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Back to the game at hand, seeing as there have been no demos released of the game, and only a video demo shown at E3, I cannot comment first hand of what the game will be like, i can only base what i write on the words of others, and my own speculation. Luckily, there's been quite alot told about the game from the developers. You take the role of another one of Desmond Miles' ancestors, this time called Ezio Auditore da Firenze. You play in the late 15th century, early 16th century, across various locations in Italy, including Venice, Florence, Rome, the Tuscan Countryside, San Gimignano and Forlì.
Spoiler Warning! (Only how the game starts, following on from the last game and the reason you're on a vendetta this time round- does not destroy the ending for anyone)
Although the game is extremely similar to it's predecessor, the fact that Ezio has the exact same fashion sense as his 300 year older counter part Altaïr, the game is also completely different on so many levels. Whilst researching articles on the game, and quotes from publishers, the game seemed to me like a concoction of Fable II, Hitman Blood Money, The Prince of Persia, Grand Theft Auto 4 and the original Assassin's Creed. 'Blood Prince Auto II' perhaps... now that's just being silly.
One thing you can get is coloured dye (the element to me which is like 'Fable II'- a tad vague, i admit). I cannot confirm wether this dye will enable you to bypass guards that are on the lookout for you, or wether it's just to look cool. Another feature to make you look cool on top of the dyes, is the variety of new weapons. The game is confirmed to feature halberds, axes, long pikes, swords, daggers, and a number of others. These new weapons of course mean a hell of a lotta new moves to play with, knocking people to the ground with a halberd perhaps, and finished them off with a high, swinging blow. Also cool in the game is that Ezio has not one, but two hidden blades, so you can take out twice the number of people at once, and let twice the amounts of blood flow onto the floor. If you get bored of your weapons, which i highly doubt, another new feature is weapon upgrades, another Fable-esque element. A prime example is the poison blade.
All these weapons are great, but that wasn't the main problem in the first game, the missions were. I'm sure you know what i mean if i describe them as repetitive and boring. Along with interrogation, eavesdropping and pickpocketing come 14-16 new mission types, so i'm ecstatic to hear about that, as that was a really big issue, which has been addressed. I have not found out what these new mission types are, but i'd predict jobs like vandalism and 1-on-1 street chases might come into it, so i'm very excited to see what these new jobs will entail. I do know that there will be 200 missions altogether in the game, 100 being narrative/main storyline, and another 100 being side quests.
Hiding places in the first game were pretty basic. You could hide in hay carts, sit on benches (although i wouldn't say that was hiding or even blending), and of course hiding among your KKK-esque monks (as monks presumbaly would have had brown robes, but no, they just happen to have the assassin fashion down to a T). Well, there are a whole host of advanced hiding techniques now. One of the 'big biggies' is the ability to hide in water, especially in Venice (the GTA element for me, as previous GTA titles would mean you get killed going into water). There are more advanced crowd hiding systems, meaning you don't have to wait for your monk mates to come and help, you can simply blend into the crowd. A nice piece of kit at your disposal is the smoke bomb, which you can set off, and whilst your foes are blinded, you peg it as fast as you can.
There is now a notoriety system in the game, much like Hitman Blood Money, and as you progress, you will be recognised more easily. You can lower this by bribing people, taking down wanted posters (perhaps part of a vandilism mission?) and also assassinating witnesses. This is a good feature, as previously, AI characters would be particularly stupid. For example if you climbed a building, you would just hear people shouting "What is he doing, he will hurt himself" instead of reporting to the guards. On a personal note, i also loved the way that when you killed a citizen with a hidden blade, nobody would realise it was you. If you saw a man go up to someone, embrace them, and then they were suddenly dead, i don't think you'd shout 'What is that mad man doing?' would you?
The game isn't the only thing that has been updated. Remember you're using the Animus 2.0 now, so you can access history and notes about a variety of famous building over Italy, which i like, as it adds a touch of education to the game. Also a new update to the game generally is the before mentioned eagle vision, which now lets you stay in 3rd person, whilst using it, so you can spot targets on the move.
Economy, yet another Fable II related word. There is now an economy system in Assassin's Creed II, using ingame currency to purchase weapons, armour and poison. You can also hire people to distract guards when the time is right.
You will be helped by a number of other figures, the most notable being a young Leonardo da Vinchi. One invention you most probably know available in the game is the famous, and real, Flying Machine he invented, which uses fumes from flames to keep it up. He is the one who will be upgrading your arsenal and helping you throughout the game.
So is this game going to be different to the first? I think it's safe to say yes it is, it will be completely different, as long as all that's promised is kept. I'm apprehensive that this game isn't going to deliver, but i really hope it does. The first game was like a plain sponge cake; it had some ingredients missing. This second attempt sounds like it's had jam and cream put in the middle, it's been covered in chocolate and sprinkled with hundreds and thousands. We'll find out next week.
Thanks for reading :)
:D reply please and give your view about the difficulty. gr sergio
(attack the brute not equal that have a bad result). and when you fight against three brutes of more use a smoke bomb you can than easly kill the brutes whit a hidden blade. gr sergio
.....'u'..................
*jumps off cliff*
....................................
*deploys parachute*
I'm going to wind you up now, and tell you that I played the game already all weekend and have already completed it :).
Honestly. :)
*Double EDIT*Moto pointed out the spelling mistake. Can't change it :(
*EDIT* US residents can play this right now :( For the rest of us Europeans, we'll have to wait until Friday. CanNOT wait :D (although mostly, i'll probably just be watching youtube videos-come on christmas time! :D)
This is looking so much better than the first.
One question though: Where's Jersalem? :D
For any US Freeola users, you'll be able to pick it up on Tuesday 17th November.
PC gamers in both regions will have to wait until March 2010 for it's release.
Make sure you check the bargain thread for the best prices, as i'm sure it will appear on there nearer the time of release!
Grab a Bargain
Happy Gaming!
Back to the game at hand, seeing as there have been no demos released of the game, and only a video demo shown at E3, I cannot comment first hand of what the game will be like, i can only base what i write on the words of others, and my own speculation. Luckily, there's been quite alot told about the game from the developers. You take the role of another one of Desmond Miles' ancestors, this time called Ezio Auditore da Firenze. You play in the late 15th century, early 16th century, across various locations in Italy, including Venice, Florence, Rome, the Tuscan Countryside, San Gimignano and Forlì.
Spoiler Warning! (Only how the game starts, following on from the last game and the reason you're on a vendetta this time round- does not destroy the ending for anyone)
Although the game is extremely similar to it's predecessor, the fact that Ezio has the exact same fashion sense as his 300 year older counter part Altaïr, the game is also completely different on so many levels. Whilst researching articles on the game, and quotes from publishers, the game seemed to me like a concoction of Fable II, Hitman Blood Money, The Prince of Persia, Grand Theft Auto 4 and the original Assassin's Creed. 'Blood Prince Auto II' perhaps... now that's just being silly.
One thing you can get is coloured dye (the element to me which is like 'Fable II'- a tad vague, i admit). I cannot confirm wether this dye will enable you to bypass guards that are on the lookout for you, or wether it's just to look cool. Another feature to make you look cool on top of the dyes, is the variety of new weapons. The game is confirmed to feature halberds, axes, long pikes, swords, daggers, and a number of others. These new weapons of course mean a hell of a lotta new moves to play with, knocking people to the ground with a halberd perhaps, and finished them off with a high, swinging blow. Also cool in the game is that Ezio has not one, but two hidden blades, so you can take out twice the number of people at once, and let twice the amounts of blood flow onto the floor. If you get bored of your weapons, which i highly doubt, another new feature is weapon upgrades, another Fable-esque element. A prime example is the poison blade.
All these weapons are great, but that wasn't the main problem in the first game, the missions were. I'm sure you know what i mean if i describe them as repetitive and boring. Along with interrogation, eavesdropping and pickpocketing come 14-16 new mission types, so i'm ecstatic to hear about that, as that was a really big issue, which has been addressed. I have not found out what these new mission types are, but i'd predict jobs like vandalism and 1-on-1 street chases might come into it, so i'm very excited to see what these new jobs will entail. I do know that there will be 200 missions altogether in the game, 100 being narrative/main storyline, and another 100 being side quests.
Hiding places in the first game were pretty basic. You could hide in hay carts, sit on benches (although i wouldn't say that was hiding or even blending), and of course hiding among your KKK-esque monks (as monks presumbaly would have had brown robes, but no, they just happen to have the assassin fashion down to a T). Well, there are a whole host of advanced hiding techniques now. One of the 'big biggies' is the ability to hide in water, especially in Venice (the GTA element for me, as previous GTA titles would mean you get killed going into water). There are more advanced crowd hiding systems, meaning you don't have to wait for your monk mates to come and help, you can simply blend into the crowd. A nice piece of kit at your disposal is the smoke bomb, which you can set off, and whilst your foes are blinded, you peg it as fast as you can.
There is now a notoriety system in the game, much like Hitman Blood Money, and as you progress, you will be recognised more easily. You can lower this by bribing people, taking down wanted posters (perhaps part of a vandilism mission?) and also assassinating witnesses. This is a good feature, as previously, AI characters would be particularly stupid. For example if you climbed a building, you would just hear people shouting "What is he doing, he will hurt himself" instead of reporting to the guards. On a personal note, i also loved the way that when you killed a citizen with a hidden blade, nobody would realise it was you. If you saw a man go up to someone, embrace them, and then they were suddenly dead, i don't think you'd shout 'What is that mad man doing?' would you?
The game isn't the only thing that has been updated. Remember you're using the Animus 2.0 now, so you can access history and notes about a variety of famous building over Italy, which i like, as it adds a touch of education to the game. Also a new update to the game generally is the before mentioned eagle vision, which now lets you stay in 3rd person, whilst using it, so you can spot targets on the move.
Economy, yet another Fable II related word. There is now an economy system in Assassin's Creed II, using ingame currency to purchase weapons, armour and poison. You can also hire people to distract guards when the time is right.
You will be helped by a number of other figures, the most notable being a young Leonardo da Vinchi. One invention you most probably know available in the game is the famous, and real, Flying Machine he invented, which uses fumes from flames to keep it up. He is the one who will be upgrading your arsenal and helping you throughout the game.
So is this game going to be different to the first? I think it's safe to say yes it is, it will be completely different, as long as all that's promised is kept. I'm apprehensive that this game isn't going to deliver, but i really hope it does. The first game was like a plain sponge cake; it had some ingredients missing. This second attempt sounds like it's had jam and cream put in the middle, it's been covered in chocolate and sprinkled with hundreds and thousands. We'll find out next week.
Thanks for reading :)