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For me there are 3. Let's take Perfect Dark, as the first example. It was definitely an 'AAA' title, and arguably one of Rare's best games in the '64-Bit' era, but many, including myself didn't enjoy the game. But why?!
Maybe is was because 'It wasn't Bond'. Sounds daft, I know, but as Meka Dragon said with regards to the Mascot post, an illustrious character can make all the difference when he/she/it endorses a product. Maybe, because Joanna wasn't a recognised figure outside of videogames, people didn't take to the game. Also, as the 007 titles would no doubt go insequence from Goldeneye, I, along with others, was execting Tomorrow Never Dies, and so I waited for that! Also, it had a very Non-Nintendo theme... In a world of Pokémon and bright colours, Perfect Dark seemed somewhat out of sorts on a Nintendo console. It came as quite a shock!
The second game, i'll quickly mention is (The) Secret of Mana ( - Squaresoft). Again, another great game on the SNES, but after playing it for a while I couldn't understand why, or even how it was so popular amongst millions. Given that there is much to do in the game and the worlds, or levels, are very diverse I can kind of see why people would buy it through gut instinct. But surely not after reading reviews?!
Bust-A-Move was another. Another puzzle game to gap-fill the shelves in HMV. The only problem was, it was creating gaps, not filling them! Why was it so popular? It was just a fancied up version of Columns mixed with Behive Bedlam (Sky Digital > Open....)! I really can't see how, or why people would take to this game. It's samey, the graphics are frightfully basic. There is no diversity in the levels and the game bores 'you' in minutes! It's completely beyond me! At least it was!!!
After hours of thought (unfamiliar territory - had to take my time! :D), I came to the conclusion that there isn't anything in games that makes 'us' tick! We can't stereotype gamers as 'gamers' it just can't be done. We're all different... different hair, skin colour, eye colour. Different abilities and disabilities. But most important is the fact that we all have different personalities, and through these personalities we have preferances to all things, including games!. There is never going to be one game that we all like. Never.
So, in the years to come, you have to understand, that no matter how they try, games companies won't be able to meet the single demands of every consumer. Like the old saying goes. You can please some of the people some of the time but you can't please all of the people all of the time!
Just because games have a shiney gold 'R' on the front doesn't mean that you'll enjoy them. Just because there is an red-capped plumber by the name of Mario in the game doesn't mean it will be the game for you! If you want a certain game but 'We' don't like it, fine! Remember - You can please some of the people some of the time but you can't please all of the people all of the time!
Life is full of choices.
Gaming is full of choices.
They're Your choices.
YOU Make them!
Get the console YOU Like!
Play the games YOU like!
Thanks for reading, feel free to add your views!
Game
One person's top game is another person's trash. It seems a harsh comment, but it is also true. The same can also be said for whole game genres too. Games companies always try to aim for their largest audience, but they are bound to miss someone out when they design their games. Still, there are enough different types of game to keep everyone happy it seems, so as long as we keep seeing divergence in the games market then it won't really matter too much if you don't like one sort of game, because there always will be others to play.
(Dringo faints)
> I never understood the Famitsu /40 idea! I suppose it was /10 for
> Graphics, Sound, Gameplay and Multiplayer/length.
Zelda:OOT got 40/40 in famitsu didnt it? only a handful of games have been given top marks by them.
It must be hard!
:-)