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I firmly think it is Ocarina of Time.
He thinks Majora.
Discuss.
> Dringo wrote:
> That's a good point I never actually saw it like that.
>
>
> It makes a change when we agree on something! :-D
No it doesn't :P
> That's a good point I never actually saw it like that.
It makes a change when we agree on something! :-D
Then, once you found the owl song you could just warp to the place she takes you to.
Also, the thing with Orcarina is that when something was done it was done, you had to start the game again to do it again.
With Majora you could mess around and do your favourite bits as many times as you pleased.
Fighting bosses again, sneaking past Guerudo's again etc.
I mean, talking about that Witch.
Seeing the shop Witch's face when she finds out what happened to her sister was priceless. You'd never see that again if you did the puzzle and it was done for good...
> Bckpac wrote:
> It has to be Ocarina, Majora is too annoying with having to travel
> back in time every hour.
>
> Blasphemy, that was the genius of it all.
One of the main things I remember about Majora's Mask was having to find that witch in the woods over and over again. The time system was a very interesting and magical innovation for the most part, but on the other hand you had the repitition, annoyance and shallow-ness of it.
A minute?
If so, that gave you 72 minutes for one whole session of play.
Ofcourse, that's not quite enough if you want to go through a temple, but if you played the slowing down song (song of Time backwards) then you had 144 minutes - almost 2 and a half hours, which is more than enough for one session.
Besides, you had items as checkpoints - half the temple was finding the items (or the new arrow type in this case) and then that unlocked the second half.
And if you want to stop play until your next go then just play the owl song and you're at the nearest save point.
That was as far as inconvenience went.
The rest was perfect, and really brought the game to life as you had people who went about lives for 3 days. It was still basic, and only a select few really had a life (while the rest had one incident and then did the same thing day after day for the rest of the game) it still worked really well, and SHOULD be taken further.
I knew Windwaker wouldn't be able to put in the time aspect of the game but I atleast thought the people would have SOME life to get involved with. The closest was that girl who you caught stealing.
THAT was the best bit of the game. If you got a bit too close for comfort:
"Who's there?"
"Meeeeeoooooooww!"
:-D