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"i have an incredible game plan in my head..."

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Sun 05/10/03 at 10:22
Regular
Posts: 2,774
but i won't, and i CAN'T explain what it is, to anyone, because it's too hard to describe. It would be an FPS, but with a twist of eeriness and adventure. for a start, it won't have any stereotypical hard-marine with big-muscles kinda thing, but instead characters would seem as though they were people picked off the street. the closest game that comes to this idea is medal of honour (or 'honor', for the yanks), as none of the characters you see are heroic, or wisecracking, but take their job seriously. just imagine if some other developers got their hands on it, eh? instead of an SAS agent who is aware of the enemy's power, they'd put a muscle-bound bloke with shades and a vest, with a few scars on his arm, and who can hold a submachinegun quite comfortably with one hand. They'd also put cocky a$$hole remarks such as "piece'a'cake", or "just like the firing range back at the camp" or so on.

Gah!
Sun 05/10/03 at 10:22
Regular
Posts: 2,774
but i won't, and i CAN'T explain what it is, to anyone, because it's too hard to describe. It would be an FPS, but with a twist of eeriness and adventure. for a start, it won't have any stereotypical hard-marine with big-muscles kinda thing, but instead characters would seem as though they were people picked off the street. the closest game that comes to this idea is medal of honour (or 'honor', for the yanks), as none of the characters you see are heroic, or wisecracking, but take their job seriously. just imagine if some other developers got their hands on it, eh? instead of an SAS agent who is aware of the enemy's power, they'd put a muscle-bound bloke with shades and a vest, with a few scars on his arm, and who can hold a submachinegun quite comfortably with one hand. They'd also put cocky a$$hole remarks such as "piece'a'cake", or "just like the firing range back at the camp" or so on.

Gah!
Sun 05/10/03 at 10:28
Regular
Posts: 2,774
anyway, back to the gameplan. in any FPS, it is a good thing to let the player actually form an emotional awareness between characters, and for the developers to LET the characters display their emotions, too.

a good example of a one-off good american effort is of Unreal 2, which contains an essence of RPG in it at times, but it's this kinda thing that actually let the game have a rather anti-ending, but still remain a good way to close the story, which a bit of a last message from dalton's shipmates, of which he was helpless in saving.

see?
Sun 05/10/03 at 10:29
Regular
Posts: 2,774
that didn't make sense...
Sun 05/10/03 at 10:29
Regular
"WhaleOilBeefHooked"
Posts: 12,425
UrkiE-UK wrote:
They'd also put
> cocky a$$hole remarks such as "piece'a'cake", or "just
> like the firing range back at the camp" or so on.

Sounds like these remarks are across between Half life when Barney or a soldier says something, and Commandos.

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