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Two levels to try out in the demo (or at least part of each)...one of a beach and the other of a military complex, both of which were completely unispiring (particularly the military base one).
As for the actual game, the only thing remotely innovative about it are the visuals...with mildly entertaining comic book-style multiple-view death sequences and the odd visual aid (such as the word 'tap' moving along a wall, as a guard approaces you - it's difficult to explain).
The rest of it was your run-of-the-mill FPS - enemy AI is nothing to write home about, the weapons aren't particularly interesting or satisfying (without trying to sound too mentally unstable) and I can't really find any major ideas in the game that haven't been done before.
Yes, disappointment is definately the word. Ah well, I can only thank the bods at Valve for giving us Half-Life 2 (eventually).
I loved the visual style as well, I usually don't like cel-shaded games but here it was more than just a gimmick since it really does stay faithful to the comics it's based on. Certainly a game I'm interested in.
You can't expect every game to make leaps and bounds in every area.
Jesus.
Two levels to try out in the demo (or at least part of each)...one of a beach and the other of a military complex, both of which were completely unispiring (particularly the military base one).
As for the actual game, the only thing remotely innovative about it are the visuals...with mildly entertaining comic book-style multiple-view death sequences and the odd visual aid (such as the word 'tap' moving along a wall, as a guard approaces you - it's difficult to explain).
The rest of it was your run-of-the-mill FPS - enemy AI is nothing to write home about, the weapons aren't particularly interesting or satisfying (without trying to sound too mentally unstable) and I can't really find any major ideas in the game that haven't been done before.
Yes, disappointment is definately the word. Ah well, I can only thank the bods at Valve for giving us Half-Life 2 (eventually).