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A game which allows freedom and a 'realistic' envioronment could be as follows:
My idea begins with the player on a space station. From here they have two choices open to them, they can either stay on the station or join up with one of the ship's crew and explore the galaxy/trade/rob everyone. They would be interacting with the other crew or station's people, including being able to chat up people (who may or may not respond favorably) and have relationships and even children. They could advance their career or stay as they were, but would need to buy food and water to survive, or steal from people, risking imprisonment. They could visit new worlds which would spawn from the program, or find worlds which the game engine has already created.
Obviously this would be an online game and players would meet up and interact with other players. It's a huge task, but I'm sure it could be done with today's technology.
Basically, I think that the people making the games should try for maximum freedom of movement. Take Resident Evil, these games give relative freedom until you get to a door that you can't open because it's not part of the game world, or rubbish tips (in RE2) that you can't climb into. Storage space and limits to the game engine aside, I'm hoping one day to see a game that has complete freedom of movement over your landscape. Ecstatica on the PC came close and was a very good game (nearly as scary as RE but funny as well - in a weird occult sense)
not fit on the screen,
they keep scolling right
and cannot be seen.
Is this a bug
and is there a fix,
Come on Special Reserve
give your website a kick.
The next ultimate game will probably be a new genre, new type of engine, or one that gets progressively harder each time you play it, thereby developing your gaming skills as you go, a kind of "Learn as you play" concept.
It will probably be on the PC too, you can't imagine the Game Boy being awarded the honour of having the Ultimate Game. Personally, I'm looking forward to The Bouncer for the PS2, that will be my next ultimate game, I think.
Then you hear it coming through the woods it grabs you picks you up and you fly through the air into a tree. That's just the intro. Then the game starts with you back in the house, something is in the basement, and it's hungry, zombie like creatures are outside trying to break it. You have to piece together the parts of the book in order to find the spell to reverse all of this. You'd also have a chainsaw for a hand, with which you could fend off the bad guys!
The idea would be that you would have to get to a certain goal (like quake or doom) or kill all the zombies to finish the level. You could take as much time as you liked, but the time at the end is added to your score, so it gives you something to beat later on. There would be a bar for health, making you limp and run slower when injured, a bar for food, ticking down all the time so you would have to find food at some point and one for water. Three adrenaline boosts could be given to players to use when their health is really low and they are trying to escape (similar to turbo on racing games and only usable once) Obviously, the less you have on your food and water bar the quicker your health goes down.
Weapons would not just be guns and knives but scenery, like chair legs and other scenery could be used to help close doors with no locks. Lots of houses and offices would be available to enter and there would be skylights and hatches to escape through.
If any games companies would like to 'steal' this idea, please do...I'd love to play it!