Freeola Internet Get Dotted Domains Gaming & Extras
Freeola Gameaday
Talk to Your Visitors - Add a Chat Forum to Your Site
 
Browse Chat Forums:
 Chat Forums Home Latest Message Chat Rules Chat Safety & Tips Top Posters How to Win Gameaday View the Winners List Update Your Profile See Who's Online
  Free Web Site  Free Domain Hosting  Emergency Internet  Broadband Offers
 

Help & Support 7 Days a Week

Win FREE Games!

Visit our Support Pages E-mail a Support Request Contact Us

8Mb Max VIP Office Grade Broadband Now Available!

nothing
Just lurking around? Why not join in? You could win free games just by chatting. Choose your Nickname in MyFreeola, or Sign Up Here.
 
you are here
chat line Freeola Chat Forums (49)
Chat Rooms & Users Online
Reviews
"(Game) Donkey Kong C..."
search
 
Login or Create Free Account
Create & Run Your Own Forum
Sell Domain Names
 
Browsing the Freeola Chat Forums...
 
After the original message, all posts and replies are shown in reverse order, with the most recent post at the top. i.e. your latest post will always appear under the original message, at the top of the first page.
 
To display oldest posts first, click the 'Flip Order - Oldest First' link below.
Close This Tip
 
Back To Threads Post a Reply  
 
 
(Game) Donkey Kong Country 2 [SNES & Virtual Conso... There is 1 reply.
Original Message posted by Ghost Killer on 20/05/2008 at 10:58:54PM
When a game can bring my brother and I together without it resulting in an argument or brawl you know it has to be something special. Enter Donkey Kong Country 2. I have fond memories of the two of us as young kids teaming up and tackling the evil yet so satisfying level design found in the game and I was hoping after downloading the game on the Wii¡¦s Virtual Console that that magic still remained. Diddy¡¦s Kong Quest has always been one of my favourite games and after playing it through again I remembered why.

The Donkey Kong Country series had always been about very simple platforming through gorgeous stages and while some criticised Rare for that (Miyamoto) those who went with the flow and took the plunge uncovered one the toughest and most polished games to date. Taking control of Diddy and Dixie Kong it was your job to travel across an entire island searching for Donkey Kong who was kidnapped by a crocodile named King K. Rool. It was all textbook platforming with running and jumping your way from left to right but it was the style and little additions that made it feel so much more complete and unique.

Unlike the Mario titles there were no power-ups but you rather had to rely on your skill with the moves given to you. Diddy can jump, run and even cartwheel  his enemies while Dixie uses her hair to attack and glide through the air. The two monkeys handle similar to each other but with small skill differences so you will need to get used to both their advantages and downfalls. When playing you control the lead monkey whilst the other who isn¡¦t in use simply follows. Get hit and Diddy (or Dixie depending on who you want to command) and he/she does a runner leaving you with the backseat monkey. Get hit again with no one in reserve and that¡¦s one life gone. The great thing about this system was that it was different to the usual health bar or single character gameplay seen in titles of the same genre. Not only that but it allowed two people to play together  controlling one monkey each. This made teamwork vital for certain areas where Diddy or Dixie would thrive. A section where Dixie¡¦s hovering ability would be handy? Tag in your friend while you simply sit back and watch him or her do the work.

When not running you would be swimming in ice caverns or riding in carts along rickety rollercoaster tracks. You could ride Rambi the rhinoceros, or be blasted in barrels that relied on timing to get from one to another. All these combined created one memorable and varied experience. The locations you visit while feature your likely candidates (lava worlds and ice caverns) also become a little more adventurous taking you to a funfair, bee hive and eerie castles.

Linking between levels came courtesy of an overview map. Split into six (and later a seventh world) you would find around five or six actual levels in each amongst a save station, airport, quiz show and a final boss. While not the longest game to complete stages had that quality that meant you wanted to replay them which to me is far more important than a longer length. That¡¦s before even mentioning the task of locating every hidden bonus room and the ridiculously insanely well hidden DK coins.

The incredible thing about Donkey Kong Country 2 is the music. It sounds more natural and was light years ahead of anything on the Snes. There simple as! Oh and listen to Stickerbrush Symphony. Thank me later ļ

Everything about the game felt so defined and specific. The backgrounds for levels may have repeated occasionally but the colour palette changed. When you lost a life the ¡§lost life melody¡¨ would vary depending on what stage you¡¦re in. Even when you set the control down Diddy begins juggling while Dixie blows bubbles with chewing gum. Everything is so detailed and looking at games now it really does put them to shame.

Whether you see it as simple or not this game was amazing back in the day and still it remains one of the most accomplished and unforgettable titles I¡¦ve played.

Simply...

Amazing
 
 Replies To This Post:
 
MarcoG
"Thinking and typing"
on 22/05/2008 at 9:15:52PM
Total Posts: 170
I LOVE THIS GAME :)
 
Ghost Killer
"Ghosts Can't Die!"
on 20/05/2008 at 10:58:54PM
Total Posts: 79
When a game can bring my brother and I together without it resulting in an argument or brawl you know it has to be something special. Enter Donkey Kong Country 2. I have fond memories of the two of us as young kids teaming up and tackling the evil yet so satisfying level design found in the game and I was hoping after downloading the game on the Wii¡¦s Virtual Console that that magic still remained. Diddy¡¦s Kong Quest has always been one of my favourite games and after playing it through again I remembered why.

The Donkey Kong Country series had always been about very simple platforming through gorgeous stages and while some criticised Rare for that (Miyamoto) those who went with the flow and took the plunge uncovered one the toughest and most polished games to date. Taking control of Diddy and Dixie Kong it was your job to travel across an entire island searching for Donkey Kong who was kidnapped by a crocodile named King K. Rool. It was all textbook platforming with running and jumping your way from left to right but it was the style and little additions that made it feel so much more complete and unique.

Unlike the Mario titles there were no power-ups but you rather had to rely on your skill with the moves given to you. Diddy can jump, run and even cartwheel  his enemies while Dixie uses her hair to attack and glide through the air. The two monkeys handle similar to each other but with small skill differences so you will need to get used to both their advantages and downfalls. When playing you control the lead monkey whilst the other who isn¡¦t in use simply follows. Get hit and Diddy (or Dixie depending on who you want to command) and he/she does a runner leaving you with the backseat monkey. Get hit again with no one in reserve and that¡¦s one life gone. The great thing about this system was that it was different to the usual health bar or single character gameplay seen in titles of the same genre. Not only that but it allowed two people to play together  controlling one monkey each. This made teamwork vital for certain areas where Diddy or Dixie would thrive. A section where Dixie¡¦s hovering ability would be handy? Tag in your friend while you simply sit back and watch him or her do the work.

When not running you would be swimming in ice caverns or riding in carts along rickety rollercoaster tracks. You could ride Rambi the rhinoceros, or be blasted in barrels that relied on timing to get from one to another. All these combined created one memorable and varied experience. The locations you visit while feature your likely candidates (lava worlds and ice caverns) also become a little more adventurous taking you to a funfair, bee hive and eerie castles.

Linking between levels came courtesy of an overview map. Split into six (and later a seventh world) you would find around five or six actual levels in each amongst a save station, airport, quiz show and a final boss. While not the longest game to complete stages had that quality that meant you wanted to replay them which to me is far more important than a longer length. That¡¦s before even mentioning the task of locating every hidden bonus room and the ridiculously insanely well hidden DK coins.

The incredible thing about Donkey Kong Country 2 is the music. It sounds more natural and was light years ahead of anything on the Snes. There simple as! Oh and listen to Stickerbrush Symphony. Thank me later ļ

Everything about the game felt so defined and specific. The backgrounds for levels may have repeated occasionally but the colour palette changed. When you lost a life the ¡§lost life melody¡¨ would vary depending on what stage you¡¦re in. Even when you set the control down Diddy begins juggling while Dixie blows bubbles with chewing gum. Everything is so detailed and looking at games now it really does put them to shame.

Whether you see it as simple or not this game was amazing back in the day and still it remains one of the most accomplished and unforgettable titles I¡¦ve played.

Simply...

Amazing
 
 
MyFreeola Internet Settings Control Panel
Login or take a free look around.
Free Account Sign-Up
Freeola Gameaday
Today's Winner
Nickname: pete_21
Entry: Review Post
 
Fantastic FREE Unlimited Services for every freeola internet
customer in the UK!
Register Domain Names. Buy from £2.99
e.g. yourcompany.com
or just yourcompany.
OR VISIT GETDOTTED.COM