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You're kidding? Right?
Regular
on 23/06/2005 at 2:45:37PM
Total Posts: 3890
Original Post:
Just read the review of Conker: live and reloaded and I feel like crying.

Apparently, the update on what could be the greatest game of all time, features little, to no update at all. The issues regarding the swimming and slow pace at the start are still there. There are no new sections and in fact some have been removed because they weren't that good in the first place. What happened to improving them Rare?

And apparently the multiplayer too is heavily lacking and that the N64's multiplayer modes were superior.

So what is exactly the point in me getting this game?

Gee RARE, thanks a bunch.
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Page 1 of 2  » Last »
Displaying 1 - 40 of 62 Replies:
RastaBillySkan...
"You've upset me"
Regular
on 23/06/2005 at 2:47:35PM
Edited: 23/6/05 14:48
Total Posts: 226
Probably karma, I hear fires upset Rare's zen.

:-)
N64 Fan
"'ahh a nice sweety!"
Regular
on 23/06/2005 at 3:05:28PM
Total Posts: 371
Me thinks Nintendo knew what they were doing.................
Rumpadodosnitz...
"Rumpadodosnitzle"
Regular
on 23/06/2005 at 3:12:08PM
Total Posts: 114
BUTTT!!!! THE GRAFIXSSS!
Tphi
"thursdayton!"
Regular
on 23/06/2005 at 3:20:26PM
Total Posts: 2589
N64 Fan wrote:
> Me thinks Nintendo knew what they were doing.................

And for once we agree.
Tiltawhirl
Regular
on 23/06/2005 at 4:38:15PM
Total Posts: 2452
They never said they were actually going to make any changes to the single player, other than graphics.

So STFU!!111111!!11
gerrid
"bit of a brain"
Regular
on 23/06/2005 at 5:37:06PM
Total Posts: 2540
But they did make changes. They removed bits.
N64 Fan
"'ahh a nice sweety!"
Regular
on 23/06/2005 at 5:46:38PM
Total Posts: 371
Tphi wrote:
> N64 Fan wrote:
> Me thinks Nintendo knew what they were doing.................
>
> And for once we agree.

You see! You can be nice (sometimes)! :-)
Strafio
Regular
on 23/06/2005 at 8:28:55PM
Total Posts: 717
The review did make it sound like a lazy job.
Apparently, the original version is generally better.

Sounds like they were trying to be too clever and tripped up on the basics.


Ah well, the MS Sell Out must've caused a bit of turmoil down in Twycross, or perhaps the remainders are a bit too caught up on trying to surpass the legacy of their predecessors (I get the feeling the Nintendo were doing that on the Gamecube as well...).

I guess the final test will be on the 360 launch.
If Perfect Dark and Kameo are classics then Rare retain their legendary status. Otherwise it seems like they're back to how they were when Nintendo first bought them, and will have to prove themselves to the gaming world all over again. Perhaps MS did buy a dead horse...
Tiltawhirl
Regular
on 24/06/2005 at 12:50:48PM
Total Posts: 2452
Yet the straight SNES and NES ports to GBA by Nintendo are truely astonishing...
Dringo
Regular
on 24/06/2005 at 12:52:25PM
Edited: 24/6/05 12:53
Total Posts: 3890
Tiltawhirl wrote:
> Yet the straight SNES and NES ports to GBA by Nintendo are truely
> astonishing...

Oh yeah because we said that.

What a let down from RARE on the X-box!

I'm actually really dissapointed. I planed on getting a 360 for PD0 and Conker. And now I feel that might be a waste of time.
TaMi-Jr
"Shizzel happens"
Regular
on 24/06/2005 at 7:23:55PM
Total Posts: 164
rare died along time ago. bill gates killed them. nintendo's success was heavily influenced by the exclusive rights to rare, but then everybody has their price. shame isnt it? i don't like hearing anything about rare anymore, just prefer to remember the good times. played perfect dark not so long ago, its stood the test of time incredibly well. goldeneye, eventhough i have fonder memories of, hasnt stood the test of time quite so well.
r there any plans for banjo kazzoie DS? or did i make that up? i think its a good idea if it is. cause rare still published banjo pilot for GBA (oh dear) so i don't know if they can still develop for DS (all that legality rights confuses me)
Strafio
Regular
on 24/06/2005 at 7:57:50PM
Edited: 24/6/05 20:49
Total Posts: 717
Tiltawhirl wrote:
> Yet the straight SNES and NES ports to GBA by Nintendo are truely
> astonishing...

Nintendo have suffered from similarist problems to Rare (struggling to live up to their past legacy, trying to be too clever for the sake of being clever etc) but with the ports there were subtle improvements.

At the very least they made it atleast as good.
This Xbox version made the reviewer miss the N64 version in a lot of ways. They even went as far to cut things out.
Nintendo have had a small fall from glory since their N64 days but so far Rare seem to have lost it completely...

But fair enough, they've been through a tricky time...
Let's just hope they've found their feet by the 360 release.
gimo80
"Divine Davine"
Regular
on 24/06/2005 at 8:27:24PM
Total Posts: 272
TaMi-Jr wrote:

> r there any plans for banjo kazzoie DS? or did i make that up? i
> think its a good idea if it is. cause rare still published banjo
> pilot for GBA (oh dear) so i don't know if they can still develop for
> DS (all that legality rights confuses me)

No, THQ published the Rareware Game Boy Advance games. And if they were to create anything for the DS, then they would have to go for THQ or someone who is willing to do it.
Hedfix
"8==="
Regular
on 24/06/2005 at 8:55:33PM
Total Posts: 8824
Dringo wrote:
> Just read the review of Conker: live and reloaded and I feel like
> crying.
>
> Apparently, the update on what could be the greatest game of all
> time, features little, to no update at all. The issues regarding the
> swimming and slow pace at the start are still there. There are no new
> sections and in fact some have been removed because they weren't that
> good in the first place. What happened to improving them Rare?

The single player is a bonus. Rare have given it a graphical overhaul but the main emphasis was on the multiplayer.

>
> And apparently the multiplayer too is heavily lacking and that the
> N64's multiplayer modes were superior.

Hahahahahahahahahahahaha! Play it and see. This kicks the **** out of the N64 multiplayer!

>
> So what is exactly the point in me getting this game?

Hmmmmmm. Excellent multiplayer by Rare.
>
> Gee RARE, thanks a bunch.

Yes thanks Rare, unlike every other developer who's buggered off with their big releases to September you've had the balls to actually give us a great multiplayer game for the summer with loads of in-depth things, ranks, TONS of options to play with, quality levels and a fun atmosphere.

Personally I'm gutted. :)
Hedfix
"8==="
Regular
on 24/06/2005 at 8:57:13PM
Total Posts: 8824
Was this the whiney IGN review by any chance?

Try the teamxbox one, it explains things much better.
Hedfix
"8==="
Regular
on 24/06/2005 at 8:58:08PM
Edited: 24/6/05 20:58
Total Posts: 8824
N64 Fan wrote:
> Me thinks Nintendo knew what they were doing.................

Me thinks Nintendo don't know how to do multiplayer anymore.............

and fell behind with online.............
Hedfix
"8==="
Regular
on 24/06/2005 at 9:02:52PM
Total Posts: 8824
Oh and more because I'm in the mood:

It takes a good 3/4 years now to make some of the more amazing games. Rare moved consoles and had to start games pretty much again because of the hardware and the benefits of the new console.

Rare have basically skipped a console generation because they haven't had the time and have thrown out a few experiments instead (like on the early 64) - is every Nintendo game perfect? I think not.

Perfect Dark's going to kick ass and no Nintendo tears are going to change that.
Tphi
"thursdayton!"
Regular
on 24/06/2005 at 11:29:37PM
Total Posts: 2589
Hedfix wrote:
> Perfect Dark's going to kick ass and no Nintendo tears are going to
> change that.

We shall see.
Hedfix
"8==="
Regular
on 24/06/2005 at 11:43:11PM
Total Posts: 8824
Well tears ARE unlikely to change that, but I take your point. :)
Concept
"Random by default"
Regular
on 24/06/2005 at 11:55:27PM
Total Posts: 112
Indeed as someone said Perfect Dark 0 and Kameo are the games to judge them on, brand new, i.e. not a remake of the old perfect dark etc.

I've not played it so i shouldnt judge but it seems odd to remove parts from it and stuff...plus i heard the multiplayer has become more complicated? The reason i loved that so much was its simplicity...the kinda easy going multiplayer which takes up too many hours of all our lives!

At the end of the day it was never going to surpass the original, even if they added extra to it, originals always have the new factor and the "memories".

I will still get the Xbox360 even if PD/conker etc isnt up to "rare standard" i bet they are still great games.
Strafio
Regular
on 25/06/2005 at 2:00:30AM
Edited: 25/6/05 2:12
Total Posts: 717
Hedfix wrote:
> The single player is a bonus. Rare have given it a graphical overhaul
> but the main emphasis was on the multiplayer.

No excuse for cutting bits out though...

>> And apparently the multiplayer too is heavily lacking and that the
>> N64's multiplayer modes were superior.
>
> Hahahahahahahahahahahaha! Play it and see. This kicks the **** out of
> the N64 multiplayer!

Not sure...
From the IGN review it sounded like it was a bit unbalanced and tried to be too clever for it's own good.
Like how the Sniper Rifle doesn't kill in one (even with a headshot) unless you hunted around for the upgrade first, while bazooka's just kill everything that comes into contact with them.

Sounds like it's got good depth for a complex game but completely sacrificed all pick-up and play elements for a more simple blast here and there. Having said that, Conker 64's multi wasn't really all that... you could tell that the maps had been designed for more than 4 players (although it was fine for The Beach game).

I'll probably read a few more reviews, like the one you recommended...
Edit:Teamxbox said the same thing in a more positive way.
AND all the classic 4 player splitscreen games have been removed. Criminal!
Not that it's not still great, I guess that people were expecting better.
Seems that this generation of consoles wasn't one for Rare's legacy.
Hedfix
"8==="
Regular
on 25/06/2005 at 9:26:10AM
Total Posts: 8824
Balls.
Strafio
Regular
on 25/06/2005 at 10:50:08AM
Total Posts: 717
I may have called Rare a little lazy, but that reply was EA standard!
Atleast tell me in what way it was balls! :-P
Dringo
Regular
on 25/06/2005 at 11:16:54AM
Total Posts: 3890
Well I'm dissapointed all the same.
Hedfix
"8==="
Regular
on 25/06/2005 at 1:07:35PM
Total Posts: 8824
Fair do's if you've done your research, read more than one review and decided it's not your sort of thing. Personally as a game for quick-ish fights I'd have thought it'd be your sort of thing. It really is an extension of the better game modes found in RTCW, sure there isn't any new single player (aside from the offline multiplayer) but it's basically the better modes from Conker 64 redesigned with 16 player matches in mind.

Plus there's flamethrowers and incendary grenades which I thought would be right up your barn, er street...
Concept
"Random by default"
Regular
on 25/06/2005 at 7:12:22PM
Total Posts: 112
I think some people taking it all too seriously.
Alfonse
Regular
on 25/06/2005 at 7:44:31PM
Total Posts: 6775
I have such fond memories of refugees running across beaches..
Domaye
"-_-"
Regular
on 25/06/2005 at 10:14:13PM
Total Posts: 259
Hedfix wrote:

> Plus there's flamethrowers and incendary grenades which I thought
> would be right up your barn, er street...


as an annoying yank might say with his hand half cupped over his mouth
"ooooh burn!"

i thought it was ironic:)
and hed that comment was a bit cold :D
Dringo
Regular
on 26/06/2005 at 11:26:47AM
Total Posts: 3890
Hedfix wrote:
> Fair do's if you've done your research, read more than one review and
> decided it's not your sort of thing. Personally as a game for
> quick-ish fights I'd have thought it'd be your sort of thing. It
> really is an extension of the better game modes found in RTCW, sure
> there isn't any new single player (aside from the offline
> multiplayer) but it's basically the better modes from Conker 64
> redesigned with 16 player matches in mind.

Well I'll grant you, IGN are far from the most reliable. But the single player is why I'd love the game. I'm not as multiplayer frenzy as you. I loved Conker's Bad Fur Day, it is my favourite game ever and I even made a popular website about it. I could get it and steal my brother's x-box. Especially if he gets a 360 at the end of the year.

> Plus there's flamethrowers and incendary grenades which I thought
> would be right up your barn, er street...

Oh Come On.
Tiltawhirl
Regular
on 26/06/2005 at 11:41:34AM
Total Posts: 2452
Would have been nice if Rare had added a few levels to the single player, but as said they really were concentrating on the online section. This being their first online game I'd say they haven't done too bad, but there's definetly room for improvement.

If they mess up Perfect Dark though, I really will think about loosing all faith in them. Might hold out for Banjo Threeie though as I hear Microsoft have recently bought up the rights for the website.
Dringo
Regular
on 26/06/2005 at 12:32:12PM
Total Posts: 3890
Banjo Threeie... Better not mess it up like Tooie.

Kazooie was a marvelous game.
Tphi
"thursdayton!"
Regular
on 26/06/2005 at 1:37:55PM
Total Posts: 2589
Dringo wrote:
> Hedfix wrote:
> Plus there's flamethrowers and incendary grenades which I thought
> would be right up your barn, er street...
>
> Oh Come On.

'Fix that was bad even for you. :P
Domaye
"-_-"
Regular
on 26/06/2005 at 1:53:43PM
Total Posts: 259
Dringo wrote:
> Banjo Threeie... Better not mess it up like Tooie.
>
> Kazooie was a marvelous game.


EH!?
I always personally thought tooie was much more fun to play...
Dringo
Regular
on 26/06/2005 at 4:45:34PM
Total Posts: 3890
The levels were too big, far too many things to collect, throwing new moves in that can only be used for a few puzzles.

What happened to the simple yet addictive and deep platformer from Kazooie? It became a colectaphon with new moves to remember endlessly.

A bit like DK64, only worse.
N64 Fan
"'ahh a nice sweety!"
Regular
on 26/06/2005 at 5:54:17PM
Edited: 26/6/05 17:56
Total Posts: 371
Yeh. Banjo Kazooie was a brilliant game. The worlds were so well designed and there was just enough in each.

Tooie I thought, as Dringo does, that there was just too much to remember. It was added extras for the sake of added extras! doh!

Just not interested in Rare anymore i'm afraid. I want to remember them for the great stuff they produced on the N64 - Banjo, Goldeneye, Joanna, Conker, Diddy etc etc!

We dont talk about Mickeys Speedway USA - utter pants
Dringo
Regular
on 26/06/2005 at 6:29:44PM
Total Posts: 3890
Mickey Speedway US what???? Made by EA wasn't it. RARE would never make such crap and Nintendo would never dream of publishing it :).
Emitime
"\"
Regular
on 26/06/2005 at 8:46:11PM
Total Posts: 1133
Dringo wrote:
> Mickey Speedway US what???? Made by EA wasn't it. RARE would never
> make such crap and Nintendo would never dream of publishing it :).

It was made by Rare ^_^
N64 Fan
"'ahh a nice sweety!"
Regular
on 26/06/2005 at 9:01:54PM
Total Posts: 371
Dringo wrote:
> Mickey Speedway US what???? Made by EA wasn't it. RARE would never
> make such crap and Nintendo would never dream of publishing it :).

slap slap!!
Dringo.... Dringo.... Wake up!

Mickeys Speedway USA was Rare i'm afraid and it was a complete joke of a game! Utter waste of time and money! If this was the future of games from Rare then it explains why Ninty got shot of them! LOL
Strafio
Regular
on 27/06/2005 at 1:46:02AM
Total Posts: 717
Hedfix wrote:
> Fair do's if you've done your research, read more than one review and
> decided it's not your sort of thing.

Well, I reckon I'll enjoy it when I play it.
It's just that a multiplayer based game coming from Rare...
Well, I guess we were perhaps expecting a little too much. :-)

> Personally as a game for
> quick-ish fights I'd have thought it'd be your sort of thing.

Cutting out the four player was a bit naughty, and apparently it's not so good for quick-ish fights because you have to get into it and get some basic mastery of the game before you can get a good game going.
According to the reviews atleast. :-)

> It
> really is an extension of the better game modes found in RTCW, sure
> there isn't any new single player (aside from the offline
> multiplayer) but it's basically the better modes from Conker 64
> redesigned with 16 player matches in mind.

Yeah, although apparently you need atleast 8 for a half decent game.
It would've been nice if it had catered better for smaller games (for when you can't find the players or when you feel like a more "personal" game).

> Plus there's flamethrowers and incendary grenades which I thought
> would be right up your barn, er street...

All sounds good, only the reviews made it sound like most weapons were a bit useless as people running around with Bazooka's pwned everything too easily. Perhaps they'll release some patches to even things up.
Then again, maybe the reviews over exadurate a bit.
I won't have a proper opinion until I've played it. :-)
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