The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Videogaming has been proven to be a fast learning hand-eye co-ordination developing device, and would stimulate a stundent's learning capacity and motivation. It is entertaining; students would want to learn, and will learn vital puzzle solving skills and accuracy.
A great issue in video gaming today is violence. Instead of buying a gun, blowing someone's head off and spending 10 years in jail, you could do it many times in Virtual Reality to no consequence. Video game violence could be utilised in todays curriculum for a specific purpose. The Romans once said that by witnessing an act of violence, it would relieve your own body of stress and therefore prevent violence from yourself. After years of violence in video games, it hasn't warped children's minds like the cynics say, so I think that this method of catharsis could be used to help the emotionally and physically stressed.
Video games would be fun and informative for all students, but for those more able students, game development could be taken on as an extra course. The games made from this could then be utilised in the class for other students' learning and could be sold to bring back money into the school (as if). Technology students could create special peripherals for the different consoles, which could be used for the same purpose as pupil-made games.
Video-games are an art form - they are interesting, stimulating and overall fun. With the world taking in videogames with open arms, why let your education slip by pointlessly, encourage the industry into the classroom; it will benefit students and teachers alike.
This was a piece of persuasive writing which I wrote for school. My teacher like it so much that she entered it into a competition!
Videogaming has been proven to be a fast learning hand-eye co-ordination developing device, and would stimulate a stundent's learning capacity and motivation. It is entertaining; students would want to learn, and will learn vital puzzle solving skills and accuracy.
A great issue in video gaming today is violence. Instead of buying a gun, blowing someone's head off and spending 10 years in jail, you could do it many times in Virtual Reality to no consequence. Video game violence could be utilised in todays curriculum for a specific purpose. The Romans once said that by witnessing an act of violence, it would relieve your own body of stress and therefore prevent violence from yourself. After years of violence in video games, it hasn't warped children's minds like the cynics say, so I think that this method of catharsis could be used to help the emotionally and physically stressed.
Video games would be fun and informative for all students, but for those more able students, game development could be taken on as an extra course. The games made from this could then be utilised in the class for other students' learning and could be sold to bring back money into the school (as if). Technology students could create special peripherals for the different consoles, which could be used for the same purpose as pupil-made games.
Video-games are an art form - they are interesting, stimulating and overall fun. With the world taking in videogames with open arms, why let your education slip by pointlessly, encourage the industry into the classroom; it will benefit students and teachers alike.
This was a piece of persuasive writing which I wrote for school. My teacher like it so much that she entered it into a competition!