The "Xbox Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
And it's terrible compared to the PC.
They've cut huge swathes of the initial area out, don't understand why. PC version you start by arriving on a shuttle and leaving it onto a dock place. You wander around, knock crates over into huge drops and wander around. Once in the station, it's a good 10mins till you reach the commander bloke. Where's the kitchen with the two guys having a chat? I played the arcade machine there, closed those massive shutters and the lights flickered one, watched the tv and chatted to the waiter/chef bloke.
There's no toilets to admire yourself in the mirror, the 2 blokes talking about people going insane with the awesome shadows and flickering neon signs above their heads.
No soldiers meandering about?
Within 10mins I was already shooting zombies, whereas the PC version took the time to build up the tension before it started throwing generic monsters from obvious spawn points at you.
Ah well, so the single-player is missing massive sections of the initial levels before it all kicks off. Robs it of creepy atmosphere and goes straight into shooty stuff.
And watched the trailer for Far Cry:Instincts as well.
Muuuuuuuuuuuuuuuh. Feral vision? Huge superhero strength punches? Feral running? Sniffy-vision? The point of the game, PC at least, was you were Joe Normal who happened to be mixed up in a gene-splice freakshow Dr Moreau island adventure. Speedy-run Man with maxi-punch thermal monster eyes?
Retarded.
And it's terrible compared to the PC.
They've cut huge swathes of the initial area out, don't understand why. PC version you start by arriving on a shuttle and leaving it onto a dock place. You wander around, knock crates over into huge drops and wander around. Once in the station, it's a good 10mins till you reach the commander bloke. Where's the kitchen with the two guys having a chat? I played the arcade machine there, closed those massive shutters and the lights flickered one, watched the tv and chatted to the waiter/chef bloke.
There's no toilets to admire yourself in the mirror, the 2 blokes talking about people going insane with the awesome shadows and flickering neon signs above their heads.
No soldiers meandering about?
Within 10mins I was already shooting zombies, whereas the PC version took the time to build up the tension before it started throwing generic monsters from obvious spawn points at you.
Ah well, so the single-player is missing massive sections of the initial levels before it all kicks off. Robs it of creepy atmosphere and goes straight into shooty stuff.
And watched the trailer for Far Cry:Instincts as well.
Muuuuuuuuuuuuuuuh. Feral vision? Huge superhero strength punches? Feral running? Sniffy-vision? The point of the game, PC at least, was you were Joe Normal who happened to be mixed up in a gene-splice freakshow Dr Moreau island adventure. Speedy-run Man with maxi-punch thermal monster eyes?
Retarded.
I'm glad I missed out on console Doom 3 though. The PC version was bad enough.
> And watched the trailer for Far Cry:Instincts as well.
I shuddered when I saw this. God knows what the Dev Team are thinking.
> Goatboy wrote:
> And watched the trailer for Far Cry:Instincts as well.
>
> I shuddered when I saw this. God knows what the Dev Team are
> thinking.
Money, Money, Money, Money, Money, Money!
Sure I'd prefer to just have a straight forward shooty game and none of that super power nonsense. But I guess they partly added it in because it's a totally new game and it's got to have something obvious to differentiate it with the PC game. Anyway, the moves could be fun.
As for Doom 3. They always said from the get go that they were gonna speed things up a bit, mainly because people originally complained about the slow pace of Doom 3.
I can't properly comment though as I've not played it on PC and I haven't got around to playing my copy on Xbox.