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"Resident Evil Umbrella Chronicles (Wii)"

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This thread has been linked to the game 'Resident Evil: The Umbrella Chronicles'.
Fri 18/01/08 at 23:46
Regular
"Ghosts Can't Die!"
Posts: 774
When Capcom announced Umbrella Chronicles would take an unexpected new turn after the incredible Resident Evil 4 people automatically showed distaste toward this decision. While it is understandable since the new concept worked so unbelievably well, to dismiss this as a bad game because of that reason isn’t right since as far as light gun games go this isn’t half bad.

Taking events from the original game, its prequel and the third in the series (as well as a new scenario showing Umbrella’s demise), Resident Evil Umbrella Chronicles is more of a revisiting rather than a whole new experience. You will follow similar routes you had to take in the respected games but with the new twist of being on rails and in first person view. With past Resident Evil light gun experiences being somewhat bad, hopes for this title have been relatively low. Fortunately however Umbrella Chronicles turns out to be a rather solid game.

Light gun games are simple. Aim at the screen and shoot anything that looks like it could harm you. Capcom have offered two ways to play the game. The first using a basic control setup with remote and nunchuck and the other being the new Wii zapper. Out of the two the zapper method is definitely the more fun and engaging but also the more flawed. The main problem is in reloading and registering shaking. Since it is the nunchuck that needs to be shaken when for example being attacked by a zombie, it is difficult to successfully register the correct movement as instinct will tell you to waggle the front of the gun rather than the back. (which is where the nunchuck actually is) This again happens when reloading and sometimes you can be left shaking the gun violently trying to replenish you weapon while five dogs attack you mercilessly. It really does become frustrating and ruin the experience at points and had it not been for the original control set up this would have seriously lowered the games score as the basic set up works perfectly fine.

Using either method you pick a character from the two available and your starting secondary weapon (the first being an unlimited ammo pistol) and then make your way through each chapter basically trying to survive. Like all light gun experiences this is kept fairly simple with movement restricted to looking slightly up, down left or right with the analogue and only being able to point and shoot and pick up the odd herb and ammo supply here and there with the Z button. Shotguns, machineguns and explosive weapons come with ammo restrictions and require you to ration out ammo so as not to blow it all away on simple human zombies. You never know what lurks around the corner! You will also be able to occasionally choose your route now and then making it possible to not see everything on your first playthrough. Finally similar to that of Resident Evil 4 there are interactive cutscenes where you may need to press a button in order to dodge an oncoming truck or explosion. They were great and fresh in that game but here they sadly feel too forced and unnecessary.

So for those of you new to the Resident Evil games you’re probably left wondering what has happened in the past games? First off is the “train derailment” which sees Billy Coen and Rebecca Chambers surviving a zombie-infested passenger train and then wondering into one of Umbrella’s research labs full of mutated dogs, bats and monkeys. Secondly you’re thrown into the “mansion incident” where you take control of Chris Redfield and Jill Valentine and explore yet another zombie filled mansion of which is the central area for unbelievable experiments and creations. The third chapter takes place in the actual heart of Racoon city. Town. Here the virus has broken out and now the townspeople have become infected making it very difficult for your two characters to get out with their lives intact (Carlos Oliveira and Jill Valentine)

The opening three scenarios as you could most likely tell aren’t original and simply a reviewing of past Resident Evil games. However Capcom have included an additional three chapters that show just exactly how Umbrella crashed and burned with thanks to Chris and Jill. Set in an underground base in Russia this takes every monster you’ve seen in previous levels and throws them in one giant final battle.

Resident Evil fans are obviously going to benefit most from a game like this for many reasons:
1) Having gone through these events before, it is interesting to see everything in full 3D. From the dingy streets of Racoon city right up to the now famous Spencer mansion.
2) A sense of déjà vu will take over and it is great fun recognising the exact paths you would usually take in the original games. Remember the armour room from the first game? Well it’s here and just around the corner you find Yawn again.
3) Umbrella Chronicles serves as an explanatory game offering the missing pieces to so many unanswered questions from the past games. How did Umbrella end? Where did the unbelievably grotesque Lisa Trevor come from? The answers are here.
4) The sheer amount of unlockable content is enough to get any fan’s heart racing. Found throughout the game you will find files explaining character back stories, enemy details and much more.

That isn’t to say newcomers to the franchise aren’t going to like this game as it is still an extremely fun shooter offering what you want. A host of baddies to shoot, a variety of guns and some great environments.

The visuals look extremely gritty and provide a real sense of atmosphere to the game. This owes greatly to the lighting and the interactivity of the objects around you. Shoot picture frames and they fall, chandeliers and they crash to the ground and gas barrels and they explode. It really does make the difference to shooting lifeless unresponsive items and with the amount of detail to be found in every environment it’s very impressive. Capcom are one of the few third parties that has finally shown what the Wii can do.

As for the music in the game that can be a mixed bag. While some tracks suit the mood really well and certainly add to the atmosphere there are others that are pretty duff. And as for the voice acting. Well let’s just say if you’re used to the series then you’ll know what to expect. Cheesy, over the top dialogue that can seem so unbearable at times. Yes the games these scenes are taken from sounded horrible, but it would have been good to update and hire some decent script writers and actors.

The game doesn’t feature a lot of gore, and after playing games like House of the Dead you may be disappointed to find only little sprays of blood appear on shots to limbs. You can shoot heads off but fans of this genre want more and it feels Capcom were a little restrictive in this area. The biggest flaw is that it isn’t a true sequel to the great Resident Evil 4. While we all knew it was more of a sidetracking game it’s a huge disappointment to get this while PS3 and 360 owners will be able to pick up the incredible looking Resident Evil 5.While the game is great at creating tension and atmosphere the pace of the game definitely suffers for it. More often than not you will be faced with very slow shuffling zombies with the occasional dog/ monkey/ crow here and there. Shooting zombies is fun but certain chapters (especially those in the actual city) can become a little repetitive. One more thing is that the aiming can seem a little off. While it isn’t exactly game ruining some people will tend to notice a little bit of lag when it comes to moving the crosshair very quickly for those split second shots.

Oddly enough Umbrella Chronicles is a fairly long game and offers a good amount of replay value. There are four main scenarios to choose (branching the history of Resident Evil) each with three chapters and these can last anywhere from ten to thirty minutes depending on difficulty and nature of the level. Along with this there are a handful of side story sub chapters that further explore the goings on with Wesker, Ada and HUNK as well as again furthering the lifespan for the lone player. If there are two of you though you can also play through each chapter working together. This does indeed make things easier, but with the already steep difficulty curve this will become welcome. Add to that a grading system which unlock extra files and items to view and three difficulty modes and this is definitely one of the more crammed shooters out there.

Umbrella Chronicles is a solid light gun shooter that offers a lot more than you would expect from this type of game. With well over ten hours of chapters that are worth repeating, impressive visuals, a fairly decent co-op mode and several folders worth of enemy and Racoon Incident information this is a must for any Resident Evil fan out there who want to fill in those gaps of missing story and worth a look for gun slingers.

79%
There have been no replies to this thread yet.
Fri 18/01/08 at 23:46
Regular
"Ghosts Can't Die!"
Posts: 774
When Capcom announced Umbrella Chronicles would take an unexpected new turn after the incredible Resident Evil 4 people automatically showed distaste toward this decision. While it is understandable since the new concept worked so unbelievably well, to dismiss this as a bad game because of that reason isn’t right since as far as light gun games go this isn’t half bad.

Taking events from the original game, its prequel and the third in the series (as well as a new scenario showing Umbrella’s demise), Resident Evil Umbrella Chronicles is more of a revisiting rather than a whole new experience. You will follow similar routes you had to take in the respected games but with the new twist of being on rails and in first person view. With past Resident Evil light gun experiences being somewhat bad, hopes for this title have been relatively low. Fortunately however Umbrella Chronicles turns out to be a rather solid game.

Light gun games are simple. Aim at the screen and shoot anything that looks like it could harm you. Capcom have offered two ways to play the game. The first using a basic control setup with remote and nunchuck and the other being the new Wii zapper. Out of the two the zapper method is definitely the more fun and engaging but also the more flawed. The main problem is in reloading and registering shaking. Since it is the nunchuck that needs to be shaken when for example being attacked by a zombie, it is difficult to successfully register the correct movement as instinct will tell you to waggle the front of the gun rather than the back. (which is where the nunchuck actually is) This again happens when reloading and sometimes you can be left shaking the gun violently trying to replenish you weapon while five dogs attack you mercilessly. It really does become frustrating and ruin the experience at points and had it not been for the original control set up this would have seriously lowered the games score as the basic set up works perfectly fine.

Using either method you pick a character from the two available and your starting secondary weapon (the first being an unlimited ammo pistol) and then make your way through each chapter basically trying to survive. Like all light gun experiences this is kept fairly simple with movement restricted to looking slightly up, down left or right with the analogue and only being able to point and shoot and pick up the odd herb and ammo supply here and there with the Z button. Shotguns, machineguns and explosive weapons come with ammo restrictions and require you to ration out ammo so as not to blow it all away on simple human zombies. You never know what lurks around the corner! You will also be able to occasionally choose your route now and then making it possible to not see everything on your first playthrough. Finally similar to that of Resident Evil 4 there are interactive cutscenes where you may need to press a button in order to dodge an oncoming truck or explosion. They were great and fresh in that game but here they sadly feel too forced and unnecessary.

So for those of you new to the Resident Evil games you’re probably left wondering what has happened in the past games? First off is the “train derailment” which sees Billy Coen and Rebecca Chambers surviving a zombie-infested passenger train and then wondering into one of Umbrella’s research labs full of mutated dogs, bats and monkeys. Secondly you’re thrown into the “mansion incident” where you take control of Chris Redfield and Jill Valentine and explore yet another zombie filled mansion of which is the central area for unbelievable experiments and creations. The third chapter takes place in the actual heart of Racoon city. Town. Here the virus has broken out and now the townspeople have become infected making it very difficult for your two characters to get out with their lives intact (Carlos Oliveira and Jill Valentine)

The opening three scenarios as you could most likely tell aren’t original and simply a reviewing of past Resident Evil games. However Capcom have included an additional three chapters that show just exactly how Umbrella crashed and burned with thanks to Chris and Jill. Set in an underground base in Russia this takes every monster you’ve seen in previous levels and throws them in one giant final battle.

Resident Evil fans are obviously going to benefit most from a game like this for many reasons:
1) Having gone through these events before, it is interesting to see everything in full 3D. From the dingy streets of Racoon city right up to the now famous Spencer mansion.
2) A sense of déjà vu will take over and it is great fun recognising the exact paths you would usually take in the original games. Remember the armour room from the first game? Well it’s here and just around the corner you find Yawn again.
3) Umbrella Chronicles serves as an explanatory game offering the missing pieces to so many unanswered questions from the past games. How did Umbrella end? Where did the unbelievably grotesque Lisa Trevor come from? The answers are here.
4) The sheer amount of unlockable content is enough to get any fan’s heart racing. Found throughout the game you will find files explaining character back stories, enemy details and much more.

That isn’t to say newcomers to the franchise aren’t going to like this game as it is still an extremely fun shooter offering what you want. A host of baddies to shoot, a variety of guns and some great environments.

The visuals look extremely gritty and provide a real sense of atmosphere to the game. This owes greatly to the lighting and the interactivity of the objects around you. Shoot picture frames and they fall, chandeliers and they crash to the ground and gas barrels and they explode. It really does make the difference to shooting lifeless unresponsive items and with the amount of detail to be found in every environment it’s very impressive. Capcom are one of the few third parties that has finally shown what the Wii can do.

As for the music in the game that can be a mixed bag. While some tracks suit the mood really well and certainly add to the atmosphere there are others that are pretty duff. And as for the voice acting. Well let’s just say if you’re used to the series then you’ll know what to expect. Cheesy, over the top dialogue that can seem so unbearable at times. Yes the games these scenes are taken from sounded horrible, but it would have been good to update and hire some decent script writers and actors.

The game doesn’t feature a lot of gore, and after playing games like House of the Dead you may be disappointed to find only little sprays of blood appear on shots to limbs. You can shoot heads off but fans of this genre want more and it feels Capcom were a little restrictive in this area. The biggest flaw is that it isn’t a true sequel to the great Resident Evil 4. While we all knew it was more of a sidetracking game it’s a huge disappointment to get this while PS3 and 360 owners will be able to pick up the incredible looking Resident Evil 5.While the game is great at creating tension and atmosphere the pace of the game definitely suffers for it. More often than not you will be faced with very slow shuffling zombies with the occasional dog/ monkey/ crow here and there. Shooting zombies is fun but certain chapters (especially those in the actual city) can become a little repetitive. One more thing is that the aiming can seem a little off. While it isn’t exactly game ruining some people will tend to notice a little bit of lag when it comes to moving the crosshair very quickly for those split second shots.

Oddly enough Umbrella Chronicles is a fairly long game and offers a good amount of replay value. There are four main scenarios to choose (branching the history of Resident Evil) each with three chapters and these can last anywhere from ten to thirty minutes depending on difficulty and nature of the level. Along with this there are a handful of side story sub chapters that further explore the goings on with Wesker, Ada and HUNK as well as again furthering the lifespan for the lone player. If there are two of you though you can also play through each chapter working together. This does indeed make things easier, but with the already steep difficulty curve this will become welcome. Add to that a grading system which unlock extra files and items to view and three difficulty modes and this is definitely one of the more crammed shooters out there.

Umbrella Chronicles is a solid light gun shooter that offers a lot more than you would expect from this type of game. With well over ten hours of chapters that are worth repeating, impressive visuals, a fairly decent co-op mode and several folders worth of enemy and Racoon Incident information this is a must for any Resident Evil fan out there who want to fill in those gaps of missing story and worth a look for gun slingers.

79%

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