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Original games are good, granted, but there are so many great N64 games that would be even better on the sleek handheld;
Pilot Wings - Perhaps a compilation of the SNES and N64 levels? The Sky Diver game on the Nokia phone was good, imagine the lovely Pilot Wings on a portable.
Zelda - How about Ocarina on DS? Or, even better for those who've already played it to death, a new Zelda with the same graphics engine.
Diddy Kong Racing - Yes, Mario Kart is coming, but Diddy Kong was a cool RPG style karting game with planes and boats. Bring it on!
Starfox - The new Gamecube game needs a handheld counterpart, and what better than a remake of the N64 classic.
Wave Race 64 - One of the only decent Jet Ski games in existence.
Turok - The original, or a DECENT sequel (as opposed to the last one!)
1080 Snowboarding
Star Wars - Rogue Squadron
Mario Tennis
Perfect Dark
And so many more, Nintendo have a whole selection of games at their disposal, I hope they realise this and use some of them...
could be played in the same way as Metroid prime.
nuff said
> SSX Tricky is the only truly great game I've ever played from EA.
EA have some pretty good games these days unfortunatly.
Sure they still release a lot of crap like Rogue Agent, but for every Rogue Agent there's a Tiger Woods or Def Jam : Vendetta.
I'd be happy to see some touch screen N64 classics though as well.
> Hmmm it depends on how they use the touch screen and so forth. I
> think they should just settle with Four Swords for now.
*
A DS version of Four Swords may well keep the Zelda fans happy for a while, but I think I speak for everyone when I say that what we really want is a full-blown, bona-fied, proper new Zelda game. Personally, I'd like to see any new Zelda use a graphics engine similar to Wind Waker's; I love that new cartoony cute-as-a-button Link.
And whatever Nintendo do, they need to utilise the touch-screen well (as you stated). I myself dream of using the boomerang to lock onto multiple targets (į la Wind Waker), only using the touch-screen to lock onto them quicker. Maybe the game could use the top screen for the normal adventure-y view and the bottom screen could be stuck in a permanent first person view...
It was blatantly tongue in cheek.
But the way it was all raising the American flag... :-D
> Freedom Fighters...
>
> It was alright, but didn't the overblown American patriotism make you
> seriously cringe? :-D
No because the Soviet broadcasts were a good satire of the American broadcasts they were based upon.
It was alright, but didn't the overblown American patriotism make you seriously cringe? :-D
Also, I liked how ironic the background storyline is.
It was sort of real history except swap America with USSR.
It was the USSR who dropped the atom bomb to end WW2 and then went on to become the world's dominant power.
It was the USSR that held the world in it's grip while it prospered through raping other nations while innocent America struggled to try and keep up...
The lack of control options bugged me a bit and the fact you had to use the D-Pad to scroll through menu's...
Like I said, the game was "alright" but...
(Alistair, it was YOUR fault I bought it as well, you over-ecstatic hypetard! :-P)