater you immerse yourself in water... I suppose [?]
Wed 15/05/02 at 12:13
Regular
"Wotz a Tagline...?"
Posts: 1,422
Maybe he didn't read the document fully before posting it in a plagiaristic, GAD-attempting stylee.

Don't worry, only joking, it was a very good post, but I too am puzzled by the title.
Wed 15/05/02 at 12:10
Regular
"Infantalised Forums"
Posts: 23,089
What on earth does this have to do with "underwater" gaming?

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