The "Sony Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
128 Bit "Emotion Engine"
System Clock Frequency: 300 MHz
Cache Memory Instruction: 16KB, Data: 8KB +16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-Processor FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1 Vector Units VU0 and VU1
Nintendo Dolphin
Central Processing Unit
IBM Custom Processor (Extension of Power PC Architecture)
400MHz Clock Speed
Semiconductor Process 0.18 micron Copper Technology
Graphics Processor
Full-Custom Chip jointly designed with ArtX, Inc.
200 MHz Clock Speed
Semiconductor Process 0.18 micron Embedded DRAM Technology
System Memory
High Speed DRAM Technology
Memory Bandwidth - 3.2GB/second
Software Medium
DVD Medium with Matsushita's DVD Technology
Enhanced Counterfeit Protection
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 Million Polygons per Second
Compressed Image Decoder
MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz DRAM
Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons per Second
Sound: "SPU2+CPU"
Number of Voices ADPCM: 48 channels on SPU2, plus definable, software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
IOP: I/O Processor CPU: Core PlayStation (current)
CPU Clock Frequency: 33.9MHz or 37.5MHz (Selectable)
Sub Bus: 32 Bit Interface
Types: IEEE1394, Universal Serial Bus (USB), communication via PC-Card (PCMCIA)
Disc Device: CD-ROM and DVD-ROM
The specs may bee better but we all know that playstation makes the better games!! Nintendo is for childrens. I'm gonna buy a PS2 because anyway. And the controls, playstation have the best controls.
I: So guys, why is 'The Third Place' going to win?
Beardies: Well we've taken full advantage of the dodgy drive mechanism. That should cut holes right through the Dreamcast!
I: And why will the 'Sonic Blast' win?
Mullets: Because we are living in a time warp, and we haven't realised Sega have given up on hardware! We cannot be defeated!
Announcer: Let the console wars begin!!
Craig Charles: Er..... bu**er.....
> topics for an age!
Thankfully!
>Nintendo is for childrens. I'm gonna buy a PS2 because anyway.
At least the standard of English has improved around here, and we haven't seen one of those poor console wars topics for an age!
Btw, has anyone heard of the Indrema? It's a game console looking to rival the X-Box, but its OS is Linux rather than Windows. I haven't been able to find out much because their website only quotes some of the specs (which coincidentally are the same as those of the X-Box in most respects).
Cooky wrote:
> I disagree the Dolphin will open a can of whoop-ass on the PS2!!!!!
>
> Cooky
>
> Guy wrote:
> : Agree!!
> : Same as N64 and PS - PS was still better because of the amount
> of games!!
Cooky
Guy wrote:
: Agree!!
: Same as N64 and PS - PS was still better because of the amount of games!!
128 Bit "Emotion Engine"
System Clock Frequency: 300 MHz
Cache Memory Instruction: 16KB, Data: 8KB +16KB (ScrP)
Main Memory Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-Processor FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1 Vector Units VU0 and VU1
Nintendo Dolphin
Central Processing Unit
IBM Custom Processor (Extension of Power PC Architecture)
400MHz Clock Speed
Semiconductor Process 0.18 micron Copper Technology
Graphics Processor
Full-Custom Chip jointly designed with ArtX, Inc.
200 MHz Clock Speed
Semiconductor Process 0.18 micron Embedded DRAM Technology
System Memory
High Speed DRAM Technology
Memory Bandwidth - 3.2GB/second
Software Medium
DVD Medium with Matsushita's DVD Technology
Enhanced Counterfeit Protection
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 Million Polygons per Second
Compressed Image Decoder
MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz DRAM
Bus bandwidth: 48GB per Second
DRAM Bus width: 2560bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons per Second
Sound: "SPU2+CPU"
Number of Voices ADPCM: 48 channels on SPU2, plus definable, software programmable voices
Sampling Frequency: 44.1 KHz or 48 KHz
IOP: I/O Processor CPU: Core PlayStation (current)
CPU Clock Frequency: 33.9MHz or 37.5MHz (Selectable)
Sub Bus: 32 Bit Interface
Types: IEEE1394, Universal Serial Bus (USB), communication via PC-Card (PCMCIA)
Disc Device: CD-ROM and DVD-ROM
The specs may bee better but we all know that playstation makes the better games!! Nintendo is for childrens. I'm gonna buy a PS2 because anyway. And the controls, playstation have the best controls.