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* The Course *
The course is suitable not only for students aiming for the GCSE examination, but also for anyone who has recently acquired a games console and wants to know how to get the best out of it: the emphasis throughout is on the practical use of game consoles.
Each lesson begins with a set of clearly stated objectives and an explanation of its place in the overall programme of study.
Effective learning is encouraged through frequent activities and self-assessment questions, and there is guidance for the preparation of coursework.
There are seven tutor-marked assignments and two practice exams.
Previous knowledge of gaming is not assumed or required.
* Key Topics Covered *
The course covers the entire syllabus in seven modules, with an eighth on coursework:
- Playing games
- Social effects of Gaming
- Finger dexterity
- Controller usage
- Game Development
- Game Behaviours
- Web-based games
Students are introduced to the skills required to use a wide variety of software, including EA’s Fifa, Gran Turismo, Grand Theft Auto, Sonic, Mario and many more. They are also guided round the various hardware components they are likely to come across, such as the Playstation 2, Gamecube, X BOX, and PC.
* The Syllabus *
This course prepares students for AQA GCSE Gaming syllabus 3822, for exams in 2003 and later years.
Assessment is by one written paper (40%) and coursework (60% of which 40% is practical).
* Coursework *
Students are required to submit two pieces of coursework, each piece aimed at a specific assessment objective.
Practical Coursework:
The candidate must choose 4 games from at least 2 gaming genres as well as completing a finger exercise/training programme.
The candidate will be assessed on their ability to:
1. Complete the game within the quickest time possible
2. Selection and application of skills/techniques in the gaming situation
3. Understand, observe and apply rules and conventions
4. Evidence of the ability to Analyse and take action to improve their own and others' performance
5. Use all fingers at the same time
* Recommended Textbook *
Special Reserve Discount Magazine, GCSE Gaming for Students, PC Zone, Playstation 2 Official Magazine, Ninty GCSE
* Special Requirements *
To undertake the exercises and assignments in this course, you will need access to a games console (Playstation, Gamecube, X Box or PC).
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Thanks for Reading and Hope you enjoyed!
SPICE BOY!!!!
Are you trying to get it ripped out of you or is it just a joke?
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* The Course *
The course is suitable not only for students aiming for the GCSE examination, but also for anyone who has recently acquired a games console and wants to know how to get the best out of it: the emphasis throughout is on the practical use of game consoles.
Each lesson begins with a set of clearly stated objectives and an explanation of its place in the overall programme of study.
Effective learning is encouraged through frequent activities and self-assessment questions, and there is guidance for the preparation of coursework.
There are seven tutor-marked assignments and two practice exams.
Previous knowledge of gaming is not assumed or required.
* Key Topics Covered *
The course covers the entire syllabus in seven modules, with an eighth on coursework:
- Playing games
- Social effects of Gaming
- Finger dexterity
- Controller usage
- Game Development
- Game Behaviours
- Web-based games
Students are introduced to the skills required to use a wide variety of software, including EA’s Fifa, Gran Turismo, Grand Theft Auto, Sonic, Mario and many more. They are also guided round the various hardware components they are likely to come across, such as the Playstation 2, Gamecube, X BOX, and PC.
* The Syllabus *
This course prepares students for AQA GCSE Gaming syllabus 3822, for exams in 2003 and later years.
Assessment is by one written paper (40%) and coursework (60% of which 40% is practical).
* Coursework *
Students are required to submit two pieces of coursework, each piece aimed at a specific assessment objective.
Practical Coursework:
The candidate must choose 4 games from at least 2 gaming genres as well as completing a finger exercise/training programme.
The candidate will be assessed on their ability to:
1. Complete the game within the quickest time possible
2. Selection and application of skills/techniques in the gaming situation
3. Understand, observe and apply rules and conventions
4. Evidence of the ability to Analyse and take action to improve their own and others' performance
5. Use all fingers at the same time
* Recommended Textbook *
Special Reserve Discount Magazine, GCSE Gaming for Students, PC Zone, Playstation 2 Official Magazine, Ninty GCSE
* Special Requirements *
To undertake the exercises and assignments in this course, you will need access to a games console (Playstation, Gamecube, X Box or PC).
----------------------------------------
Thanks for Reading and Hope you enjoyed!