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Why Wind Waker kicks most other games ass
Regular
on 22/05/2005 at 12:55:47PM
Total Posts: 1039
Original Post:
Started replaying Wind Waker again recently (last time I played was exactly two years to the day. Fate? :'-O)

Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.

Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.

Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.

I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.

Although still no Majora's Mask.
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Page 1 of 3  » Last »
Displaying 1 - 40 of 90 Replies:
Tiltawhirl
Regular
on 22/05/2005 at 1:15:19PM
Total Posts: 2469
I thought it was excellent.
Rickoss
Regular
on 22/05/2005 at 1:17:28PM
Total Posts: 1039
I did when I was playing it, just after years of people moaning about it you start to think maybe it was a bit crap after all.
Tiltawhirl
Regular
on 22/05/2005 at 1:24:19PM
Total Posts: 2469
Yeah, I know what you mean.

Only problem I really had with it was that is was too easy. I never really found the sailing to be a massive chore like most people. It was a pain at times but once you get the song that teleports you around the map, it really was no bother getting around.

It almost gave the game an epic feel when you set off in your boat to find new islands and stuff.
Xzibit
"lol"
Regular
on 22/05/2005 at 1:39:39PM
Total Posts: 9
I thought it was a brilliant game and probably the best Zelda. What i hate is Nintendo fan-boys who don't accept critism for the game. Yes it was good and all that, BUT:

Too short
Too easy
Too many puzzles
Just like other Zeldas.
No new storyline, just rescue the Princess...again *groans*
Tphi
"thursdayton!"
Regular
on 22/05/2005 at 2:03:09PM
Total Posts: 2622
Xzibit wrote:
> Too short
> Too easy
> Too many puzzles
> Just like other Zeldas.
> No new storyline, just rescue the Princess...again *groans*

If you got everything it'd take you days and days of game-play.

Too many puzzles? Eh? That's what Zelda is all about.

And if you're playing it for the storyline alone, then you're playing the wrong title. But I assume you missed out the whole bit with rescuing his sister?
Dringo
Regular
on 22/05/2005 at 2:29:51PM
Total Posts: 3913
As a Zelda storyline it was rather different, I mean yeah Save Zelda and get the tri-force... but they way it was executed was cunning.

Too many puzzles? Um?

It was too easy, I give it that. But at least it wasn't too hard. I hate games that are just too hard.
Lipe
Regular
on 22/05/2005 at 2:33:40PM
Total Posts: 664
I thought the game was great...I did get a little bored sailing around, but just a little :P But it really was too easy and that's the only flaw I'd give it. I think I only properly died once.
Tphi
"thursdayton!"
Regular
on 22/05/2005 at 2:42:55PM
Total Posts: 2622
There are too few games these days where you can sail around, play with the camera, jump your boat up and down, watch the various weather effects and the sun rise/fall and really feel free.
Chipseh
"Jog on, sunshine"
Regular
on 22/05/2005 at 2:54:06PM
Total Posts: 608
Tphi wrote:
> There are too few games these days where you can sail around, play
> with the camera, jump your boat up and down, watch the various
> weather effects and the sun rise/fall and really feel free.

Agreed.
Herr Dark Wolf
Regular
on 22/05/2005 at 2:59:08PM
Total Posts: 192
It really is a fantastic game.  One of the best games on the Cube.
Alfonse
Regular
on 22/05/2005 at 5:00:22PM
Total Posts: 6785
Played it. It was so similar to the other zelda games I sold it in order to get Time Splitters Future Perfect.
Chipseh
"Jog on, sunshine"
Regular
on 22/05/2005 at 5:03:04PM
Total Posts: 608
Alfonse wrote:
> Played it. It was so similar to the other zelda games I sold it in
> order to get Time Splitters Future Perfect.


...

What. The. Hell?
FinalFantasyFa...
"period drama"
Regular
on 22/05/2005 at 5:03:36PM
Total Posts: 2443
I must admit, I usually place WW as a general let-down.
But then I think about it ... especially seeing Outset for the first time, across the massive beach from the watchtower ... how much there was to do n Windfall ... and the black and white bit especially ... it's all good. More than good.

But still ... you measure its problems only in comparison to what OoT, MM had that it did not. If it was the only Zelda game, people would have no problems at all with it.

But, the fact is that is isn't the only Zelda game.
And I missed what wasn't there ... namely another couple of dungeons and at least one more inhabited island.

I'm sure I'll play it again one day and change my mind.
Dringo
Regular
on 22/05/2005 at 5:27:58PM
Total Posts: 3913
Alfonse wrote:
> Played it. It was so similar to the other zelda games I sold it in
> order to get Time Splitters Future Perfect.

...

Right...

You sold a Zelda game which was rather different in many respects for a game that was pretty much identical to Timesplitters 2.

As you do.
Rickoss
Regular
on 22/05/2005 at 5:28:01PM
Total Posts: 1039
I'm pretty sure there were far more dungeons planned, but due to tiem contraints they had to cut back. Most notably the third pearl.

And I miss the gorons. We only got one in the whole game. :(
Dringo
Regular
on 22/05/2005 at 5:28:35PM
Total Posts: 3913
Rickoss wrote:
> I'm pretty sure there were far more dungeons planned, but due to tiem
> contraints they had to cut back. Most notably the third pearl.
>
> And I miss the gorons. We only got one in the whole game. :(

That's assuming all the tradesmen were the same guy.
Tiltawhirl
Regular
on 22/05/2005 at 5:29:29PM
Total Posts: 2469
It was missing a certain something towards the end. But there were so many amazing moments, I can't really criticise it too much.

The first time you step out into the insides of the volcano, using the deku leaf to fly over to the forest temple, you first visit to Windfall Island, star gazing with that kid in Windfall etc etc

Still one of the best games I've ever played, just not as good as Ocarina.
JFH
"0228"
Regular
on 22/05/2005 at 5:33:37PM
Total Posts: 797
Tiltawhirl wrote:
> It was missing a certain something towards the end.

Worst ending video ever seen in any game ever.
Dringo
Regular
on 22/05/2005 at 5:42:55PM
Total Posts: 3913
Lol no it wasn't THAT bad... I've seen far far far worse.
Alfonse
Regular
on 22/05/2005 at 5:44:16PM
Total Posts: 6785
Dringo wrote:
> Alfonse wrote:
> Played it. It was so similar to the other zelda games I sold it in
> order to get Time Splitters Future Perfect.
>
> ...
>
> Right...
>
> You sold a Zelda game which was rather different in many respects for
> a game that was pretty much identical to Timesplitters 2.
>
> As you do.

Look at how identical Zelda is to it's other games heres the main story. Woman gets lost. Hero attempts to save woman. Hero has to go through a number of identical dungeons to an identical ending. Whoop-dee-doo.
Tomm
"the burning sky"
Regular
on 22/05/2005 at 5:47:32PM
Total Posts: 796
Alfonse wrote:
> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.

Strange, the same principle could be applied to pretty much every genre that had its own fanchises. GTA? TombRaider? Anybody?
Chipseh
"Jog on, sunshine"
Regular
on 22/05/2005 at 5:49:46PM
Total Posts: 608
Alfonse wrote:

> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.

The same could be said to just about every other sequel, ever.  And I don't know what Zelda games you have played, but identical dungeons?  Are you serious?

As for the ending, I fail to see how Zelda games have the same ending... just compare OOT/MM/WW for example...
Tiltawhirl
Regular
on 22/05/2005 at 5:58:41PM
Total Posts: 2469
I think Stridiot would be best off sticking to smashing his face on the bongo drums.
JFH
"0228"
Regular
on 22/05/2005 at 6:42:35PM
Total Posts: 797
Dringo wrote:
> Lol no it wasn't THAT bad... I've seen far far far worse.

But it's so bad because it's a Zelda game and you expect so much more, and after playing through such a quest you expect a bit more.
da cheat maste...
"i know all da cheat"
Regular
on 22/05/2005 at 7:00:21PM
USER BANNED
Total Posts: 23
tell some of the people to stop ignoreing me i didnt even no what i was doing at the sart and they hate me now
JFH
"0228"
Regular
on 22/05/2005 at 7:03:48PM
Total Posts: 797
Did somebody say something?
gerrid
"bit of a brain"
Regular
on 22/05/2005 at 7:11:59PM
Total Posts: 2559
I wasn't going to ignore him until he said that. Oh well - have fun with nobody noticing you.

WW was good but it wasn't as good as either MM or OOT, and you expect that with the more powerful console and the fact they have made 2 games from which to learn, it would be. That's what disappoints people, in that it should be better - like TW is looking. It did feel rushed, and although the world was quite large, it felt very sparse. Most of the islands didn't really have much on them. The game felt a little rushed to me, especially when you go to see the big fish and he just GIVES you the pearl, then the fact that the triforce maps are so easy to get and aren't in dungeons. If they'd had more time it could have been a massive game - with huge islands and loads and loads of dungeons.

It is easily the bst looking Zelda game, and the combat is awesome. The environments were also astonishing, especially the volcano one, but there just weren't enough of them. I still think of it as one of my bst GC games, but it really could have been so much better.
JFH
"0228"
Regular
on 22/05/2005 at 7:21:03PM
Total Posts: 797
Aye, I know what you mean, but we do have Twilight Princess to look forward to and that will/must be brilliant. I have absolute faith that Nintendo will make up for the flaws in Wind Waker and then all will be forgiven and forgotten.
Edgy
Regular
on 22/05/2005 at 8:35:40PM
Total Posts: 2114
Chipseh wrote:
> Alfonse wrote:
>
> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.
>
> The same could be said to just about every other sequel, ever.  And I
> don't know what Zelda games you have played, but identical dungeons?
> Are you serious?

He probably played Ocarina of Time then Master Quest...
Rickoss
Regular
on 22/05/2005 at 10:03:51PM
Total Posts: 1039
It's Stridiot? That explains it then.

I actually liked the ending. It may not have been as good as some, but frozen Hyrule made up for that tenfold. What an amazing moment, perhaps the best in any Zelda title ever. Actually, no, that goes to first meeting the Happy Mask Shop Owner on Majora's Mask.

I know it isn't as good as either N64 title, but I'm really glad Nintendo did completely re-invent the series. It may have been quite as excellent, but it had some tremendous moments; as I said before, seagulls trying desperately to catch up with your ship is just wonderful, and Windfall remains oen of the greatest towns Zelda has ever seen, bar maybe Clock Town.

It's actually slightly disappointing to know that we'll never see a fully cel-shaded Hyrule. If the sequel isn't going to be cel-shaded, a doubt it'll return any time in the future, except maybe on a handheld title.
Edgy
Regular
on 22/05/2005 at 10:18:06PM
Total Posts: 2114
I can't remember the ending to Wind Waker, other than thinking, "Surely that can't be it" for the final battle. Was easier than some of the earlier battles...
Tphi
"thursdayton!"
Regular
on 22/05/2005 at 10:33:29PM
Total Posts: 2622
Edgy wrote:
> He probably played Ocarina of Time then Master Quest...

:D
Miserableman
"bing bang bong"
Regular
on 23/05/2005 at 1:25:16PM
Edited: 23/5/05 13:26
Total Posts: 135
Edgy wrote:
> I can't remember the ending to Wind Waker, other than thinking,
> "Surely that can't be it" for the final battle. Was easier
> than some of the earlier battles...

:?

The final boss must surely go down as one of the best boss battles ever. The swordfighting was insane.

Looking back on Wind Waker now, the graphics are still fabulous, and I think they'll only become more appreciated as time goes on. For me the game was let down by the dungeons - there were only four proper Zelda style dungeons, and compared to the complex and intricate masterpieces found in Ocarina of Time/Link to the Past/Link's Awakening they were a real let-down. Despite being probably the most playable Zelda (in terms of controllability/combat) it's also possibly the weakest firstparty Zelda since the NES games.

EDIT: This came across as too negative: it's still one of the best games on the GC, I agree with that conclusion.
Dringo
Regular
on 23/05/2005 at 1:36:51PM
Total Posts: 3913
Alfonse wrote:

> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.

Have you played the Oracle series then? Or link's awakening? Or Majora's Mask? or Minish Cap? Or Four Swords?

Now there's a shocker.
Dringo
Regular
on 23/05/2005 at 1:39:31PM
Total Posts: 3913
I disagree that Wind Waker felt "rushed". It did towards the end of the game, but to start with it certainly did not.

And the combat system was so far improved from previous Zelda games that I might even say it is the best Zelda game.
Asher
Regular
on 23/05/2005 at 1:44:30PM
Total Posts: 138
It's like they spent ages working on the first bits and then at the end suddenly rushed to finish.
The ending should have been a lot better than it was. Plus it left on a cliffhanger, which means the Twilight Princess should follow on from it?
Dringo
Regular
on 23/05/2005 at 2:02:40PM
Total Posts: 3913
It was supposed too.
Chr1s
"The definitive tag"
Regular
on 23/05/2005 at 2:36:31PM
USER BANNED
Total Posts: 1268
What was rushed about it? It felt perfectly paced from start to finish. The final boss battle was easy, but not rushed by any means. Besides, I didn't really feel up to a massive challenge after I had just slayed the much tougher Puppet Ganon.
Alfonse
Regular
on 23/05/2005 at 5:19:26PM
Total Posts: 6785
Dringo wrote:
> Alfonse wrote:
>
> Look at how identical Zelda is to it's other games heres the main
> story. Woman gets lost. Hero attempts to save woman. Hero has to go
> through a number of identical dungeons to an identical ending.
> Whoop-dee-doo.
>
> Have you played the Oracle series then? Or link's awakening? Or
> Majora's Mask? or Minish Cap? Or Four Swords?
>
> Now there's a shocker.

Actually you're right. i have finished all those games and they are rather different.
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