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"Samson states the obvious (AC)"

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Sat 22/02/03 at 16:54
Regular
Posts: 787
Heh, what are the chances of this?

http://www.boomspeed.com/microchips/Samson.JPG


Then he proceeded to tell me that it was becasue Hugh gave him a pear. Still, I thought it was pretty funny.

:D


(Oh, and excuse the poor picture quality- I need to work out how to change the shutter speed on my dad's digi camera. :D)
Sun 23/02/03 at 00:21
Regular
"thursdayton!"
Posts: 7,741
Microchips wrote:
> It's like Mr. Resetti, but worse. Speaking of which, he pretended to
> reset my console, and then made me say that I love him. He rules!

He's the best bit in the game. Have you met Don Resetti?
Sat 22/02/03 at 23:17
Regular
Posts: 11,875
Microchips wrote:
> [email protected]

Ha Ha

Now he will irritate you with endless blabbering!

:D
Sat 22/02/03 at 23:13
Regular
"Festivus!"
Posts: 6,228
Yay! Turnip buying antics tomorrow. I love AC.
Sat 22/02/03 at 21:56
Regular
"Jog on, sunshine"
Posts: 8,979
Dig a hole, bury them. It'll look like a fossil/ Gyroid. But when you/ a character walks over it, in they fall. and they'll stay in the ground with just their head poking out until you go talk to them.


"WAS THAT YOU? ARGH"


It's like Mr. Resetti, but worse. Speaking of which, he pretended to reset my console, and then made me say that I love him. He rules! :D

Well, apart from the loving thing, that was suspect. :D
Sat 22/02/03 at 21:50
Regular
"sdomehtongng"
Posts: 23,695
What do pitfall's actually do?

This may sounds stupid, but I never found out.

:-D
Sat 22/02/03 at 21:48
Regular
"Jog on, sunshine"
Posts: 8,979
Get the bug catching net, hold A and walk up to a person you hate. Then release A, and make sure they're facing the camera- the expression is priceless.

"Hey, why'd you hit me? Says Rolf

I then proceeded to trap in a pitfall

Then the next day he said he wanted to leave, so out of two options "Yeah, go ahead" and "NO! Stay!" I chose go ahead. it's a wonder he's still here! :D


*Gets pitfall from basement and hunts Rolf"


He *will* move out of my town, honest! :D
Sat 22/02/03 at 21:45
Regular
"sdomehtongng"
Posts: 23,695
Microchips wrote:
> 'Woo! :D' being the bit that I made her say each time. But of course,
> you can make them say rude stuff, no doubt Aj hasn't been tempted to
> do so. :D

---

:-D

Keep walking into them with an axe, and soon they'll get mad at you.

"Just what do you think your playing at?"
*Continues*
"Leave me alone!"
*Continues*
"Just stop it! You're really annoying me!"
*Person goes away*
*Goes off to bug someone else*

Yes. :-)
Sat 22/02/03 at 21:42
Regular
"Jog on, sunshine"
Posts: 8,979
Heh, you can also say "Entertain me".

Usually, when you're good friends, you get to decide what they say after each sentance. Imagine the posibilities...

The funniest conversation involving this was one earlier today with Freya:

"Oooh, can I have your pear?"

"No"

"oh, well then, if you want to be liek that, leave me alone. Woo! :D"




'Woo! :D' being the bit that I made her say each time. But of course, you can make them say rude stuff, no doubt Aj hasn't been tempted to do so. :D
Sat 22/02/03 at 21:32
Regular
"sdomehtongng"
Posts: 23,695
DeltaJava wrote:
> Great stuff. Is there an option to "insult" your neighnours,
> by the way, or is the character you control "a silent type"?

---

You get the chance to say:

Can I help out?
What's happening?
Sorry to bother you.

So, sadly, nope. Your character isn't a silent type though, thankfully.

Although you can be very negative to that cat Rover on the train.

"Can I sit here?"
"No."
*Sits down*
"So, where are you heading?"
"Mind your own business."
Etc. :-)
Sat 22/02/03 at 21:31
Regular
"sdomehtongng"
Posts: 23,695
Carmen (another mouse) said that to me.

Since when has AfroJoe sounded like a food?

Pah. :-D

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