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"Dolphin vs Playstation 2"

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Mon 27/03/00 at 08:54
Regular
Posts: 787
CPU:
128 Bit "Emotion Engine"
System Clock Frequency: 300 MHz
Cache Memory Instruction: 16KB, Data: 8KB +16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-Processor FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1 Vector Units VU0 and VU1

Nintendo Dolphin

Central Processing Unit
IBM Custom Processor (Extension of Power PC Architecture)
400MHz Clock Speed
Semiconductor Process 0.18 micron Copper Technology

Graphics Processor
Full-Custom Chip jointly designed with ArtX, Inc.
200 MHz Clock Speed
Semiconductor Process 0.18 micron Embedded DRAM Technology

System Memory
High Speed DRAM Technology
Memory Bandwidth - 3.2GB/second

Software Medium
DVD Medium with Matsushita's DVD Technology
Enhanced Counterfeit Protection



Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 Million Polygons per Second
Compressed Image Decoder
MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz DRAM
Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons per Second
Sound: "SPU2+CPU"
Number of Voices ADPCM: 48 channels on SPU2, plus definable, software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
IOP: I/O Processor CPU: Core PlayStation (current)
CPU Clock Frequency: 33.9MHz or 37.5MHz (Selectable)
Sub Bus: 32 Bit Interface
Types: IEEE1394, Universal Serial Bus (USB), communication via PC-Card (PCMCIA)
Disc Device: CD-ROM and DVD-ROM

The specs may bee better but we all know that playstation makes the better games!! Nintendo is for childrens. I'm gonna buy a PS2 because anyway. And the controls, playstation have the best controls.
Fri 30/03/01 at 15:11
Posts: 0
Craig Charles: Welcome to tonight's 'Console Wars'!!



I: So guys, why is 'The Third Place' going to win?

Beardies: Well we've taken full advantage of the dodgy drive mechanism. That should cut holes right through the Dreamcast!



I: And why will the 'Sonic Blast' win?

Mullets: Because we are living in a time warp, and we haven't realised Sega have given up on hardware! We cannot be defeated!



Announcer: Let the console wars begin!!





Craig Charles: Er..... bu**er.....
Fri 30/03/01 at 14:50
"High polygon count"
Posts: 15,624
> we haven't seen one of those poor console wars
> topics for an age!

Thankfully!
Fri 30/03/01 at 14:40
Regular
"not dead"
Posts: 11,145
Skrubban wrote:
>Nintendo is for childrens. I'm gonna buy a PS2 because anyway.

At least the standard of English has improved around here, and we haven't seen one of those poor console wars topics for an age!
Sun 07/05/00 at 12:46
Posts: 0
How can we possibly predict how well the Dolphin will sell when Nintendo are known to delay their consoles for so long? By the time the Dolphin is out, the X-Box will be here, and the X-Box will whip everything in terms of performance.

Btw, has anyone heard of the Indrema? It's a game console looking to rival the X-Box, but its OS is Linux rather than Windows. I haven't been able to find out much because their website only quotes some of the specs (which coincidentally are the same as those of the X-Box in most respects).

Cooky wrote:
> I disagree the Dolphin will open a can of whoop-ass on the PS2!!!!!
>
> Cooky
>
> Guy wrote:
> : Agree!!
> : Same as N64 and PS - PS was still better because of the amount
> of games!!
Tue 04/04/00 at 14:19
Regular
"Devotion 2The Ocean"
Posts: 6,658
I disagree the Dolphin will open a can of whoop-ass on the PS2!!!!!

Cooky

Guy wrote:
: Agree!!
: Same as N64 and PS - PS was still better because of the amount of games!!
Mon 03/04/00 at 12:45
Posts: 0
Agree!!
Same as N64 and PS - PS was still better because of the amount of games!!
Mon 27/03/00 at 08:54
Posts: 0
CPU:
128 Bit "Emotion Engine"
System Clock Frequency: 300 MHz
Cache Memory Instruction: 16KB, Data: 8KB +16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-Processor FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1 Vector Units VU0 and VU1

Nintendo Dolphin

Central Processing Unit
IBM Custom Processor (Extension of Power PC Architecture)
400MHz Clock Speed
Semiconductor Process 0.18 micron Copper Technology

Graphics Processor
Full-Custom Chip jointly designed with ArtX, Inc.
200 MHz Clock Speed
Semiconductor Process 0.18 micron Embedded DRAM Technology

System Memory
High Speed DRAM Technology
Memory Bandwidth - 3.2GB/second

Software Medium
DVD Medium with Matsushita's DVD Technology
Enhanced Counterfeit Protection



Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 Million Polygons per Second
Compressed Image Decoder
MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz DRAM
Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons per Second
Sound: "SPU2+CPU"
Number of Voices ADPCM: 48 channels on SPU2, plus definable, software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
IOP: I/O Processor CPU: Core PlayStation (current)
CPU Clock Frequency: 33.9MHz or 37.5MHz (Selectable)
Sub Bus: 32 Bit Interface
Types: IEEE1394, Universal Serial Bus (USB), communication via PC-Card (PCMCIA)
Disc Device: CD-ROM and DVD-ROM

The specs may bee better but we all know that playstation makes the better games!! Nintendo is for childrens. I'm gonna buy a PS2 because anyway. And the controls, playstation have the best controls.

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