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Fahrenheit (Indigo Prophecy)
"Lisan al-Gaib"
Regular
on 18/09/2005 at 6:58:55PM
Total Posts: 179
Original Post:
The point and click adventure is dead. Long like the point and click (but hidden under a very clever interface) adventure.

What a cool demo. I'm buying this.
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Displaying 1 - 19 of 19 Replies:
gerrid
"bit of a brain"
Regular
on 20/09/2005 at 3:43:34PM
Total Posts: 224
Different reviewers have different standards. In some magazines 75% is a good score, whereas in others it indicates a poor game. I like the PC controls, I see it would work on the Xbox and whatnot, and also you wouldn't mash up your keyboard doing the track and field button bashing.
Hedfix
"8==="
Regular
on 20/09/2005 at 9:38:40AM
Total Posts: 4392
3% isn't much to quibble over really.
Tomm
"the burning sky"
Regular
on 20/09/2005 at 9:28:07AM
Total Posts: 130
Strangely the Xbox version got 3% higher on average than the PC version, despite most reviews claiming the Xbox control sucked...
Hedfix
"8==="
Regular
on 20/09/2005 at 1:05:47AM
Total Posts: 4392
gerrid wrote:
>
> There are definintely different endings and different sequences
> depending on what you do in certain situations. There's no way you'd
> see everything on one play through because at quite a few points
> throughout the game you have to make choices, and what you choose
> changes the rest of the game.

Ah, this is sounding much better than initial reports.
Hedfix
"8==="
Regular
on 20/09/2005 at 1:04:27AM
Total Posts: 4392
gr13ve wrote:
> Hedfix wrote:
> you HAVE to take the cab
>
>
>
> Not being picky or anything but you can also take the subway...

You can? Decent! I'm liking it more already. :)
gerrid
"bit of a brain"
Regular
on 19/09/2005 at 8:47:41PM
Edited: 19/9/05 20:55
Total Posts: 224
Hedfix wrote:
> Although if you don't cover your tracks
> I expect it's easier for you when playing the detectives (or they
> react differently/say different things): if so then that is rather
> cool.#

Depending on how you act, the detectives and the other people all react differently to you. The most interesting aspect is the relationship between one of the cops and his girlfriend, which you are free to destroy or let flourish, or leave somewhere in the middle depending how you act towards her. It's great.

> Yeah, I would have gotten it straight away if they'd had the game
> branch off into good/evil ways to go through situations especially if
> you could switch from evil to good (or vice-versa) paths a few times

There are definintely different endings and different sequences depending on what you do in certain situations. There's no way you'd see everything on one play through because at quite a few points throughout the game you have to make choices, and what you choose changes the rest of the game.
gerrid
"bit of a brain"
Regular
on 19/09/2005 at 8:44:08PM
Total Posts: 224
This is a great game, one of my favourites of the year. I just had the sex, and those poor americans. It was better than porn. Anyway, I suggest that everyone buys this.
gr13ve
"hulagadoo"
Regular
on 19/09/2005 at 1:52:38PM
Total Posts: 462
Hedfix wrote:
you HAVE to take the cab



Not being picky or anything but you can also take the subway... I did enjoy playing the scenario multiple times just to see what would happen as a result of different actions.

One thing that annoyed me though is that the cop always finds the dead guy, and this is because of the bloody trail from the floor into the toilet, what was to stop the character from cleaning up the trail as well as the bloody big splodge of blood where he killed the guy argh, but apart from the little things I thoroughly enjoyed the demo.
Reefer
"Egg-sealant."
Regular
on 19/09/2005 at 11:44:12AM
Total Posts: 122
I completed it on the PS2 in 5 hours, 48 minutes. It's an awesome game, though.
Hedfix
"8==="
Regular
on 19/09/2005 at 10:28:53AM
Edited: 19/9/05 10:33
Total Posts: 4392
Tomm wrote:
> Yes but it's only the demo, i assume there are more ways to leave in
> the full game.

I bet there aren't.

> In a review I read about it, doing/not doing something
> in one scenario may effect what happens in another.

This could give it some replay value, but still at a game that takes around 6 hours to complete that's not that much. Could be enough though.

I think a lot of this might simply be how events/approaches affect a character's stress levels which are then passed on to the next scene/event that they're in. Although if you don't cover your tracks I expect it's easier for you when playing the detectives (or they react differently/say different things): if so then that is rather cool.

And since you play
> as both the criminal and detectives it gets quite interesting. Altho
> since the game will have to end in the same way, these things dont
> mean too much anyway...

Yeah, I would have gotten it straight away if they'd had the game branch off into good/evil ways to go through situations especially if you could switch from evil to good (or vice-versa) paths a few times through the game.

>
> You'd think in the standard point and clicks, Gabriel Knight, Monkey
> Island, the Dig and whatnot, that there wouldnt be any replay value,
> but i've played them loads of times.

I prefer how this title is presented. I tried playing a Myst game and one of the Fallout titles but they weren't my sort of thing.
Pandaemonium
"Lisan al-Gaib"
Regular
on 19/09/2005 at 10:25:43AM
Total Posts: 179
Tomm wrote:
> You'd think in the standard point and clicks, Gabriel Knight, Monkey
> Island, the Dig and whatnot, that there wouldnt be any replay value,
> but i've played them loads of times.

The Bladerunner game made a big thing of multiple paths. It sucked though. And lied about the freedom given.
Tomm
"the burning sky"
Regular
on 19/09/2005 at 10:11:04AM
Edited: 19/9/05 10:12
Total Posts: 130
Yes but it's only the demo, i assume there are more ways to leave in the full game. In a review I read about it, doing/not doing something in one scenario may effect what happens in another. And since you play as both the criminal and detectives it gets quite interesting. Altho since the game will have to end in the same way, these things dont mean too much anyway...

You'd think in the standard point and clicks, Gabriel Knight, Monkey Island, the Dig and whatnot, that there wouldnt be any replay value, but i've played them loads of times.
Hedfix
"8==="
Regular
on 19/09/2005 at 9:52:17AM
Edited: 19/9/05 9:56
Total Posts: 4392
Tomm wrote:
>
> What do you mean no replay value? It has multiple pathways and
> whatnot. Each scenario has several possible results. I'd play again
> just to see what could be done differently each time...

From what I gather it doesn't have multiple pathways, just different choices to choose in the events in the game. It seems there isn't much scope to completing things in different ways and that it's more about the level of successful completion you can obtain (for instance in the demo there's a few ways to leave the diner but in the end whichever varyingly successful choice you make you still leave the diner, and you can't go off in a different direction in the city: you HAVE to take the cab).


Oh and I said 'almost' no replay value. There's a difference.


Personally when I play through a game like this I deliberately throw a few spanners in the works on the first play through so there'd be no need to go through a second time as I would have already tried out all the available choices.
Pandaemonium
"Lisan al-Gaib"
Regular
on 19/09/2005 at 9:34:13AM
Total Posts: 179
Tomm wrote:
> I'd play again
> just to see what could be done differently each time...

First time I played, I left the bathroom with blood on me. Instant death.

Second time, I cleaned up, hid the knife etc. The cop got up and I left the bathroom. As I was leaving the cafe, the waitress shouted I hadn't payed my bill. I got chased.

Last time, I did everything quickly, then left the bathroom and spoke to the npc's. Watched the tv etc. I left the cafe at the exact time the cop got up. It timed perfectly that as I was getting into the taxi, the cop was splitscreened saying "there has been a crime"

The plot is predetermined, but the events unfold differently. It got quite an illusion of freedom, and is quite skillfully "directed"
Tomm
"the burning sky"
Regular
on 19/09/2005 at 9:05:29AM
Edited: 19/9/05 9:06
Total Posts: 130
Hedfix wrote:
> Too short with almost no replay value.
>
> I'm waiting for it to reach the £10 territory.

What do you mean no replay value? It has multiple pathways and whatnot. Each scenario has several possible results. I'd play again just to see what could be done differently each time...
Pandaemonium
"Lisan al-Gaib"
Regular
on 19/09/2005 at 7:14:48AM
Total Posts: 179
Hedfix wrote:
> Too short with almost no replay value.

Yeah, I think Day of the Tentacle is the only point and click I've played repeatedly.
Hedfix
"8==="
Regular
on 19/09/2005 at 12:48:14AM
Edited: 19/9/05 0:48
Total Posts: 4392
Too short with almost no replay value.

I'm waiting for it to reach the £10 territory.
J-42
"Comfortably Numb"
Regular
on 18/09/2005 at 8:36:47PM
Total Posts: 73
Yeah, I played it. Looks good.
Tomm
"the burning sky"
Regular
on 18/09/2005 at 7:50:56PM
Total Posts: 130
Demo's been out for a while, there's a thread about it somewhere, i'd buy it if i wasnt going to Uni in a few weeks...
Pandaemonium
"Lisan al-Gaib"
Regular
on 18/09/2005 at 6:58:55PM
Total Posts: 179
The point and click adventure is dead. Long like the point and click (but hidden under a very clever interface) adventure.

What a cool demo. I'm buying this.
 
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