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socom 2 online is a sweet thing its vary hard play agenst other poaple but it does give u one hell of a ruch and i think that is what makes people so adicked to that game but i like play in it and cant git anofe of it
and some simpers on the game will kill u when u cant even see them or throw a dam wall thats not far.
> Sounds good but I can't help thinking Rocket Launchers will spoil most
> games as well as having benefits. I can imagine crazy Launcher
> battles, and that sounds a laugh, but I feel this could detract the
> game from it's stealthy teamwork-based nature and turn out more
> Unreal Tournament-like.
Don't worry about it :)
The RPG is normally a 1 shot weapon, 2 shot if you load it with double ammo, but it takes up 2 spaces in your inventory so you'd have to leave behind your precious HE or M67's to make room for it. So it's good for getting snipers out of bell towers, but tactically some extra bullets and a few grenades might be the better option for doing the same job in case he's got a mate with a machine gun watching his back.
For the UT fans, there IS a respawn game included as far as I'm aware on top of the usual gameplay options for setting up a room. It runs for a set time; you die, you respawn a few seconds later somewhere else on the same map to continue dealing out death and punishment. The team with the most kills at the end wins, the player with the most points at the end gets MVP.
Hope not though, looking forward to it.
Offline is probably going to be quite good again too, I enjoyed the offline in the first one. This time around I think there's things to unlock like extra uniforms in the offline mode that you can then use online, nice touch.