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When a game does stretch the boundaries of simplicity, it has to be darn good to be understood and succeed. I’m glad we keep seeing the return of Pac Man, Tetris and classic arcade games that were good for nothing else than fun, fast, and furious gaming. They made you think not to the extent that you collapse from over working the brain. So when people look and snarl at the GameCube- cringing at the thought of yet more Mario and Metrioid, I think to myself they’re the ones that will miss out! Mario is just one example of simple gaming that survives because it is brilliant- we all love it and we always will probably!
But sometimes games have to be not so simple if has to have a good lifespan.
Tetris lasted for years but Mario cannot last without a storyline at all, there would be no Bowser if it weren’t for complexity in Computer Games.
The storyline in Mario isn’t so complex at all, you have to collect the different stars, open the doors to new worlds and save the Princess from Bowser. The simplicity of the controls as well was so refreshing for a 3D platforming game. The idea is to mix simple gameplay with complex storylines because it’s what we like that in our games today. The demands for that was so low back then that Duke Nukem 3D was passed on as simply brilliant! Tetris had no storyline but simple gameplay so it was so easy to pick up and play. Pac Man had simple graphics and simple game play, plus different difficulties to lengthen the lifespan.
Today’s games don’t have what it takes to be a as simple as it because they aren’t so easy to pick and play for hours but the complexity of learning to adapt to the demands of the game makes it addictive.
If you’ve played Final Fantasy you will know what I mean.
At the end of the day, new games will always arrive-genre defying titles will come and go, some will be good some will be woeful. At least I will always have simplicity to fall back on.
I'm here because it keeps me in touch with the latest rumours, and get some personal opinions. If I win a game then thats great, and to be honest thats why I came here in the first place.
Also, I can't resist a good argument..... ;-)
> Meka you've won like 15 times already how do you know!
I don't think I've won that many times, but I have been posting since last August, and I put effort into every post. I want people to read what I write, and offer their own opinions. I like to discuss gaming and the like, and I love to express myself in words.
Maybe if I treated everybody that posts here like crap, then attempted a gameaday winning post a couple of times a month, I wouldn't have won since November either.
Judge not lest ye be judged.
Would still be a nice thing to have though.
I still think that SR should post a runner-up each day, but no prize should be given to them.
That way we might get an "Almost the bridesmaid, never the bride" type post....
Ta Ta and good riddance.
I really thought both topics were good, they both deserve to get somthing.
PerfectDark on the other hand was hard to get into, even for me a Goldeneye veteran. I was fine once I went to the Institute for Training, however this training should have been recommended when you start the game.