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So what do you want to see in Splinter Cell 2?
Personally I want them to improve on the realism, if you can climb and hang on to a few pipes why not all pipes strong enough to hold youe weight?
How about missions that can be completed more than one way?
How about a mission tree where different results on a mission make you go down a different path of missions (a bit like Star Fox)?
How about when you wake up a sleeping guard you can ACTUALLY kill them before they've actually completed their entire 'getting up' animation and you've pointlessly unloaded an entire clip into them!?
How about if theres a broken window within reach of a jump (or actually at waist height like iun the Kalintek level) you can actually climb into the room beyond like yoiu could do in REAL LIFE?
How about nicking a few things off of Hitman 2 and allowing Fisher to disguise himself for a time and take weapons off those you've killed when you've got sweet F.A. ammo left (like people'd do in REAL LIFE!)?
For all it's realism Splinter Cell missed quite a few important things that I hope will be gameplay options in the sequel.
So anyway... What do you want in Splinter Cell 2?
The first one had a severe lack of both splinters and cells.
And you should be able to make the level design work better for hiding bodies. One example of this would be using the meat grinder machines in the abbotoir level: what better way to get rid of a body!? :D
>
> They should take a lot of the features from MGS2 and add them to the
> new game.
True. I like the ideas in MGS2, but I prefer the control system in Splinter Cell.
They should take a lot of the features from MGS2 and add them to the new game.