Crisis Core: Final Fantasy VII review for Sony PSP - Game reviews from Freeola
Freeola Internet Get Dotted Domains Chat & Gaming
Freeola Gaming
VIP Unlimited Hosting
Freeola Games HomeChat ForumsCheatsWalkthroughsTips & TrophiesReviewsWin Free GamesMyFreeolainvader-bob
£50,000 Domain Giveaway. Get Your FREE .info Domain Name Today!
 
Browse Chat Forums:
 Chat Forums Home View Latest Post Chat Rules Chat Safety & Tips Top Posters
  Games Homepage  Win Free Games  Latest Winners  Hall of Fame  See Who's Online  Update Your Profile
  Free Web Site  Free Domain Hosting  Emergency Internet  Broadband Offers  Broadband Speed Test
 

Did you know...?

Help & Support 7 Days a Week

Win Amazon Vouchers!

Visit our Support Pages E-mail a Support Request Contact Us

Up to 24Mb Broadband with amazing free extras!

nothing
You Are Here Chat Home (38)   Reviews  PSP  Final Fantasy VII: C...
Just lurking around? Why not join in? You could win free games just by chatting. Choose your Nickname in MyFreeola or Sign Up Here.
 
 
Game Search
 
Click on a star to rate this game.
Win Any Game
 
Final Fantasy VII: Crisis Core
"autobots.. ROLL OUT"
Regular
on 21/10/2008 at 8:43:34PM
Edited: 21/10/08 20:45
Total Posts: 191
Original Post:
I’m trying to think of a good introduction to this review, but the battle theme from the game I’m attempting to review just keeps on going round my head. It’s a stupid plinky-plonky synthesizer come rock guitar effort that just won’t desert me, and the most annoying thing is that I’ve spent about 20 hours of my gaming life inflicting it upon myself. Gahhh!

{ interlude of 10 minutes }

Anyhow, that’s by the by. Final Fantasy VII: Crisis Core (or ‘CC’ as I’ll call it from now on to save myself early onset of carpal tunnel) is the final scene in the play that is Final Fantasy VII. After an astonishing PS1 RPG, a visually spectacular but completely inane movie, some crazy talk about Vincent and dirges and stuff, and a mobile phone game that only Japan will ever see, Square-Enix finally gives us (supposedly) the last piece in the puzzle.

Well, if only it felt like that. An RPG-action-adventure-battler, CC is at best an eclectic bag of genres tied together by the loosest of strands of story. Taking place before the events of FFVII, CC casts you as ‘Zack’, one of the SOLDIER, er, soldiers that Cloud becomes, or metaphysically is, or might be, or something. Those who are fans of FFVII will appreciate the fact that the story is as crackpot as ever, and probably be dismayed in the knowledge that I spent the best part of an hour trying to crack it before letting it simply wash over me in mad JRPG abandon.

The game itself, taking off the PSP super-futuristic slap that Square-Enix has painted on, is a real-time turn based role-player - a little bit like FFXII in terms of battle system, but somewhat ‘faster’. Armed with your trusty blade and a wealth of magic, you can take on the story (progressing through a series of areas with somewhat-tenuous purpose) or simply pick ‘missions’ from the menu (equally tenuous purpose, pseudo-randomly generated dungeons). Materia makes a comeback too, with plenty of new spells and with a new ability to merge multiple materia and items into materia with better abilities and stronger additional effects - +3 Magic, + 4 Spirit, all that sort of thing.

Of course, the developers couldn’t let a single FF game be released without some kind of mental mechanic that totally messes things, and true to form, CC has DIGITAL MIND WAVE. Effectively a fancy-pants set of jackpot wheels, every so often the action in the game will stop completely and the screen will be taken over by a spin of the DMW. Depending on the outcome, you might get a stats boost, such as increased HP. You might get luckier and have a comrade swing by with their special attack or ability (Tseng – mega air strike, Aerith – healing). If the DMW is feeling particularly generous, you may even have a summon monster come do some epic damage. Although it seems random, the DMW is actually loosely based on your experience and number of enemies killed – this is reflected in the fact that very occasionally the DMW will deal you a level up... and in fact, the DMW is the only way to level up.

My tone thus far, you may have noticed, has been quite negative. But let me be honest for a second – I love this game. It appeals to every gaming vice that I have. I pretend to not really be bothered about graphics and fancy effects... but by god, CC is absolutely stunning. The stupidly long summons, the stop of gameflow mid-battle for the reels, the crazy over detailed HUD and menus – they’re all so damn pretty. The actual gameplay may basically be the same thing over and over again - mission, story, mission, story... ad infinitum – but it all looks so freaking good!

It’s also a great JRPG. This is a vice that I know many share with me, but that also many vehemently oppose. JRPGs are meant to be ridiculous! The spiky hair, the incomprehensible stories, the overbearing characters – it’s all part of the genre, as much as ‘cars’ are to a racing game. The fact that it’s so polished and presented in such a neat, enjoyable bundle, along with the option to not have to play 5 hours in one sitting, means it’s easily in my top 3 PSP games. Admittedly, number 3 is [blank], but that’s besides the point...

So in conclusion, if you liked Final Fantasy VII, and you didn’t like Dirge of Cerberus, and you thought Advent Children was “quite cool and I wouldn’t mind kind of playing that except with big fruit machine lucky-draw stuff instead of Barratt”, then you’ll probably enjoy Crisis Core. On the other hand, if the thought of the game cutting out for 10 seconds mid-strike to decide whether a giant dragon should come in or not to nuclear-explodify the ‘Cockitiel’ you’re fighting makes your toes curl in anger, I would not buy this game. Though of course, you would be wrong.

Out now on PSP
View More Threads Post a Reply  
Displaying 1 - 0 of 0 Comments:
phuzzy
"autobots.. ROLL OUT"
Regular
on 21/10/2008 at 8:43:34PM
Edited: 21/10/08 20:45
Total Posts: 191
I’m trying to think of a good introduction to this review, but the battle theme from the game I’m attempting to review just keeps on going round my head. It’s a stupid plinky-plonky synthesizer come rock guitar effort that just won’t desert me, and the most annoying thing is that I’ve spent about 20 hours of my gaming life inflicting it upon myself. Gahhh!

{ interlude of 10 minutes }

Anyhow, that’s by the by. Final Fantasy VII: Crisis Core (or ‘CC’ as I’ll call it from now on to save myself early onset of carpal tunnel) is the final scene in the play that is Final Fantasy VII. After an astonishing PS1 RPG, a visually spectacular but completely inane movie, some crazy talk about Vincent and dirges and stuff, and a mobile phone game that only Japan will ever see, Square-Enix finally gives us (supposedly) the last piece in the puzzle.

Well, if only it felt like that. An RPG-action-adventure-battler, CC is at best an eclectic bag of genres tied together by the loosest of strands of story. Taking place before the events of FFVII, CC casts you as ‘Zack’, one of the SOLDIER, er, soldiers that Cloud becomes, or metaphysically is, or might be, or something. Those who are fans of FFVII will appreciate the fact that the story is as crackpot as ever, and probably be dismayed in the knowledge that I spent the best part of an hour trying to crack it before letting it simply wash over me in mad JRPG abandon.

The game itself, taking off the PSP super-futuristic slap that Square-Enix has painted on, is a real-time turn based role-player - a little bit like FFXII in terms of battle system, but somewhat ‘faster’. Armed with your trusty blade and a wealth of magic, you can take on the story (progressing through a series of areas with somewhat-tenuous purpose) or simply pick ‘missions’ from the menu (equally tenuous purpose, pseudo-randomly generated dungeons). Materia makes a comeback too, with plenty of new spells and with a new ability to merge multiple materia and items into materia with better abilities and stronger additional effects - +3 Magic, + 4 Spirit, all that sort of thing.

Of course, the developers couldn’t let a single FF game be released without some kind of mental mechanic that totally messes things, and true to form, CC has DIGITAL MIND WAVE. Effectively a fancy-pants set of jackpot wheels, every so often the action in the game will stop completely and the screen will be taken over by a spin of the DMW. Depending on the outcome, you might get a stats boost, such as increased HP. You might get luckier and have a comrade swing by with their special attack or ability (Tseng – mega air strike, Aerith – healing). If the DMW is feeling particularly generous, you may even have a summon monster come do some epic damage. Although it seems random, the DMW is actually loosely based on your experience and number of enemies killed – this is reflected in the fact that very occasionally the DMW will deal you a level up... and in fact, the DMW is the only way to level up.

My tone thus far, you may have noticed, has been quite negative. But let me be honest for a second – I love this game. It appeals to every gaming vice that I have. I pretend to not really be bothered about graphics and fancy effects... but by god, CC is absolutely stunning. The stupidly long summons, the stop of gameflow mid-battle for the reels, the crazy over detailed HUD and menus – they’re all so damn pretty. The actual gameplay may basically be the same thing over and over again - mission, story, mission, story... ad infinitum – but it all looks so freaking good!

It’s also a great JRPG. This is a vice that I know many share with me, but that also many vehemently oppose. JRPGs are meant to be ridiculous! The spiky hair, the incomprehensible stories, the overbearing characters – it’s all part of the genre, as much as ‘cars’ are to a racing game. The fact that it’s so polished and presented in such a neat, enjoyable bundle, along with the option to not have to play 5 hours in one sitting, means it’s easily in my top 3 PSP games. Admittedly, number 3 is [blank], but that’s besides the point...

So in conclusion, if you liked Final Fantasy VII, and you didn’t like Dirge of Cerberus, and you thought Advent Children was “quite cool and I wouldn’t mind kind of playing that except with big fruit machine lucky-draw stuff instead of Barratt”, then you’ll probably enjoy Crisis Core. On the other hand, if the thought of the game cutting out for 10 seconds mid-strike to decide whether a giant dragon should come in or not to nuclear-explodify the ‘Cockitiel’ you’re fighting makes your toes curl in anger, I would not buy this game. Though of course, you would be wrong.

Out now on PSP
 
Your Details MyFreeola Internet Settings Control Panel Your Details
Login or create a free account.
Forgotten your password?
Free Account Sign-Up
 
Your Details
Search
 
Latest Gaming Prize Winners
1 Name: pb
Entry: Review Post
Prize: SSX SNOWBOARD SUPERCROSS 1/01
2 Name: Emmie87
Entry: Game Cheats
Prize: Assassin's Creed 2 - Special Edition
3 Name: pb
Entry: Walkthrough
Prize: Assassin's Creed 2 - Special Edition
4 Name: cjh
Entry: Review Post
Prize: Amazon £30 Voucher
5 Name: pete_21
Entry: Review Post
Prize: Left 4 Dead 2
WIN ANY GAME OF YOUR CHOICE!
 
The Most Recently Updated Games:
Dead Space
Metal Gear Solid 4: ...
Uncharted 2: Among T...
Full Spectrum Warrio...
Halo
Get Involved
 
 
The Five Best-Selling Games... WOW!
Provided by Game.co.uk
You've come to the best place if you're looking for Crisis Core: Final Fantasy VII reviews for Sony PSP. Crisis Core: Final Fantasy VII is also known as Crysis, FF7. You'll find a great user-submitted Crisis Core: Final Fantasy VII review right here and also have the ability to give your own Crisis Core: Final Fantasy VII opinions or Crisis Core: Final Fantasy VII ratings simply by getting involved. Also, by joining in you'll be in with an amazing chance to win free games and prizes with our great competiton. Our forums are safe, and moderated by several people on a daily basis. You may wish to read the Freeola Chat Safety Tips.
Register Domain Names. Buy from £2.99
e.g. yourcompany.com
or just yourcompany.
MORE ABOUT DOMAIN NAMES