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"X-Box Vs Gamecube"

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Wed 25/07/01 at 18:55
Regular
Posts: 787
Lets start with what most people are thrown off by. Now when you look at X-Box’s specs just about everything looks better, from RAM, MHz, and Memory Bus Bandwidth, it exceeds GameCube. You may say "wow! X-Box looks a lot more powerful than GameCube", but that’s where the line is drawn-it just looks better. X-Box has a lot of power that’s a given, but it’s nothing without control.

GameCube has hardware that’s a little dated when compared to X-Box, but that’s okay. GameCube’s one finely tweaked machine. The system architecture was designed to let the CPU/MPU, GPU, DSP, and RAM communicate, and interact with one another in total un-adulterated harmony.

Knowing most people won’t take my word with so little information lets start off with each consoles hardware development cycle shall we?

GameCube:
From what we know Nintendo has been developing GCN since maybe late 98-99’. From there Nintendo has partnered up with many of the industries finest corporations. From the $1,000,000,000 agreement with IBM, sound chip development to Factor5, GPU design to ArtX, memory to MoSys, and the list goes on and on. Now by letting companies who specialize in certain areas of the industry you can build a finer product. Not to mention your taking billions of dollars of costs and spreading them amongst many companies which is why GCN is going to sell at under $200.

X-Box:
Actual X-Box hardware development probably began a little later than GCN, but with couple extra-billion dollars to help them. So this gave Microsoft the advantage of more advanced hardware. Now from what we know X-Box is just collaboration between Microsoft(duh), Intel, and nVidia(wow there’s a lot of console experience in that bunch). Intel’s providing the off the shelve PIII(which Microsoft said would be a "modified" chip, but probably only has a few new instruction sets to interact with the rest of the system). nVidia’s making the GPU, which is pretty much based, off the GeForce 3’s chip architecture(which like the PIII, only had a few more sets of instruction code for communication). Microsoft is basically getting off the shelve PC components from other manufacturers, from the 64MB’s of DDR RAM, the 10GB HDD, and the DVD-ROM. So basically all Microsoft is doing are controller designs, legal deals, system packaging, and sending boxes full of unmarked bills to anonymous sources.

Now which company has the most experience, and the proper materials to build a console specifically geared, and enhanced for gaming? I’m hoping you said Nintendo. The only thing Microsoft has in their arsenal is a steady flow of cash, and their ever-ominous presence to their competitors. Nintendo has the one, and only Shigeru Miayamoto conferring with everybody from controller design, to the people at ArtX making the GPU for what developers/gamers want, and should expect from GCN.

Now with all that GCN has the power where it counts. Here’s a good example…X-box has 64MB’s of shared DDR RAM, GameCube has 24MB’s of unified-standalone 1T-SRAM, along with 3MB’s on-chip, and a supplemental 16MB’s of SDRAM(AKA A-RAM("A" for Auxiliary)for a total of 43MB’s. But there’s a huge flaw with X-Box, DDR RAM is some of the slowest chunkiest RAM around. It’s double-data-rate, but that only boosts memory bus bandwidth(I’ll get to that later). Now the designers at Nintendo knew that to get the maximum performance of the high-speed chipsets they’d need high speed RAM to boot. So with a call to MoSys Nintendo was able to get a deal to use the fastest RAM on the planet-MoSys 1T-SRAM. Calling it fast is a under statement. Its maximum latency has been clocked at only 10ns! The texture RAM has been clocked at half the speed 5ns! (Ns: Nanosecond 1-billionth of a second). This means that GCN will be able to stream textures in and out requiring less memory, and putting less strain on the CPU/GPU/MPU whose main job is to do calculations, and work with special Fx instead of crunching numbers.

Memory Bus Bandwidth(MBB). That’s how fast the RAM will be able to communicate with other parts of the system that use it. X-Box has a maximum of 6.4GB/s of it. GameCube has 3.2GB/s. But X-Box’s is shared. Shared you say? X-Box has 64MB’s of DDR RAM, and the developer can partion it for whatever they need. For a very simple example a developer can set aside 20MB’s as VRAM, 16 for sound, 20 for textures, 15 for animation, and 9 for the frame buffer(this is far simpler than what is actually done. Most developers will need over 20 partions). Now each of those partions will greedily take their share of the MBB, thus reducing transfer speeds to under 1GB/s(if your lucky). What does this mean to games? Well for the memory to be partioned the CPU’s gonna need to manage each of those. So instead of working with AI, physics, and special effects the CPU crunching numbers. This can lead to slowdown, and since the developers can’t stream enough data in, and out quick enough more RAM will need to be used-taking away from textures, sound, animation, and the list goes on.

Sorry for blabbering on the technical side there, but if you understood that it’s a pretty good point.

I’ll to make a simpler point. X-Box is sort of the "blaster" of the console world, and GCN the "lightsaber". X-Box uses superfluous amounts of unnecessary resources to accomplish a task. GCN is tweaked, accurate, and not a clumsy tool of justice. Get what I’m saying?

Polygons you say? Ahh yet another mercifully fought debate that has enraged for ages. Now lets go compare figures from both companies…

X-Box: 125M/sec
GameCube: 6 million to 12 million polygons/second (Display capability assuming actual game with complexity model, texture, etc.)
(I ripped these from the official sites)

Now note how on the official X-Box site there’s no disclaimer attached to it. It’s obviously the maximum performance rating which means absolutely nothing. It does not compensate for player interaction; the polygons are dull, flat shaded, similarly shaped, texturless, and no special effects engaged.

GameCube’s poly performance figures are noticeably low. But in typical Nintendo fashion Yamauchi wanted to keep the hype down, and made sure the poly performance wasn’t over the top. EA of Canada got they’re hands on some development kits, and in February this year they had announced performance figures of 22M/sec@60 FPS. Now cut the FPS rating in half, and you’ve doubled the poly count. And 30FPS, with 44M polygons on the screen that’s nothing short of awe inspiring.

X-Box hasn’t exactly been seen running off final production hardware yet(which is supposedly in production as we speak). In fact it hasn’t even been shown running off a development kit. So far the only thing we’ve seen are what X-Box developers can do with PC’s with a little more powerful than X-Box. And from what I’ve seen what developers have done on PC’s more powerful than GCN, and X-Box, with 9 extra months of time, and Microsoft funding haven’t been the light-years ahead of what was shown off at Space World 2000, where developers at the most had 2months to put something together(in fact the Rogue Squadron Cube demo was done in 20 days!). And all of those demos ran off actual units, which have the possibility of becoming inferior, as there are still some specifications to be released at E3 this May. So X-Box’s poly figures are in league if not inferior to GCN’s performance rating.

Then finally another big issue-sound. Just recently Microsoft announced that X-Box will feature Dolby Digital 5.1 in game with no hit to performance. GameCube features the not much talked about Factor 5 MusyX sound chip(AKA DSP). From what’s been released by the ever so quiet Nintendo is that the MusyX chip is the most advanced sound processor of it’s kind. It has been said to react to how you react in the game, and the overall visual atmosphere your in. Right now Nintendo/Factor5 has yet to release any specifications concerning outputs, but since the DVD movie version of GCN will support DD5.1, it’s almost certain the game only version GCN will as well.

But that was all about sound output. Well I basically gave an overview of the taboo MusyX chip, but that’s all there is to talk about. X-Box doesn’t even have a DSP. Just like older consoles before it, X-Box will only do pre-rendered repetitive scores of music. Not much innovation there(something Nintendo believes is key in this new era).

Simply the GCN isn’t going to be a technical push over for X-Box. GameCube has a fighting chance equal to if not better than the X-Box juggernaut. I know battles will still be fought, but I just wanted to calm the concerns of fellow Nintendoits-GameCube will be better!
Thu 26/07/01 at 21:19
Regular
"PC Gaming Founder"
Posts: 2,136
Not me! MS games are buggy and usually unenjoyable. I played Train Simulator at my friends the other day and almost fell asleep! If you go too fast, the whole train stops and you have to go through the rigmoral of starting it up again. The whole game is just a case of stoping at 'well-known' train stations and sticking to all the speed restrictions. And to add insult to injury, MS are charging a rather laughable £50 for it! If this is MS's idea of 'electronic entertainment', then God (ie. Nintendo) help us all!
Thu 26/07/01 at 20:10
Regular
Posts: 79
let me put it this way microsoft known for their boring train simulators and plain simultaors, or nintendo a household name know for their brilliant innovative games enjoyed by everyone all over the world my moneys with Nintendo , who the hel* wants a games console by microsoft.
Thu 26/07/01 at 19:04
Regular
"^_^"
Posts: 3,863
Sorry if my post was too long but I hope it is informative.
Thu 26/07/01 at 18:34
Regular
"PC Gaming Founder"
Posts: 2,136
Parr, that is one mighty post, and I agree with you completely. Unfortunately for me, you've done about 1200 words which beats my 1000-word-breaker which I planned for tomorrow. Oh well, I guess I'll have to do a 1500-word-breaker. As for the topic, I'm considering writing about how the GCN is more powerful than the PS2. Is that ok with you?
Thu 26/07/01 at 17:13
Regular
Posts: 3,182
Surely the GameCube is gonna be chocka with updated sequels. Mario, Zelda, Wave Race, F-Zero, etc. The xBox will have to break new ground in order to establish itself. I'm leaning towards xBox at the moment.
Thu 26/07/01 at 17:00
Posts: 0
Both consoles have already got their source of followers, but i have to sya that there is very much a "jumping on the bandwagon" mentality from all xbox fans.
those who like the gamecube are very, very likely to have already owned a nintendo console in the past, and liked the true innovation that nintendo produce.
The only reason xbox fans can seem to come up with is that "it's more powerful than yours".
And judging by the way the dreamcast failed even though it was the most powerful console in the biz shows that always isn't the best thing.
Wed 25/07/01 at 23:08
Posts: 15,443
Quite a long sentence, that.
Wed 25/07/01 at 23:05
Regular
Posts: 9,848
You could always simply stated that Nintendo make the sort of unique games that the Xbox can only dream about.

That settles it in a sentance. :-)
Wed 25/07/01 at 22:40
Posts: 15,443
Who knows? Only fate does.
Wed 25/07/01 at 21:57
Regular
"what is knowledge ?"
Posts: 2,112
i have sympathies for the xbox , as it is the most powerfull of the lot but without enough quality stuff and non pc a-holics backing it up then i think the GC will win.

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